Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_procname.h
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1#ifndef D_PROCNAME_H
2#define D_PROCNAME_H
3
4#include "global.h"
5
6enum {
7 /* 0x000 */ PROC_OVERLAP0,
8 /* 0x001 */ PROC_OVERLAP1,
9 /* 0x002 */ PROC_OVERLAP3,
10 /* 0x003 */ PROC_OVERLAP6,
11 /* 0x004 */ PROC_OVERLAP7,
12 /* 0x005 */ PROC_OVERLAP8,
13 /* 0x006 */ PROC_OVERLAP9,
14 /* 0x007 */ PROC_OVERLAP10,
15 /* 0x008 */ PROC_OVERLAP11,
16 /* 0x009 */ PROC_LOGO_SCENE,
17 /* 0x00A */ PROC_MENU_SCENE,
18 /* 0x00B */ PROC_PLAY_SCENE,
19 /* 0x00C */ PROC_OPENING_SCENE,
20 /* 0x00D */ PROC_NAME_SCENE,
21 /* 0x00E */ PROC_NAMEEX_SCENE,
22#if VERSION != VERSION_WII_USA_R0
23 /* 0x00F */ PROC_WARNING_SCENE,
25#endif
26 /* 0x011 */ PROC_OVERLAP2,
27 /* 0x012 */ PROC_ROOM_SCENE,
28 /* 0x013 */ PROC_KANKYO,
29 /* 0x014 */ PROC_ALLDIE,
30 /* 0x015 */ PROC_ENVSE,
31 /* 0x016 */ PROC_Obj_Swpush,
32 /* 0x017 */ PROC_Obj_Swpush2,
33 /* 0x018 */ PROC_Obj_Swpush5,
34 /* 0x019 */ PROC_Tag_Gstart,
35 /* 0x01A */ PROC_NO_CHG_ROOM,
36 /* 0x01B */ PROC_Obj_Lv6ElevtA,
37 /* 0x01C */ PROC_OBJ_SO,
38 /* 0x01D */ PROC_Obj_Movebox,
39 /* 0x01E */ PROC_Obj_SwTurn,
40 /* 0x01F */ PROC_Obj_Lv6SwTurn,
41 /* 0x020 */ PROC_OBJ_SEKIZOA,
42 /* 0x021 */ PROC_OBJ_GRA,
43 /* 0x022 */ PROC_TAG_GRA,
44 /* 0x023 */ PROC_TAG_YAMI,
45 /* 0x024 */ PROC_Obj_Ladder,
46 /* 0x025 */ PROC_OBJ_BEF,
47 /* 0x026 */ PROC_OBJ_FMOBJ,
48 /* 0x027 */ PROC_OBJ_LBOX,
49 /* 0x028 */ PROC_OBJ_WEB0,
50 /* 0x029 */ PROC_OBJ_WEB1,
51 /* 0x02A */ PROC_OBJ_CB,
52 /* 0x02B */ PROC_OBJ_MAKI,
53 /* 0x02C */ PROC_OBJ_BRG,
54 /* 0x02D */ PROC_OBJ_GB,
55 /* 0x02E */ PROC_OBJ_GM,
56 /* 0x02F */ PROC_OBJ_TOBY,
57 /* 0x030 */ PROC_OBJ_TP,
58 /* 0x031 */ PROC_TREESH,
59 /* 0x032 */ PROC_Obj_ZDoor,
60 /* 0x033 */ PROC_Obj_Pillar,
61 /* 0x034 */ PROC_Obj_Cdoor,
62 /* 0x035 */ PROC_GRDWATER,
63 /* 0x036 */ PROC_Obj_RotBridge,
64 /* 0x037 */ PROC_Obj_MagLift,
66 /* 0x039 */ PROC_Obj_Lv1Cdl00,
67 /* 0x03A */ PROC_Obj_Lv1Cdl01,
68 /* 0x03B */ PROC_Obj_TvCdlst,
69 /* 0x03C */ PROC_Obj_HsTarget,
70 /* 0x03D */ PROC_Obj_HeavySw,
71 /* 0x03E */ PROC_Obj_GoGate,
72 /* 0x03F */ PROC_Obj_TaFence,
73 /* 0x040 */ PROC_Obj_Saidan,
74 /* 0x041 */ PROC_Obj_SpinLift,
75 /* 0x042 */ PROC_Obj_BmWindow,
76 /* 0x043 */ PROC_Obj_RfHole,
78 /* 0x045 */ PROC_Obj_SyRock,
79 /* 0x046 */ PROC_Obj_BsGate,
81 /* 0x048 */ PROC_Obj_WtGate,
82 /* 0x049 */ PROC_Obj_Lv2Candle,
83 /* 0x04A */ PROC_Obj_TogeTrap,
84 /* 0x04B */ PROC_Obj_RotTrap,
86 /* 0x04D */ PROC_Obj_IceWall,
87 /* 0x04E */ PROC_Obj_Lv5SwIce,
88 /* 0x04F */ PROC_Obj_Lv5FBoard,
89 /* 0x050 */ PROC_Obj_Turara,
90 /* 0x051 */ PROC_Obj_TwGate,
91 /* 0x052 */ PROC_Obj_Digholl,
92 /* 0x053 */ PROC_Obj_Digpl,
93 /* 0x054 */ PROC_Obj_TestCube,
94 /* 0x055 */ PROC_Obj_Kshutter,
95 /* 0x056 */ PROC_NPC_COACH,
96 /* 0x057 */ PROC_NPC_THEB,
97 /* 0x058 */ PROC_COACH_FIRE,
98 /* 0x059 */ PROC_COACH2D,
99 /* 0x05A */ PROC_BALLOON2D,
100 /* 0x05B */ PROC_SKIP2D,
101 /* 0x05C */ PROC_Obj_MvStair,
102 /* 0x05D */ PROC_Obj_Cowdoor,
105 /* 0x060 */ PROC_NPC_KS,
106 /* 0x061 */ PROC_Obj_Hfuta,
107 /* 0x062 */ PROC_Obj_BkDoor,
108 /* 0x063 */ PROC_Obj_Cboard,
109 /* 0x064 */ PROC_Obj_MGate,
110 /* 0x065 */ PROC_Obj_Ikada,
111 /* 0x066 */ PROC_Obj_Ice_l,
112 /* 0x067 */ PROC_Obj_Ice_s,
113 /* 0x068 */ PROC_Obj_E_CREATE,
114 /* 0x069 */ PROC_Obj_Bhbridge,
115 /* 0x06A */ PROC_Obj_Kaisou,
116 /* 0x06B */ PROC_Obj_HHASHI,
117 /* 0x06C */ PROC_Obj_BHASHI,
118 /* 0x06D */ PROC_OCTHASHI,
119 /* 0x06E */ PROC_Obj_THASHI,
120 /* 0x06F */ PROC_Obj_CRVGATE,
121 /* 0x070 */ PROC_Obj_CRVFENCE,
122 /* 0x071 */ PROC_Obj_CRVHAHEN,
123 /* 0x072 */ PROC_Obj_CRVSTEEL,
124 /* 0x073 */ PROC_Obj_CRVLH_UP,
125 /* 0x074 */ PROC_Obj_CRVLH_DW,
127 /* 0x076 */ PROC_Obj_DUST,
128 /* 0x077 */ PROC_Obj_ITA,
129 /* 0x078 */ PROC_Obj_Window,
130 /* 0x079 */ PROC_Obj_MetalBox,
131 /* 0x07A */ PROC_Obj_BBox,
132 /* 0x07B */ PROC_OBJ_MSIMA,
133 /* 0x07C */ PROC_OBJ_MYOGAN,
134 /* 0x07D */ PROC_B_ZANTS,
137 /* 0x080 */ PROC_Obj_KkrGate,
139 /* 0x082 */ PROC_Obj_Onsen,
140 /* 0x083 */ PROC_Obj_Chest,
141 /* 0x084 */ PROC_Obj_Bemos,
145 /* 0x088 */ PROC_Obj_ZraRock,
146 /* 0x089 */ PROC_Obj_GraRock,
147 /* 0x08A */ PROC_Obj_GrzRock,
148 /* 0x08B */ PROC_GRA_WALL,
150 /* 0x08D */ PROC_Obj_Lv6bemos,
152 /* 0x08F */ PROC_Obj_BarDesk,
153 /* 0x090 */ PROC_Obj_DigSnow,
154 /* 0x091 */ PROC_Obj_Ytaihou,
155 /* 0x092 */ PROC_Obj_Elevator,
165 /* 0x09C */ PROC_Obj_Lv4Gate,
169 /* 0x0A0 */ PROC_Obj_Lv7PropY,
173 /* 0x0A4 */ PROC_Obj_Lv8Lift,
177 /* 0x0A8 */ PROC_Obj_poCandle,
179 /* 0x0AA */ PROC_Obj_FallObj,
180 /* 0x0AB */ PROC_Obj_SmgDoor,
181 /* 0x0AC */ PROC_Obj_SwLight,
189 /* 0x0B4 */ PROC_Obj_TDoor,
191 /* 0x0B6 */ PROC_Obj_zrTurara,
193 /* 0x0B8 */ PROC_Obj_Table,
194 /* 0x0B9 */ PROC_Obj_CatDoor,
195 /* 0x0BA */ PROC_Obj_Gake,
196 /* 0x0BB */ PROC_CSTAF,
198 /* 0x0BD */ PROC_Obj_Lv4Sand,
199 /* 0x0BE */ PROC_Obj_PushDoor,
200 /* 0x0BF */ PROC_PushDoor,
203 /* 0x0C2 */ PROC_Obj_Lv4Floor,
204 /* 0x0C3 */ PROC_Tag_Spinner,
205 /* 0x0C4 */ PROC_Obj_SwHang,
206 /* 0x0C5 */ PROC_Obj_RotStair,
207 /* 0x0C6 */ PROC_Obj_MagneArm,
208 /* 0x0C7 */ PROC_Obj_KWheel00,
209 /* 0x0C8 */ PROC_Obj_KWheel01,
210 /* 0x0C9 */ PROC_Obj_Ychndlr,
211 /* 0x0CA */ PROC_Obj_PRElvtr,
212 /* 0x0CB */ PROC_Obj_MHasu,
214 /* 0x0CD */ PROC_Obj_Lv6EGate,
215 /* 0x0CE */ PROC_Obj_PDtile,
216 /* 0x0CF */ PROC_Obj_PDwall,
218 /* 0x0D1 */ PROC_Obj_KLift00,
219 /* 0x0D2 */ PROC_B_OH,
220 /* 0x0D3 */ PROC_Obj_Lv4Chan,
