Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_s_room.h
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#ifndef D_S_D_S_ROOM_H
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#define D_S_D_S_ROOM_H
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#include "
f_op/f_op_scene_mng.h
"
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class
dStage_roomDt_c
;
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class
room_of_scene_class
:
public
scene_class
{
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public
:
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/* 0x1C4 */
request_of_phase_process_class
field_0x1c4
;
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/* 0x1CC */
void
*
mpDzrRes
;
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/* 0x1D0 */
dStage_roomDt_c
*
mpRoomDt
;
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/* 0x1D4 */
s8
field_0x1d4
;
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/* 0x1D5 */
u8
field_0x1d5
;
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/* 0x1D6 */
u8
field_0x1d6
[2];
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/* 0x1D8 */
u8
field_0x1d8
;
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};
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#endif
/* D_S_D_S_ROOM_H */
dStage_roomDt_c
Definition
d_stage.h:617
room_of_scene_class
Definition
d_s_room.h:8
room_of_scene_class::mpRoomDt
dStage_roomDt_c * mpRoomDt
Definition
d_s_room.h:12
room_of_scene_class::field_0x1d5
u8 field_0x1d5
Definition
d_s_room.h:14
room_of_scene_class::field_0x1d8
u8 field_0x1d8
Definition
d_s_room.h:16
room_of_scene_class::field_0x1c4
request_of_phase_process_class field_0x1c4
Definition
d_s_room.h:10
room_of_scene_class::field_0x1d6
u8 field_0x1d6[2]
Definition
d_s_room.h:15
room_of_scene_class::field_0x1d4
s8 field_0x1d4
Definition
d_s_room.h:13
room_of_scene_class::mpDzrRes
void * mpDzrRes
Definition
d_s_room.h:11
scene_class
Definition
f_op_scene.h:15
f_op_scene_mng.h
request_of_phase_process_class
Definition
d_a_hozelda.cpp:14
s8
signed char s8
Definition
types.h:4
u8
unsigned char u8
Definition
types.h:8
include
d
d_s_room.h
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