Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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GDPixel.c File Reference

Functions

void GDSetFog (GXFogType type, f32 startz, f32 endz, f32 nearz, f32 farz, GXColor color)
 
void GDSetBlendMode (GXBlendMode type, GXBlendFactor src_factor, GXBlendFactor dst_factor, GXLogicOp logic_op)
 
void GDSetBlendModeEtc (GXBlendMode type, GXBlendFactor src_factor, GXBlendFactor dst_factor, GXLogicOp logic_op, u8 color_update_enable, u8 alpha_update_enable, u8 dither_enable)
 
void GDSetZMode (u8 compare_enable, GXCompare func, u8 update_enable)
 
void GDSetDstAlpha (u8 enable, u8 alpha)
 
void GDSetDrawSync (u16 token)
 

Function Documentation

◆ GDSetBlendMode()

void GDSetBlendMode ( GXBlendMode type,
GXBlendFactor src_factor,
GXBlendFactor dst_factor,
GXLogicOp logic_op )

◆ GDSetBlendModeEtc()

void GDSetBlendModeEtc ( GXBlendMode type,
GXBlendFactor src_factor,
GXBlendFactor dst_factor,
GXLogicOp logic_op,
u8 color_update_enable,
u8 alpha_update_enable,
u8 dither_enable )

◆ GDSetDrawSync()

void GDSetDrawSync ( u16 token)

◆ GDSetDstAlpha()

void GDSetDstAlpha ( u8 enable,
u8 alpha )

◆ GDSetFog()

void GDSetFog ( GXFogType type,
f32 startz,
f32 endz,
f32 nearz,
f32 farz,
GXColor color )

◆ GDSetZMode()

void GDSetZMode ( u8 compare_enable,
GXCompare func,
u8 update_enable )