222 /* 0x0D5 */ PROC_Obj_Lv3Water,
226 /* 0x0D9 */ PROC_Obj_SZbridge,
228 /* 0x0DB */ PROC_Obj_OrdinBrg,
229 /* 0x0DC */ PROC_Obj_BurnBox,
230 /* 0x0DD */ PROC_Obj_KJgjs,
231 /* 0x0DE */ PROC_OBJ_IHASI,
232 /* 0x0DF */ PROC_Obj_IceBlock,
235 /* 0x0E2 */ PROC_Obj_VolcGnd,
236 /* 0x0E3 */ PROC_Obj_KKanban,
237 /* 0x0E4 */ PROC_E_PH,
238 /* 0x0E5 */ PROC_NPC_ZRA,
240 /* 0x0E7 */ PROC_Obj_Stopper2,
241 /* 0x0E8 */ PROC_DOOR20,
242 /* 0x0E9 */ PROC_Tag_Hinit,
243 /* 0x0EA */ PROC_Tag_Hjump,
244 /* 0x0EB */ PROC_Tag_AJnot,
245 /* 0x0EC */ PROC_Tag_Hstop,
246 /* 0x0ED */ PROC_CANOE,
247 /* 0x0EE */ PROC_HORSE,
248 /* 0x0EF */ PROC_E_WB,
249 /* 0x0F0 */ PROC_OBJ_ITO,
250 /* 0x0F1 */ PROC_OBJ_SW,
251 /* 0x0F2 */ PROC_SPINNER,
252 /* 0x0F3 */ PROC_B_OB,
253 /* 0x0F4 */ PROC_KAGO,
254 /* 0x0F5 */ PROC_E_YC,
255 /* 0x0F6 */ PROC_B_DS,
256 /* 0x0F7 */ PROC_B_DR,
257 /* 0x0F8 */ PROC_B_ZANTZ,
258 /* 0x0F9 */ PROC_B_ZANT,
259 /* 0x0FA */ PROC_B_ZANTM,
260 /* 0x0FB */ PROC_TBOX,
261 /* 0x0FC */ PROC_TBOX2,
262 /* 0x0FD */ PROC_ALINK,
263 /* 0x0FE */ PROC_BOOMERANG,
264 /* 0x0FF */ PROC_MIDNA,
265 /* 0x100 */ PROC_NPC_TK,
266 /* 0x101 */ PROC_NPC_WORM,
267 /* 0x102 */ PROC_PPolamp,
268 /* 0x103 */ PROC_BkyRock,
269 /* 0x104 */ PROC_HITOBJ,
270 /* 0x105 */ PROC_EP,
271 /* 0x106 */ PROC_COW,
272 /* 0x107 */ PROC_PERU,
273 /* 0x108 */ PROC_NI,
274 /* 0x109 */ PROC_NPC_TKJ2,
275 /* 0x10A */ PROC_SQ,
276 /* 0x10B */ PROC_NPC_SQ,
277 /* 0x10C */ PROC_DO,
278 /* 0x10D */ PROC_NPC_NE,
279 /* 0x10E */ PROC_NPC_TR,
280 /* 0x10F */ PROC_NPC_LF,
281 /* 0x110 */ PROC_OBJ_FOOD,
282 /* 0x111 */ PROC_OBJ_KI,
283 /* 0x112 */ PROC_OBJ_KITA,
284 /* 0x113 */ PROC_OBJ_KEY,
285 /* 0x114 */ PROC_OBJ_KEYHOLE,
286 /* 0x115 */ PROC_Obj_Lv5Key,
287 /* 0x116 */ PROC_OBJ_LP,
288 /* 0x117 */ PROC_OBJ_TATIGI,
289 /* 0x118 */ PROC_OBJ_ROCK,
290 /* 0x119 */ PROC_OBJ_WFLAG,
291 /* 0x11A */ PROC_OBJ_KAGE,
292 /* 0x11B */ PROC_OBJ_KANBAN2,
293 /* 0x11C */ PROC_OBJ_BALLOON,
294 /* 0x11D */ PROC_OBJ_SUISYA,
295 /* 0x11E */ PROC_OBJ_OILTUBO,
296 /* 0x11F */ PROC_OBJ_ROTEN,
297 /* 0x120 */ PROC_OBJ_SSDRINK,
298 /* 0x121 */ PROC_OBJ_SSITEM,
299 /* 0x122 */ PROC_TAG_SSDRINK,
300 /* 0x123 */ PROC_TAG_BTLITM,
301 /* 0x124 */ PROC_TAG_LV5SOUP,
302 /* 0x125 */ PROC_TAG_MNLIGHT,
303 /* 0x126 */ PROC_TAG_SHOPCAM,
304 /* 0x127 */ PROC_TAG_SHOPITM,
305 /* 0x128 */ PROC_OBJ_NDOOR,
306 /* 0x129 */ PROC_OBJ_UDOOR,
307 /* 0x12A */ PROC_OBJ_USAKU,
308 /* 0x12B */ PROC_Obj_SM_DOOR,
309 /* 0x12C */ PROC_OBJ_BED,
310 /* 0x12D */ PROC_OBJ_BOUMATO,
311 /* 0x12E */ PROC_OBJ_ITAMATO,
312 /* 0x12F */ PROC_OBJ_NOUGU,
313 /* 0x130 */ PROC_OBJ_STICK,
314 /* 0x131 */ PROC_OBJ_MIE,
315 /* 0x132 */ PROC_OBJ_SEKIDOOR,
316 /* 0x133 */ PROC_OBJ_SEKIZO,
317 /* 0x134 */ PROC_OBJ_SMTILE,
318 /* 0x135 */ PROC_NPC_FISH,
319 /* 0x136 */ PROC_MG_FISH,
320 /* 0x137 */ PROC_FSHOP,
321 /* 0x138 */ PROC_NPC_DU,
322 /* 0x139 */ PROC_DISAPPEAR,
323 /* 0x13A */ PROC_Obj_Mato,
324 /* 0x13B */ PROC_Obj_Flag,
325 /* 0x13C */ PROC_Obj_Flag2,
326 /* 0x13D */ PROC_Obj_Flag3,
327 /* 0x13E */ PROC_Obj_GOMIKABE,
328 /* 0x13F */ PROC_Obj_Yousei,
329 /* 0x140 */ PROC_Obj_Kabuto,
330 /* 0x141 */ PROC_Obj_Cho,
331 /* 0x142 */ PROC_Obj_Kuw,
332 /* 0x143 */ PROC_Obj_Nan,
333 /* 0x144 */ PROC_Obj_Dan,
334 /* 0x145 */ PROC_Obj_Kam,
335 /* 0x146 */ PROC_Obj_Ten,
336 /* 0x147 */ PROC_Obj_Ari,
337 /* 0x148 */ PROC_Obj_Kag,
338 /* 0x149 */ PROC_Obj_Batta,
339 /* 0x14A */ PROC_Obj_Tombo,
340 /* 0x14B */ PROC_Obj_Kat,
341 /* 0x14C */ PROC_Obj_H_Saku,
342 /* 0x14D */ PROC_Obj_Yobikusa,
343 /* 0x14E */ PROC_Obj_KazeNeko,
344 /* 0x14F */ PROC_Obj_KznkArm,
346 /* 0x151 */ PROC_Obj_OnCloth,
347 /* 0x152 */ PROC_Obj_LndRope,
348 /* 0x153 */ PROC_Obj_ItaRope,
349 /* 0x154 */ PROC_Obj_Sakuita,
350 /* 0x155 */ PROC_Obj_Laundry,
351 /* 0x156 */ PROC_WarpBug,
352 /* 0x157 */ PROC_Izumi_Gate,
353 /* 0x158 */ PROC_Obj_Fchain,
354 /* 0x159 */ PROC_Obj_Wchain,
355 /* 0x15A */ PROC_Tag_Attp,
356 /* 0x15B */ PROC_Obj_Tornado,
357 /* 0x15C */ PROC_Obj_Tornado2,
360 /* 0x15F */ PROC_Obj_InoBone,
361 /* 0x160 */ PROC_Obj_Stopper,
362 /* 0x161 */ PROC_Obj_MHole,
363 /* 0x162 */ PROC_Tag_Magne,
364 /* 0x163 */ PROC_Obj_BossWarp,
366 /* 0x165 */ PROC_Obj_WdStick,
368 /* 0x167 */ PROC_Obj_Geyser,
369 /* 0x168 */ PROC_Tag_KtOnFire,
370 /* 0x169 */ PROC_Obj_FireWood,
372 /* 0x16B */ PROC_Obj_GpTaru,
374 /* 0x16D */ PROC_Obj_KiPot,
375 /* 0x16E */ PROC_TBOX_SW,
376 /* 0x16F */ PROC_Obj_SwChain,
382 /* 0x175 */ PROC_Obj_DamCps,
383 /* 0x176 */ PROC_Obj_Smoke,
386 /* 0x179 */ PROC_Obj_poFire,
387 /* 0x17A */ PROC_Tag_poFire,
390 /* 0x17D */ PROC_SwLBall,
391 /* 0x17E */ PROC_SwBall,
392 /* 0x17F */ PROC_Obj_WaterEff,
394 /* 0x181 */ PROC_Tag_KagoFall,
395 /* 0x182 */ PROC_Tag_Lv2PrChk,
396 /* 0x183 */ PROC_Obj_Lv4Gear,
399 /* 0x186 */ PROC_Obj_Fan,
400 /* 0x187 */ PROC_Obj_IceLeaf,
402 /* 0x189 */ PROC_Tag_RetRoom,
404 /* 0x18B */ PROC_Tag_WaraHowl,
405 /* 0x18C */ PROC_Obj_SCannon,
406 /* 0x18D */ PROC_Obj_SmWStone,
408 /* 0x18F */ PROC_Tag_SnowEff,
409 /* 0x190 */ PROC_Tag_CstaSw,
411 /* 0x192 */ PROC_Obj_awaPlar,
412 /* 0x193 */ PROC_Obj_poTbox,
413 /* 0x194 */ PROC_Obj_TimeFire,
414 /* 0x195 */ PROC_Obj_TMoon,
416 /* 0x197 */ PROC_Obj_Prop,
417 /* 0x198 */ PROC_CSTATUE,
418 /* 0x199 */ PROC_Obj_SwBallA,
419 /* 0x19A */ PROC_Obj_SwBallB,
420 /* 0x19B */ PROC_Obj_SnowSoup,
421 /* 0x19C */ PROC_Obj_Nagaisu,
422 /* 0x19D */ PROC_Obj_RCircle,
423 /* 0x19E */ PROC_Obj_Picture,
424 /* 0x19F */ PROC_Tag_SetBall,
425 /* 0x1A0 */ PROC_Tag_SmkEmt,
426 /* 0x1A1 */ PROC_SwTime,
