Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_s_room.h
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1#ifndef D_S_D_S_ROOM_H
2#define D_S_D_S_ROOM_H
3
5
7
9public:
11 /* 0x1CC */ void* mpDzrRes;
13 /* 0x1D4 */ s8 field_0x1d4;
14 /* 0x1D5 */ u8 field_0x1d5;
15 /* 0x1D6 */ u8 field_0x1d6[2];
16 /* 0x1D8 */ u8 field_0x1d8;
17};
18
19#endif /* D_S_D_S_ROOM_H */
Definition d_stage.h:617
Definition d_s_room.h:8
dStage_roomDt_c * mpRoomDt
Definition d_s_room.h:12
u8 field_0x1d5
Definition d_s_room.h:14
u8 field_0x1d8
Definition d_s_room.h:16
request_of_phase_process_class field_0x1c4
Definition d_s_room.h:10
u8 field_0x1d6[2]
Definition d_s_room.h:15
s8 field_0x1d4
Definition d_s_room.h:13
void * mpDzrRes
Definition d_s_room.h:11
Definition f_op_scene.h:15
Definition d_a_hozelda.cpp:14
signed char s8
Definition types.h:4
unsigned char u8
Definition types.h:8