Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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OSMemory.h
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1#ifndef _DOLPHIN_OSMEMORY_H_
2#define _DOLPHIN_OSMEMORY_H_
3
4#ifdef __REVOLUTION_SDK__
6#else
7#include <dolphin/types.h>
8
9#ifdef __cplusplus
10extern "C" {
11#endif
12
13#define OS_PROTECT_CHAN0 0
14#define OS_PROTECT_CHAN1 1
15#define OS_PROTECT_CHAN2 2
16#define OS_PROTECT_CHAN3 3
17
18#define OS_PROTECT_CONTROL_NONE 0x00
19#define OS_PROTECT_CONTROL_READ 0x01
20#define OS_PROTECT_CONTROL_WRITE 0x02
21#define OS_PROTECT_CONTROL_RDWR (OS_PROTECT_CONTROL_READ | OS_PROTECT_CONTROL_WRITE)
22
23void OSProtectRange(u32 chan, void* addr, u32 nBytes, u32 control);
26
27#ifdef __cplusplus
28}
29#endif
30
31#endif
32#endif
u32 OSGetConsoleSimulatedMemSize(void)
Definition OSMemory.c:29
u32 OSGetPhysicalMemSize(void)
Definition OSMemory.c:19
void OSProtectRange(u32 chan, void *addr, u32 nBytes, u32 control)
Definition OSMemory.c:65
unsigned long u32
Definition types.h:12