427 /* 0x1A2 */ PROC_Obj_HFtr,
428 /* 0x1A3 */ PROC_Obj_HBarrel,
429 /* 0x1A4 */ PROC_Obj_Crystal,
431 /* 0x1A6 */ PROC_Obj_SwBallC,
432 /* 0x1A7 */ PROC_SCENE_EXIT2,
433 /* 0x1A8 */ PROC_Obj_Hata,
436 /* 0x1AB */ PROC_Tag_RmbitSw,
437 /* 0x1AC */ PROC_Obj_Sword,
438 /* 0x1AD */ PROC_Tag_Spring,
439 /* 0x1AE */ PROC_Tag_Statue,
440 /* 0x1AF */ PROC_E_AI,
441 /* 0x1B0 */ PROC_E_GS,
442 /* 0x1B1 */ PROC_E_GOB,
443 /* 0x1B2 */ PROC_E_DD,
444 /* 0x1B3 */ PROC_E_DN,
445 /* 0x1B4 */ PROC_E_S1,
446 /* 0x1B5 */ PROC_E_MF,
447 /* 0x1B6 */ PROC_E_SG,
448 /* 0x1B7 */ PROC_E_BS,
449 /* 0x1B8 */ PROC_E_SF,
450 /* 0x1B9 */ PROC_E_SH,
451 /* 0x1BA */ PROC_E_DF,
452 /* 0x1BB */ PROC_E_GM,
453 /* 0x1BC */ PROC_E_MD,
454 /* 0x1BD */ PROC_E_SM,
455 /* 0x1BE */ PROC_E_SM2,
456 /* 0x1BF */ PROC_E_ST,
457 /* 0x1C0 */ PROC_E_ST_LINE,
458 /* 0x1C1 */ PROC_E_SB,
459 /* 0x1C2 */ PROC_E_TH,
460 /* 0x1C3 */ PROC_E_CR,
461 /* 0x1C4 */ PROC_E_CR_EGG,
462 /* 0x1C5 */ PROC_E_DB,
463 /* 0x1C6 */ PROC_E_DB_LEAF,
464 /* 0x1C7 */ PROC_E_GA,
465 /* 0x1C8 */ PROC_E_GB,
466 /* 0x1C9 */ PROC_E_HB,
467 /* 0x1CA */ PROC_E_HB_LEAF,
468 /* 0x1CB */ PROC_E_HZELDA,
469 /* 0x1CC */ PROC_E_YD,
470 /* 0x1CD */ PROC_E_YH,
471 /* 0x1CE */ PROC_E_YD_LEAF,
472 /* 0x1CF */ PROC_E_HM,
473 /* 0x1D0 */ PROC_E_TK,
474 /* 0x1D1 */ PROC_E_TK2,
475 /* 0x1D2 */ PROC_E_TK_BALL,
476 /* 0x1D3 */ PROC_E_RB,
477 /* 0x1D4 */ PROC_E_RD,
478 /* 0x1D5 */ PROC_E_RDB,
479 /* 0x1D6 */ PROC_E_RDY,
480 /* 0x1D7 */ PROC_E_FM,
481 /* 0x1D8 */ PROC_E_FS,
482 /* 0x1D9 */ PROC_E_PM,
483 /* 0x1DA */ PROC_E_PO,
484 /* 0x1DB */ PROC_E_MB,
485 /* 0x1DC */ PROC_E_MK,
486 /* 0x1DD */ PROC_E_MM,
487 /* 0x1DE */ PROC_E_FZ,
488 /* 0x1DF */ PROC_E_ZS,
489 /* 0x1E0 */ PROC_E_KK,
490 /* 0x1E1 */ PROC_E_HP,
491 /* 0x1E2 */ PROC_E_ZH,
492 /* 0x1E3 */ PROC_E_ZM,
493 /* 0x1E4 */ PROC_E_PZ,
494 /* 0x1E5 */ PROC_E_FB,
495 /* 0x1E6 */ PROC_E_FK,
496 /* 0x1E7 */ PROC_E_MS,
497 /* 0x1E8 */ PROC_E_NEST,
498 /* 0x1E9 */ PROC_E_NZ,
499 /* 0x1EA */ PROC_E_BA,
500 /* 0x1EB */ PROC_E_BU,
501 /* 0x1EC */ PROC_E_BUG,
502 /* 0x1ED */ PROC_E_BEE,
503 /* 0x1EE */ PROC_E_IS,
504 /* 0x1EF */ PROC_E_KG,
505 /* 0x1F0 */ PROC_E_KR,
506 /* 0x1F1 */ PROC_E_SW,
507 /* 0x1F2 */ PROC_E_GE,
508 /* 0x1F3 */ PROC_Tag_WatchGe,
509 /* 0x1F4 */ PROC_E_YM,
510 /* 0x1F5 */ PROC_E_YM_TAG,
511 /* 0x1F6 */ PROC_E_YMB,
512 /* 0x1F7 */ PROC_Tag_FWall,
514 /* 0x1F9 */ PROC_E_YK,
515 /* 0x1FA */ PROC_E_YR,
516 /* 0x1FB */ PROC_E_YG,
517 /* 0x1FC */ PROC_E_HZ,
518 /* 0x1FD */ PROC_E_WS,
519 /* 0x1FE */ PROC_E_OC,
520 /* 0x1FF */ PROC_E_OT,
521 /* 0x200 */ PROC_E_DT,
522 /* 0x201 */ PROC_E_BG,
523 /* 0x202 */ PROC_E_OctBg,
524 /* 0x203 */ PROC_DR,
525 /* 0x204 */ PROC_L7lowDr,
526 /* 0x205 */ PROC_L7ODR,
527 /* 0x206 */ PROC_E_TT,
528 /* 0x207 */ PROC_E_DK,
529 /* 0x208 */ PROC_E_VT,
530 /* 0x209 */ PROC_E_WW,
531 /* 0x20A */ PROC_E_GI,
532 /* 0x20B */ PROC_B_BH,
533 /* 0x20C */ PROC_B_BQ,
534 /* 0x20D */ PROC_B_GM,
535 /* 0x20E */ PROC_B_GND,
536 /* 0x20F */ PROC_B_GO,
537 /* 0x210 */ PROC_B_OH2,
538 /* 0x211 */ PROC_B_YO,
539 /* 0x212 */ PROC_B_YOI,
540 /* 0x213 */ PROC_B_TN,
541 /* 0x214 */ PROC_B_GG,
542 /* 0x215 */ PROC_B_DRE,
543 /* 0x216 */ PROC_B_MGN,
544 /* 0x217 */ PROC_E_WAP,
545 /* 0x218 */ PROC_ITEM,
546 /* 0x219 */ PROC_Obj_SmallKey,
547 /* 0x21A */ PROC_Obj_Kantera,
549 /* 0x21C */ PROC_Obj_Shield,
550 /* 0x21D */ PROC_Demo_Item,
551 /* 0x21E */ PROC_ShopItem,
552 /* 0x21F */ PROC_Obj_Drop,
553 /* 0x220 */ PROC_OBJ_RW,
554 /* 0x221 */ PROC_NBOMB,
555 /* 0x222 */ PROC_TAG_CSW,
556 /* 0x223 */ PROC_TAG_QS,
557 /* 0x224 */ PROC_HOZELDA,
558 /* 0x225 */ PROC_SWC00,
559 /* 0x226 */ PROC_KNOB20,
560 /* 0x227 */ PROC_DBDOOR,
561 /* 0x228 */ PROC_BOSS_DOOR,
562 /* 0x229 */ PROC_L1BOSS_DOOR,
563 /* 0x22A */ PROC_L1MBOSS_DOOR,
564 /* 0x22B */ PROC_L5BOSS_DOOR,
565 /* 0x22C */ PROC_DSHUTTER,
566 /* 0x22D */ PROC_SPIRAL_DOOR,
568 /* 0x22F */ PROC_Tag_Restart,
569 /* 0x230 */ PROC_ANDSW,
570 /* 0x231 */ PROC_ANDSW2,
571 /* 0x232 */ PROC_MYNA,
572 /* 0x233 */ PROC_NPC_GND,
573 /* 0x234 */ PROC_NPC_GRA,
574 /* 0x235 */ PROC_NPC_GRC,
575 /* 0x236 */ PROC_NPC_GRD,
576 /* 0x237 */ PROC_NPC_GRM,
577 /* 0x238 */ PROC_NPC_GRMC,
578 /* 0x239 */ PROC_NPC_GRO,
579 /* 0x23A */ PROC_NPC_GRR,
580 /* 0x23B */ PROC_NPC_GRS,
581 /* 0x23C */ PROC_NPC_GRZ,
582 /* 0x23D */ PROC_NPC_YAMID,
583 /* 0x23E */ PROC_NPC_YAMIT,
584 /* 0x23F */ PROC_NPC_YAMIS,
585 /* 0x240 */ PROC_NPC_BLUENS,
586 /* 0x241 */ PROC_NPC_KAKASHI,
587 /* 0x242 */ PROC_NPC_KDK,
588 /* 0x243 */ PROC_NPC_ARU,
589 /* 0x244 */ PROC_NPC_BANS,
590 /* 0x245 */ PROC_NPC_BESU,
591 /* 0x246 */ PROC_NPC_BOU,
592 /* 0x247 */ PROC_NPC_BOU_S,
593 /* 0x248 */ PROC_NPC_CLERKA,
594 /* 0x249 */ PROC_NPC_CLERKB,
595 /* 0x24A */ PROC_NPC_CLERKT,
596 /* 0x24B */ PROC_NPC_WRESTLER,
597 /* 0x24C */ PROC_Tag_Arena,
599 /* 0x24E */ PROC_NPC_DOC,
600 /* 0x24F */ PROC_NPC_GWOLF,
601 /* 0x250 */ PROC_NPC_LEN,
602 /* 0x251 */ PROC_NPC_LUD,
604 /* 0x253 */ PROC_NPC_FAIRY,
605 /* 0x254 */ PROC_NPC_HANJO,
606 /* 0x255 */ PROC_NPC_HENNA,
607 /* 0x256 */ PROC_NPC_HENNA0,
608 /* 0x257 */ PROC_NPC_HOZ,
609 /* 0x258 */ PROC_NPC_JAGAR,
610 /* 0x259 */ PROC_NPC_KKRI,
611 /* 0x25A */ PROC_NPC_KN,
612 /* 0x25B */ PROC_KN_BULLET,
613 /* 0x25C */ PROC_NPC_KNJ,
614 /* 0x25D */ PROC_NPC_KOLIN,
615 /* 0x25E */ PROC_NPC_KOLINB,
616 /* 0x25F */ PROC_NPC_KYURY,
617 /* 0x260 */ PROC_NPC_MARO,
618 /* 0x261 */ PROC_NPC_MIDP,
619 /* 0x262 */ PROC_NPC_MOI,
620 /* 0x263 */ PROC_NPC_RACA,
621 /* 0x264 */ PROC_NPC_SARU,
622 /* 0x265 */ PROC_NPC_SEIB,
623 /* 0x266 */ PROC_NPC_SEIC,
624 /* 0x267 */ PROC_NPC_SEID,
625 /* 0x268 */ PROC_NPC_SEIRA,
626 /* 0x269 */ PROC_NPC_SERA2,
627 /* 0x26A */ PROC_NPC_SEIREI,
628 /* 0x26B */ PROC_NPC_SHAMAN,
629 /* 0x26C */ PROC_NPC_SMARO,
630 /* 0x26D */ PROC_NPC_SOLA,
631 /* 0x26E */ PROC_NPC_TARO,
635 /* 0x272 */ PROC_TAG_PATI,
636 /* 0x273 */ PROC_NPC_THE,
637 /* 0x274 */ PROC_NPC_TKJ,
638 /* 0x275 */ PROC_NPC_TKS,
639 /* 0x276 */ PROC_NPC_TKC,
640 /* 0x277 */ PROC_OBJ_TKS,
641 /* 0x278 */ PROC_NPC_TOBY,
642 /* 0x279 */ PROC_NPC_URI,
643 /* 0x27A */ PROC_NPC_YELIA,
644 /* 0x27B */ PROC_NPC_YKM,
645 /* 0x27C */ PROC_NPC_YKW,
646 /* 0x27D */ PROC_NPC_ZANB,
647 /* 0x27E */ PROC_NPC_ZANT,
648 /* 0x27F */ PROC_NPC_ZELDA,
649 /* 0x280 */ PROC_NPC_ZELR,
650 /* 0x281 */ PROC_NPC_ZELRO,
652 /* 0x283 */ PROC_NPC_ZRC,
653 /* 0x284 */ PROC_NPC_ZRZ,
654 /* 0x285 */ PROC_ZRA_MARK,
655 /* 0x286 */ PROC_MYNA2,
656 /* 0x287 */ PROC_TAG_MYNA2,
657 /* 0x288 */ PROC_NPC_CD3,
658 /* 0x289 */ PROC_Tag_Schedule,
659 /* 0x28A */ PROC_Tag_Escape,
660 /* 0x28B */ PROC_NPC_CHAT,
661 /* 0x28C */ PROC_NPC_SOLDIERa,
662 /* 0x28D */ PROC_NPC_SOLDIERb,
663 /* 0x28E */ PROC_PASSER_MNG,
664 /* 0x28F */ PROC_NPC_PASSER,
665 /* 0x290 */ PROC_NPC_PASSER2,
666 /* 0x291 */ PROC_NPC_POST,
667 /* 0x292 */ PROC_NPC_POUYA,
669 /* 0x294 */ PROC_NPC_FGUARD,
670 /* 0x295 */ PROC_GUARD_MNG,
671 /* 0x296 */ PROC_TAG_GUARD,
672 /* 0x297 */ PROC_NPC_GUARD,
673 /* 0x298 */ PROC_NPC_ASH,
674 /* 0x299 */ PROC_NPC_ASHB,
675 /* 0x29A */ PROC_NPC_SHAD,
676 /* 0x29B */ PROC_NPC_RAFREL,
677 /* 0x29C */ PROC_NPC_MOIR,
678 /* 0x29D */ PROC_NPC_IMPAL,
679 /* 0x29E */ PROC_NPC_SHOE,
680 /* 0x29F */ PROC_NPC_DOORBOY,
681 /* 0x2A0 */ PROC_NPC_PRAYER,
682 /* 0x2A1 */ PROC_NPC_KASIHANA,
683 /* 0x2A2 */ PROC_NPC_KASIKYU,
684 /* 0x2A3 */ PROC_NPC_KASIMICH,
685 /* 0x2A4 */ PROC_NPC_DRSOL,
686 /* 0x2A5 */ PROC_NPC_CHIN,
687 /* 0x2A6 */ PROC_NPC_INS,
688 /* 0x2A7 */ PROC_NPC_SHOP0,
689 /* 0x2A8 */ PROC_NPC_MK,
690 /* 0x2A9 */ PROC_NPC_P2,
691 /* 0x2AA */ PROC_KYTAG00,
692 /* 0x2AB */ PROC_KYTAG01,
693 /* 0x2AC */ PROC_KYTAG02,
694 /* 0x2AD */ PROC_KYTAG03,
695 /* 0x2AE */ PROC_KYTAG04,
696 /* 0x2AF */ PROC_KYTAG05,
697 /* 0x2B0 */ PROC_KYTAG06,
698 /* 0x2B1 */ PROC_KYTAG07,
699 /* 0x2B2 */ PROC_KYTAG08,
700 /* 0x2B3 */ PROC_KYTAG09,
701 /* 0x2B4 */ PROC_KYTAG10,
702 /* 0x2B5 */ PROC_KYTAG11,
703 /* 0x2B6 */ PROC_KYTAG12,
704 /* 0x2B7 */ PROC_KYTAG13,
705 /* 0x2B8 */ PROC_KYTAG14,
706 /* 0x2B9 */ PROC_KYTAG15,
707 /* 0x2BA */ PROC_KYTAG16,
708 /* 0x2BB */ PROC_KYTAG17,
709 /* 0x2BC */ PROC_Ykgr,
710 /* 0x2BD */ PROC_TALK,
711 /* 0x2BE */ PROC_Obj_Crope,
712 /* 0x2BF */ PROC_Obj_Bombf,
713 /* 0x2C0 */ PROC_Obj_BkLeaf,
714 /* 0x2C1 */ PROC_Tag_Mhint,
715 /* 0x2C2 */ PROC_Tag_Mmsg,
716 /* 0x2C3 */ PROC_Tag_Mwait,
717 /* 0x2C4 */ PROC_Tag_Mstop,
718 /* 0x2C5 */ PROC_Tag_Stream,
719 /* 0x2C6 */ PROC_Tag_Sppath,
720 /* 0x2C7 */ PROC_Tag_Wljump,
721 /* 0x2C8 */ PROC_Tag_TWGate,
722 /* 0x2C9 */ PROC_Tag_Lv6Gate,
723 /* 0x2CA */ PROC_Tag_Lv7Gate,
724 /* 0x2CB */ PROC_Tag_Lv8Gate,
725 /* 0x2CC */ PROC_Tag_TheBHint,
726 /* 0x2CD */ PROC_Tag_Assist,
727 /* 0x2CE */ PROC_DEMO00,
728 /* 0x2CF */ PROC_TAG_CAMERA,
729 /* 0x2D0 */ PROC_TAG_CHKPOINT,
730 /* 0x2D1 */ PROC_TAG_EVENT,
731 /* 0x2D2 */ PROC_TAG_EVT,
732 /* 0x2D3 */ PROC_TAG_TELOP,
733 /* 0x2D4 */ PROC_TAG_HOWL,
734 /* 0x2D5 */ PROC_TAG_MSG,
735 /* 0x2D6 */ PROC_TAG_LANTERN,
736 /* 0x2D7 */ PROC_Tag_Mist,
737 /* 0x2D8 */ PROC_DMIDNA,
738 /* 0x2D9 */ PROC_KY_THUNDER,
739 /* 0x2DA */ PROC_VRBOX,
740 /* 0x2DB */ PROC_VRBOX2,
741 /* 0x2DC */ PROC_BG,
742 /* 0x2DD */ PROC_SET_BG_OBJ,
743 /* 0x2DE */ PROC_BG_OBJ,
744 /* 0x2DF */ PROC_MIRROR,
745 /* 0x2E0 */ PROC_MOVIE_PLAYER,
746 /* 0x2E1 */ PROC_TITLE,
747 /* 0x2E2 */ PROC_FR,
748 /* 0x2E3 */ PROC_ECONT,
749 /* 0x2E4 */ PROC_MG_ROD,
750 /* 0x2E5 */ PROC_E_ARROW,
751 /* 0x2E6 */ PROC_BULLET,
752 /* 0x2E7 */ PROC_SWHIT0,
753 /* 0x2E8 */ PROC_E_TH_BALL,
754 /* 0x2E9 */ PROC_TAG_EVTAREA,
755 /* 0x2EA */ PROC_TAG_EVTMSG,
756 /* 0x2EB */ PROC_TAG_KMSG,
757 /* 0x2EC */ PROC_TAG_PUSH,
758 /* 0x2ED */ PROC_E_MK_BO,
759 /* 0x2EE */ PROC_E_MM_MT,
760 /* 0x2EF */ PROC_OBJ_KBOX,
761 /* 0x2F0 */ PROC_OBJ_FW,
762 /* 0x2F1 */ PROC_B_GOS,
763 /* 0x2F2 */ PROC_OBJ_YSTONE,
764 /* 0x2F3 */ PROC_MANT,
765 /* 0x2F4 */ PROC_CROD,
766 /* 0x2F5 */ PROC_OBJ_PLEAF,
767 /* 0x2F6 */ PROC_OBJ_KBACKET,
768 /* 0x2F7 */ PROC_OBJ_YBAG,
769 /* 0x2F8 */ PROC_OBJ_PUMPKIN,
770 /* 0x2F9 */ PROC_OBJ_AUTOMATA,
771 /* 0x2FA */ PROC_OBJ_GADGET,
772 /* 0x2FB */ PROC_OBJ_KAGO,
773 /* 0x2FC */ PROC_Obj_Carry,
774 /* 0x2FD */ PROC_Obj_Stone,
775 /* 0x2FE */ PROC_OBJ_HB,
776 /* 0x2FF */ PROC_NPC_INKO,
777 /* 0x300 */ PROC_BD,
778 /* 0x301 */ PROC_Obj_Eff,
779 /* 0x302 */ PROC_WPILLAR,
780 /* 0x303 */ PROC_WMARK,
781 /* 0x304 */ PROC_E_BI,
782 /* 0x305 */ PROC_E_BI_LEAF,
784 /* 0x307 */ PROC_NPC_DF,
785 /* 0x308 */ PROC_ARROW,
786 /* 0x309 */ PROC_PATH_LINE,
787 /* 0x30A */ PROC_TAG_ALLMATO,
788 /* 0x30B */ PROC_Obj_Timer,
789 /* 0x30C */ PROC_SCENE_EXIT,
790 /* 0x30D */ PROC_CAMERA,
791 /* 0x30E */ PROC_CAMERA2,
792 /* 0x30F */ PROC_SUSPEND,
793 /* 0x310 */ PROC_GRASS,
794 /* 0x311 */ PROC_KYEFF,
795 /* 0x312 */ PROC_KYEFF2,
796 /* 0x313 */ PROC_MSG_OBJECT,
797 /* 0x314 */ PROC_MENUWINDOW,
798 /* 0x315 */ PROC_TIMER,
799 /* 0x316 */ PROC_METER2,
800 /* 0x317 */ PROC_GAMEOVER,
801
803};
804
805#endif /* D_PROCNAME_H */
@ PROC_Obj_SwSpinner
Definition d_procname.h:188
@ PROC_E_KR
Definition d_procname.h:505
@ PROC_Obj_Gake
Definition d_procname.h:195
@ PROC_Obj_Mato
Definition d_procname.h:323
@ PROC_NPC_PASSER
Definition d_procname.h:664
@ PROC_Obj_Carry
Definition d_procname.h:773
@ PROC_Obj_HsTarget
Definition d_procname.h:69
@ PROC_Tag_Mmsg
Definition d_procname.h:715
@ PROC_NPC_ZRZ
Definition d_procname.h:653
@ PROC_TAG_KMSG
Definition d_procname.h:756
@ PROC_Tag_Lv7Gate
Definition d_procname.h:723
@ PROC_Obj_PRElvtr
Definition d_procname.h:211
@ PROC_NPC_PACHI_BESU
Definition d_procname.h:632
@ PROC_NPC_BOU
Definition d_procname.h:591
@ PROC_TAG_QS
Definition d_procname.h:556
@ PROC_OBJ_BOUMATO
Definition d_procname.h:310
@ PROC_Obj_WoodenSword
Definition d_procname.h:377
@ PROC_KANKYO
Definition d_procname.h:28
@ PROC_Tag_AJnot
Definition d_procname.h:244
@ PROC_Obj_poTbox
Definition d_procname.h:412
@ PROC_NPC_GRA
Definition d_procname.h:573
@ PROC_Tag_ChgRestart
Definition d_procname.h:567
@ PROC_Obj_GOMIKABE
Definition d_procname.h:327
@ PROC_NPC_FISH
Definition d_procname.h:318
@ PROC_Obj_H_Saku
Definition d_procname.h:341
@ PROC_B_YO
Definition d_procname.h:538
@ PROC_E_DK
Definition d_procname.h:528
@ PROC_Obj_Table
Definition d_procname.h:193
@ PROC_Obj_HBarrel
Definition d_procname.h:428
@ PROC_Obj_Ice_l
Definition d_procname.h:111
@ PROC_Obj_BsGate
Definition d_procname.h:79
@ PROC_NBOMB
Definition d_procname.h:554
@ PROC_MG_FISH
Definition d_procname.h:319
@ PROC_Obj_SyRock
Definition d_procname.h:78
@ PROC_E_S1
Definition d_procname.h:445
@ PROC_NPC_SHAMAN
Definition d_procname.h:628
@ PROC_E_YH
Definition d_procname.h:470
@ PROC_START_AND_GOAL
Definition d_procname.h:783
@ PROC_Obj_Lv7BsGate
Definition d_procname.h:170
@ PROC_TAG_YAMI
Definition d_procname.h:44
@ PROC_Obj_Wchain
Definition d_procname.h:354
@ PROC_Obj_VolcanicBall
Definition d_procname.h:233
@ PROC_Obj_Digholl
Definition d_procname.h:91
@ PROC_NPC_INKO
Definition d_procname.h:776
@ PROC_EP
Definition d_procname.h:270
@ PROC_GUARD_MNG
Definition d_procname.h:670
@ PROC_Obj_WaterPillar
Definition d_procname.h:77
@ PROC_TALK
Definition d_procname.h:710
@ PROC_E_HM
Definition d_procname.h:472
@ PROC_GRDWATER
Definition d_procname.h:62
@ PROC_OBJ_SW
Definition d_procname.h:250
@ PROC_NAME_SCENE
Definition d_procname.h:20
@ PROC_PERU
Definition d_procname.h:272
@ PROC_Obj_TDoor
Definition d_procname.h:189
@ PROC_Tag_TheBHint
Definition d_procname.h:725
@ PROC_Obj_PDwall
Definition d_procname.h:216
@ PROC_Obj_Lv6SzGate
Definition d_procname.h:163
@ PROC_B_GO
Definition d_procname.h:536
@ PROC_OBJ_MAKI
Definition d_procname.h:52
@ PROC_MIRROR
Definition d_procname.h:744
@ PROC_E_WAP
Definition d_procname.h:544
@ PROC_BkyRock
Definition d_procname.h:268
@ PROC_HOZELDA
Definition d_procname.h:557
@ PROC_E_GA
Definition d_procname.h:464
@ PROC_Obj_DamCps
Definition d_procname.h:382
@ PROC_Obj_zrTuraraRc
Definition d_procname.h:401
@ PROC_Tag_Hstop
Definition d_procname.h:245
@ PROC_TAG_SHOPCAM
Definition d_procname.h:303
@ PROC_Obj_Lv6EGate
Definition d_procname.h:214
@ PROC_KYTAG02
Definition d_procname.h:693
@ PROC_E_VT
Definition d_procname.h:529
@ PROC_NPC_ZELRO
Definition d_procname.h:650
@ PROC_OVERLAP10
Definition d_procname.h:14
@ PROC_SwLBall
Definition d_procname.h:390
@ PROC_DSHUTTER
Definition d_procname.h:565
@ PROC_ALINK
Definition d_procname.h:262
@ PROC_SwBall
Definition d_procname.h:391
@ PROC_B_OH
Definition d_procname.h:219
@ PROC_E_SB
Definition d_procname.h:458
@ PROC_Obj_LndRope
Definition d_procname.h:347
@ PROC_B_MGN
Definition d_procname.h:543
@ PROC_DO
Definition d_procname.h:277
@ PROC_B_GOS
Definition d_procname.h:762
@ PROC_OVERLAP9
Definition d_procname.h:13
@ PROC_NPC_PRAYER
Definition d_procname.h:681
@ PROC_Tag_KtOnFire
Definition d_procname.h:369
@ PROC_Obj_VolcanicBomb
Definition d_procname.h:234
@ PROC_CSTAF
Definition d_procname.h:196
@ PROC_NPC_CLERKT
Definition d_procname.h:595
@ PROC_ALLDIE
Definition d_procname.h:29
@ PROC_Obj_Tornado2
Definition d_procname.h:357
@ PROC_Obj_BossWarp
Definition d_procname.h:364
@ PROC_E_DB
Definition d_procname.h:462
@ PROC_E_BI_LEAF
Definition d_procname.h:782
@ PROC_NPC_PASSER2
Definition d_procname.h:665
@ PROC_Obj_Lv8Lift
Definition d_procname.h:173
@ PROC_SKIP2D
Definition d_procname.h:100
@ PROC_E_GB
Definition d_procname.h:465
@ PROC_Obj_Window
Definition d_procname.h:129
@ PROC_Obj_Lv6ChgGate
Definition d_procname.h:161
@ PROC_Obj_E_CREATE
Definition d_procname.h:113
@ PROC_OBJ_MIE
Definition d_procname.h:314
@ PROC_NPC_TKJ2
Definition d_procname.h:274
@ PROC_Obj_FireWood
Definition d_procname.h:370
@ PROC_NPC_HENNA0
Definition d_procname.h:607
@ PROC_Obj_Kat
Definition d_procname.h:340
@ PROC_Obj_FirePillar2
Definition d_procname.h:359
@ PROC_Obj_Lv5SwIce
Definition d_procname.h:87
@ PROC_NPC_HANJO
Definition d_procname.h:605
@ PROC_E_SW
Definition d_procname.h:506
@ PROC_Tag_Hjump
Definition d_procname.h:243
@ PROC_OBJ_UDOOR
Definition d_procname.h:306
@ PROC_OBJ_SEKIDOOR
Definition d_procname.h:315
@ PROC_Obj_Ychndlr
Definition d_procname.h:210
@ PROC_TAG_SHOPITM
Definition d_procname.h:304
@ PROC_Obj_Ikada
Definition d_procname.h:110
@ PROC_NPC_GRR
Definition d_procname.h:579
@ PROC_E_WW
Definition d_procname.h:530
@ PROC_OBJ_ONSEN_FIRE
Definition d_procname.h:149
@ PROC_KYEFF
Definition d_procname.h:794
@ PROC_TITLE
Definition d_procname.h:746
@ PROC_OBJ_TP
Definition d_procname.h:57
@ PROC_Obj_PDtile
Definition d_procname.h:215
@ PROC_Obj_Lv8UdFloor
Definition d_procname.h:174
@ PROC_Obj_TobyHouse
Definition d_procname.h:176
@ PROC_OBJ_SSDRINK
Definition d_procname.h:297
@ PROC_B_GND
Definition d_procname.h:535
@ PROC_NPC_IMPAL
Definition d_procname.h:678
@ PROC_Tag_RetRoom
Definition d_procname.h:402
@ PROC_Obj_CRVSTEEL
Definition d_procname.h:123
@ PROC_Obj_YIblltray
Definition d_procname.h:213
@ PROC_CAMERA
Definition d_procname.h:790
@ PROC_Obj_Lv7Bridge
Definition d_procname.h:190
@ PROC_NPC_ZELDA
Definition d_procname.h:648
@ PROC_E_ARROW
Definition d_procname.h:750
@ PROC_Obj_Lv4Floor
Definition d_procname.h:203
@ PROC_METER2
Definition d_procname.h:799
@ PROC_OVERLAP6
Definition d_procname.h:10
@ PROC_SUSPEND
Definition d_procname.h:792
@ PROC_BG
Definition d_procname.h:741
@ PROC_HORSE
Definition d_procname.h:247
@ PROC_Obj_Fan
Definition d_procname.h:399
@ PROC_KYTAG12
Definition d_procname.h:703
@ PROC_NPC_SEIB
Definition d_procname.h:622
@ PROC_E_GI
Definition d_procname.h:531
@ PROC_KYTAG09
Definition d_procname.h:700
@ PROC_Obj_Lv3Water
Definition d_procname.h:222
@ PROC_NPC_KN
Definition d_procname.h:611
@ PROC_WMARK
Definition d_procname.h:780
@ PROC_OBJ_MSIMA
Definition d_procname.h:132
@ PROC_Obj_Kaisou
Definition d_procname.h:115
@ PROC_NPC_KAKASHI
Definition d_procname.h:586
@ PROC_NPC_TKC
Definition d_procname.h:639
@ PROC_Obj_Lv6ElevtA
Definition d_procname.h:36
@ PROC_NPC_BESU
Definition d_procname.h:590
@ PROC_Obj_GanonWall2
Definition d_procname.h:201
@ PROC_E_ST
Definition d_procname.h:456
@ PROC_GRA_WALL
Definition d_procname.h:148
@ PROC_Obj_RopeBridge
Definition d_procname.h:142
@ PROC_MENU_SCENE
Definition d_procname.h:17
@ PROC_KYTAG10
Definition d_procname.h:701
@ PROC_E_PM
Definition d_procname.h:482
@ PROC_E_ST_LINE
Definition d_procname.h:457
@ PROC_Obj_RotStair
Definition d_procname.h:206
@ PROC_Obj_CRVHAHEN
Definition d_procname.h:122
@ PROC_NPC_GRZ
Definition d_procname.h:581
@ PROC_NPC_LEN
Definition d_procname.h:601
@ PROC_Tag_CstaSw
Definition d_procname.h:409
@ PROC_KYTAG15
Definition d_procname.h:706
@ PROC_KYTAG03
Definition d_procname.h:694
@ PROC_B_ZANTZ
Definition d_procname.h:257
@ PROC_Obj_Lv3Candle
Definition d_procname.h:379
@ PROC_NPC_BANS
Definition d_procname.h:589
@ PROC_OBJ_AUTOMATA
Definition d_procname.h:770
@ PROC_PLAY_SCENE
Definition d_procname.h:18
@ PROC_ANDSW2
Definition d_procname.h:570
@ PROC_Obj_Geyser
Definition d_procname.h:368
@ PROC_Obj_WindStone
Definition d_procname.h:403
@ PROC_Obj_Swpush2
Definition d_procname.h:32
@ PROC_E_YMB
Definition d_procname.h:511
@ PROC_NI
Definition d_procname.h:273
@ PROC_PushDoor
Definition d_procname.h:200
@ PROC_Obj_Nan
Definition d_procname.h:332
@ PROC_OBJ_TATIGI
Definition d_procname.h:288
@ PROC_KYTAG16
Definition d_procname.h:707
@ PROC_OBJ_YBAG
Definition d_procname.h:768
@ PROC_KYTAG00
Definition d_procname.h:691
@ PROC_NPC_DOORBOY
Definition d_procname.h:680
@ PROC_Obj_GoGate
Definition d_procname.h:71
@ PROC_Obj_Lv4Chan
Definition d_procname.h:220
@ PROC_MG_ROD
Definition d_procname.h:749
@ PROC_OVERLAP0
Definition d_procname.h:7
@ PROC_B_ZANTM
Definition d_procname.h:259
@ PROC_NPC_KASIMICH
Definition d_procname.h:684
@ PROC_CSTATUE
Definition d_procname.h:417
@ PROC_OVERLAP3
Definition d_procname.h:9
@ PROC_MAX_NUM
Definition d_procname.h:802
@ PROC_Obj_Lv4SlideWall
Definition d_procname.h:167
@ PROC_Obj_WellCover
Definition d_procname.h:143
@ PROC_MYNA2
Definition d_procname.h:655
@ PROC_GAMEOVER
Definition d_procname.h:800
@ PROC_E_YK
Definition d_procname.h:514
@ PROC_E_BG
Definition d_procname.h:522
@ PROC_Tag_RmbitSw
Definition d_procname.h:436
@ PROC_Obj_MagLift
Definition d_procname.h:64
@ PROC_SPINNER
Definition d_procname.h:251
@ PROC_Obj_StairBlock
Definition d_procname.h:367
@ PROC_OBJ_LBOX
Definition d_procname.h:48
@ PROC_NPC_TARO
Definition d_procname.h:631
@ PROC_Obj_Turara
Definition d_procname.h:89
@ PROC_B_ZANTS
Definition d_procname.h:134
@ PROC_DISAPPEAR
Definition d_procname.h:322
@ PROC_Obj_SCannonCrs
Definition d_procname.h:407
@ PROC_E_TT
Definition d_procname.h:527
@ PROC_OBJ_NDOOR
Definition d_procname.h:305
@ PROC_E_TK_BALL
Definition d_procname.h:475
@ PROC_SPIRAL_DOOR
Definition d_procname.h:566
@ PROC_NPC_MOI
Definition d_procname.h:619
@ PROC_Obj_RotTrap
Definition d_procname.h:84
@ PROC_Obj_KJgjs
Definition d_procname.h:230
@ PROC_Obj_Avalanche
Definition d_procname.h:182
@ PROC_PPolamp
Definition d_procname.h:267
@ PROC_Tag_Lv6Gate
Definition d_procname.h:722
@ PROC_OBJ_SEKIZOA
Definition d_procname.h:41
@ PROC_E_HP
Definition d_procname.h:490
@ PROC_ZRA_MARK
Definition d_procname.h:654
@ PROC_E_SG
Definition d_procname.h:447
@ PROC_Tag_Stream
Definition d_procname.h:718
@ PROC_HITOBJ
Definition d_procname.h:269
@ PROC_Obj_Lv5FBoard
Definition d_procname.h:88
@ PROC_Tag_Mhint
Definition d_procname.h:714
@ PROC_E_MB
Definition d_procname.h:484
@ PROC_NPC_POUYA
Definition d_procname.h:667
@ PROC_WARNING2_SCENE
Definition d_procname.h:24
@ PROC_Obj_Tombo
Definition d_procname.h:339
@ PROC_Obj_KWheel00
Definition d_procname.h:208
@ PROC_NPC_GWOLF
Definition d_procname.h:600
@ PROC_OBJ_ITAMATO
Definition d_procname.h:311
@ PROC_TAG_CAMERA
Definition d_procname.h:728
@ PROC_Obj_MagLiftRot
Definition d_procname.h:65
@ PROC_ITEM
Definition d_procname.h:545
@ PROC_NPC_CD3
Definition d_procname.h:657
@ PROC_OVERLAP8
Definition d_procname.h:12
@ PROC_OBJ_PUMPKIN
Definition d_procname.h:769
@ PROC_OBJ_KEYHOLE
Definition d_procname.h:285
@ PROC_E_NEST
Definition d_procname.h:497
@ PROC_Tag_Escape
Definition d_procname.h:659
@ PROC_Obj_Chandelier
Definition d_procname.h:239
@ PROC_NPC_MIDP
Definition d_procname.h:618
@ PROC_SQ
Definition d_procname.h:275
@ PROC_NPC_DOC
Definition d_procname.h:599
@ PROC_NPC_KOLIN
Definition d_procname.h:614
@ PROC_NPC_SOLA
Definition d_procname.h:630
@ PROC_Obj_WoodPendulum
Definition d_procname.h:365
@ PROC_Obj_Smoke
Definition d_procname.h:383
@ PROC_NPC_THEB
Definition d_procname.h:96
@ PROC_Obj_TwGate
Definition d_procname.h:90
@ PROC_Tag_KagoFall
Definition d_procname.h:394
@ PROC_E_GM
Definition d_procname.h:452
@ PROC_Obj_VolcGnd
Definition d_procname.h:235
@ PROC_NPC_SEID
Definition d_procname.h:624
@ PROC_E_HZELDA
Definition d_procname.h:468
@ PROC_OBJ_TOBY
Definition d_procname.h:56
@ PROC_NPC_POST
Definition d_procname.h:666
@ PROC_Tag_Lv6CstaSw
Definition d_procname.h:410
@ PROC_E_HZ
Definition d_procname.h:517
@ PROC_B_OH2
Definition d_procname.h:537
@ PROC_MENUWINDOW
Definition d_procname.h:797
@ PROC_Obj_SCannonTen
Definition d_procname.h:430
@ PROC_OBJ_KITA
Definition d_procname.h:283
@ PROC_BG_OBJ
Definition d_procname.h:743
@ PROC_BULLET
Definition d_procname.h:751
@ PROC_SwTime
Definition d_procname.h:426
@ PROC_KYTAG08
Definition d_procname.h:699
@ PROC_Obj_SwTurn
Definition d_procname.h:39
@ PROC_Obj_Drop
Definition d_procname.h:552
@ PROC_NPC_GND
Definition d_procname.h:572
@ PROC_Obj_Elevator
Definition d_procname.h:155
@ PROC_Obj_Kantera
Definition d_procname.h:547
@ PROC_Tag_LightBall
Definition d_procname.h:389
@ PROC_CAMERA2
Definition d_procname.h:791
@ PROC_L1BOSS_DOOR
Definition d_procname.h:562
@ PROC_Obj_SZbridge
Definition d_procname.h:226
@ PROC_E_FZ
Definition d_procname.h:487
@ PROC_Obj_Crystal
Definition d_procname.h:429
@ PROC_NPC_RAFREL
Definition d_procname.h:676
@ PROC_TAG_LV5SOUP
Definition d_procname.h:301
@ PROC_E_YC
Definition d_procname.h:254
@ PROC_E_BUG
Definition d_procname.h:501
@ PROC_Tag_WatchGe
Definition d_procname.h:508
@ PROC_Obj_poCandle
Definition d_procname.h:177
@ PROC_CANOE
Definition d_procname.h:246
@ PROC_NPC_ZRA
Definition d_procname.h:238
@ PROC_E_PH
Definition d_procname.h:237
@ PROC_Obj_MGate
Definition d_procname.h:109
@ PROC_PATH_LINE
Definition d_procname.h:786
@ PROC_B_DS
Definition d_procname.h:255
@ PROC_NPC_GUARD
Definition d_procname.h:672
@ PROC_DMIDNA
Definition d_procname.h:737
@ PROC_Obj_CRVGATE
Definition d_procname.h:120
@ PROC_Obj_SwallShutter
Definition d_procname.h:85
@ PROC_Obj_KWheel01
Definition d_procname.h:209
@ PROC_Tag_Lv8Gate
Definition d_procname.h:724
@ PROC_Obj_HFtr
Definition d_procname.h:427
@ PROC_E_ZS
Definition d_procname.h:488
@ PROC_E_MM_MT
Definition d_procname.h:759
@ PROC_Obj_TestCube
Definition d_procname.h:93
@ PROC_ENVSE
Definition d_procname.h:30
@ PROC_OBJ_SO
Definition d_procname.h:37
@ PROC_NPC_ZANT
Definition d_procname.h:647
@ PROC_OBJ_KI
Definition d_procname.h:282
@ PROC_Obj_InoBone
Definition d_procname.h:360
@ PROC_KYTAG17
Definition d_procname.h:708
@ PROC_E_SF
Definition d_procname.h:449
@ PROC_FSHOP
Definition d_procname.h:320
@ PROC_Obj_BkLeaf
Definition d_procname.h:713
@ PROC_E_YM
Definition d_procname.h:509
@ PROC_Tag_SetBall
Definition d_procname.h:424
@ PROC_Obj_BoomShutter
Definition d_procname.h:104
@ PROC_OBJ_HB
Definition d_procname.h:775
@ PROC_NPC_KASIHANA
Definition d_procname.h:682
@ PROC_OBJ_SEKIZO
Definition d_procname.h:316
@ PROC_Obj_Lv6TogeTrap
Definition d_procname.h:157
@ PROC_OBJ_WFLAG
Definition d_procname.h:290
@ PROC_Obj_BBox
Definition d_procname.h:131
@ PROC_Obj_Ytaihou
Definition d_procname.h:154
@ PROC_E_GE
Definition d_procname.h:507
@ PROC_Obj_MagneArm
Definition d_procname.h:207
@ PROC_Tag_poFire
Definition d_procname.h:387
@ PROC_Obj_Chest
Definition d_procname.h:140
@ PROC_E_OctBg
Definition d_procname.h:523
@ PROC_OPENING_SCENE
Definition d_procname.h:19
@ PROC_OBJ_FW
Definition d_procname.h:761
@ PROC_E_DN
Definition d_procname.h:444
@ PROC_Obj_Lv3R10Saka
Definition d_procname.h:221
@ PROC_Obj_Mirror6Pole
Definition d_procname.h:187
@ PROC_Obj_Lv6TogeRoll
Definition d_procname.h:156
@ PROC_E_DF
Definition d_procname.h:451
@ PROC_NPC_ASH
Definition d_procname.h:673
@ PROC_Obj_Prop
Definition d_procname.h:416
@ PROC_E_PZ
Definition d_procname.h:493
@ PROC_Obj_BarDesk
Definition d_procname.h:152
@ PROC_Obj_AmiShutter
Definition d_procname.h:80
@ PROC_Obj_Lv3Water2
Definition d_procname.h:223
@ PROC_BOSS_DOOR
Definition d_procname.h:561
@ PROC_NPC_HOZ
Definition d_procname.h:608
@ PROC_Obj_Yobikusa
Definition d_procname.h:342
@ PROC_Obj_Eff
Definition d_procname.h:778
@ PROC_NPC_ZRC
Definition d_procname.h:652
@ PROC_Obj_Sakuita
Definition d_procname.h:349
@ PROC_ECONT
Definition d_procname.h:748
@ PROC_DOOR20
Definition d_procname.h:241
@ PROC_Obj_StoneMark
Definition d_procname.h:378
@ PROC_Tag_Restart
Definition d_procname.h:568
@ PROC_Obj_Tornado
Definition d_procname.h:356
@ PROC_OBJ_NOUGU
Definition d_procname.h:312
@ PROC_Tag_FWall
Definition d_procname.h:512
@ PROC_OBJ_ROCK
Definition d_procname.h:289
@ PROC_BD
Definition d_procname.h:777
@ PROC_NPC_TKS
Definition d_procname.h:638
@ PROC_Obj_Ten
Definition d_procname.h:335
@ PROC_Obj_awaPlar
Definition d_procname.h:411
@ PROC_Obj_Flag3
Definition d_procname.h:326
@ PROC_Obj_THASHI
Definition d_procname.h:119
@ PROC_TAG_CHKPOINT
Definition d_procname.h:729
@ PROC_OBJ_BALLOON
Definition d_procname.h:293
@ PROC_Obj_FallObj
Definition d_procname.h:179
@ PROC_Tag_Arena
Definition d_procname.h:597
@ PROC_OBJ_BEF
Definition d_procname.h:46
@ PROC_NPC_LUD
Definition d_procname.h:602
@ PROC_NPC_YAMIS
Definition d_procname.h:584
@ PROC_B_GM
Definition d_procname.h:534
@ PROC_Obj_Sword
Definition d_procname.h:437
@ PROC_SCENE_EXIT2
Definition d_procname.h:432
@ PROC_NPC_SHAD
Definition d_procname.h:675
@ PROC_NPC_TOBY
Definition d_procname.h:641
@ PROC_Tag_Attp
Definition d_procname.h:355
@ PROC_KNOB20
Definition d_procname.h:559
@ PROC_PASSER_MNG
Definition d_procname.h:663
@ PROC_Obj_CRVFENCE
Definition d_procname.h:121
@ PROC_KN_BULLET
Definition d_procname.h:612
@ PROC_Obj_Cho
Definition d_procname.h:330
@ PROC_NPC_FGUARD
Definition d_procname.h:669
@ PROC_OBJ_KBACKET
Definition d_procname.h:767
@ PROC_TAG_PUSH
Definition d_procname.h:757
@ PROC_Obj_Kabuto
Definition d_procname.h:329
@ PROC_NPC_YKM
Definition d_procname.h:644
@ PROC_Obj_Lv9SwShutter
Definition d_procname.h:175
@ PROC_OBJ_KEY
Definition d_procname.h:284
@ PROC_Obj_NamePlate
Definition d_procname.h:345
@ PROC_Obj_MvStair
Definition d_procname.h:101
@ PROC_Obj_TakaraDai
Definition d_procname.h:192
@ PROC_E_HB_LEAF
Definition d_procname.h:467
@ PROC_Obj_Lv4HsTarget
Definition d_procname.h:168
@ PROC_E_GS
Definition d_procname.h:441
@ PROC_KYTAG13
Definition d_procname.h:704
@ PROC_NPC_WORM
Definition d_procname.h:266
@ PROC_NPC_SARU
Definition d_procname.h:621
@ PROC_E_RB
Definition d_procname.h:476
@ PROC_OBJ_GADGET
Definition d_procname.h:771
@ PROC_Obj_Lv6FuriTrap
Definition d_procname.h:162
@ PROC_NPC_P2
Definition d_procname.h:690
@ PROC_Obj_Lv4RailWall
Definition d_procname.h:197
@ PROC_Tag_Hinit
Definition d_procname.h:242
@ PROC_Obj_Digpl
Definition d_procname.h:92
@ PROC_E_BEE
Definition d_procname.h:502
@ PROC_NPC_GRMC
Definition d_procname.h:577
@ PROC_Obj_MirrorTable
Definition d_procname.h:185
@ PROC_NPC_GRM
Definition d_procname.h:576
@ PROC_KYTAG07
Definition d_procname.h:698
@ PROC_Tag_Sppath
Definition d_procname.h:719
@ PROC_OBJ_WEB1
Definition d_procname.h:50
@ PROC_TAG_LANTERN
Definition d_procname.h:735
@ PROC_Obj_ToaruMaki
Definition d_procname.h:434
@ PROC_B_OB
Definition d_procname.h:252
@ PROC_E_WB
Definition d_procname.h:248
@ PROC_E_GOB
Definition d_procname.h:442
@ PROC_Obj_Lv4EdShutter
Definition d_procname.h:164
@ PROC_Obj_Flag2
Definition d_procname.h:325
@ PROC_NPC_YAMID
Definition d_procname.h:582
@ PROC_Obj_RfHole
Definition d_procname.h:76
@ PROC_E_DD
Definition d_procname.h:443
@ PROC_E_YG
Definition d_procname.h:516
@ PROC_Obj_OnCloth
Definition d_procname.h:346
@ PROC_NPC_BLUENS
Definition d_procname.h:585
@ PROC_MIDNA
Definition d_procname.h:264
@ PROC_E_OC
Definition d_procname.h:519
@ PROC_Tag_Lv4CandleDm
Definition d_procname.h:381
@ PROC_Tag_Magne
Definition d_procname.h:363
@ PROC_Obj_Lv7PropY
Definition d_procname.h:169
@ PROC_Obj_Dan
Definition d_procname.h:333
@ PROC_Obj_Lv1Cdl00
Definition d_procname.h:66
@ PROC_Obj_IceLeaf
Definition d_procname.h:400
@ PROC_Obj_Yousei
Definition d_procname.h:328
@ PROC_Obj_WoodStatue
Definition d_procname.h:398
@ PROC_Obj_HBombkoya
Definition d_procname.h:225
@ PROC_E_AI
Definition d_procname.h:440
@ PROC_NPC_COACH
Definition d_procname.h:95
@ PROC_Tag_Statue
Definition d_procname.h:439
@ PROC_NPC_SHOP0
Definition d_procname.h:688
@ PROC_ARROW
Definition d_procname.h:785
@ PROC_DEMO00
Definition d_procname.h:727
@ PROC_E_TH_BALL
Definition d_procname.h:753
@ PROC_Obj_GanonWall
Definition d_procname.h:415
@ PROC_KYTAG05
Definition d_procname.h:696
@ PROC_MSG_OBJECT
Definition d_procname.h:796
@ PROC_COACH_FIRE
Definition d_procname.h:97
@ PROC_Obj_FirePillar
Definition d_procname.h:358
@ PROC_Obj_Swpush5
Definition d_procname.h:33
@ PROC_Obj_Stone
Definition d_procname.h:774
@ PROC_Obj_Ladder
Definition d_procname.h:45
@ PROC_NPC_CHIN
Definition d_procname.h:686
@ PROC_NPC_PACHI_TARO
Definition d_procname.h:633
@ PROC_E_PO
Definition d_procname.h:483
@ PROC_NPC_MARO
Definition d_procname.h:617
@ PROC_Tag_Lv2PrChk
Definition d_procname.h:395
@ PROC_NPC_KASIKYU
Definition d_procname.h:683
@ PROC_TREESH
Definition d_procname.h:58
@ PROC_Obj_ItaRope
Definition d_procname.h:348
@ PROC_TAG_BTLITM
Definition d_procname.h:300
@ PROC_E_KK
Definition d_procname.h:489
@ PROC_Obj_Saidan
Definition d_procname.h:73
@ PROC_Obj_CatDoor
Definition d_procname.h:194
@ PROC_NPC_DRSOL
Definition d_procname.h:685
@ PROC_OBJ_IHASI
Definition d_procname.h:231
@ PROC_NPC_ARU
Definition d_procname.h:588
@ PROC_OBJ_LP
Definition d_procname.h:287
@ PROC_NPC_SHOE
Definition d_procname.h:679
@ PROC_NPC_LF
Definition d_procname.h:280
@ PROC_E_WS
Definition d_procname.h:518
@ PROC_TBOX
Definition d_procname.h:260
@ PROC_Obj_RotBridge
Definition d_procname.h:63
@ PROC_OBJ_WEB0
Definition d_procname.h:49
@ PROC_OBJ_KBOX
Definition d_procname.h:760
@ PROC_Obj_Lv2Candle
Definition d_procname.h:82
@ PROC_E_RD
Definition d_procname.h:477
@ PROC_E_DB_LEAF
Definition d_procname.h:463
@ PROC_TAG_SSDRINK
Definition d_procname.h:299
@ PROC_Obj_zrTurara
Definition d_procname.h:191
@ PROC_Obj_CRVLH_UP
Definition d_procname.h:124
@ PROC_Obj_Stopper2
Definition d_procname.h:240
@ PROC_OVERLAP7
Definition d_procname.h:11
@ PROC_Obj_KKanban
Definition d_procname.h:236
@ PROC_Tag_Schedule
Definition d_procname.h:658
@ PROC_Tag_Instruction
Definition d_procname.h:598
@ PROC_Obj_SwBallB
Definition d_procname.h:419
@ PROC_E_YD
Definition d_procname.h:469
@ PROC_Tag_Spring
Definition d_procname.h:438
@ PROC_Obj_TvCdlst
Definition d_procname.h:68
@ PROC_Obj_Kuw
Definition d_procname.h:331
@ PROC_NPC_NE
Definition d_procname.h:278
@ PROC_E_IS
Definition d_procname.h:503
@ PROC_TAG_GRA
Definition d_procname.h:43
@ PROC_Obj_SpinLift
Definition d_procname.h:74
@ PROC_E_RDB
Definition d_procname.h:478
@ PROC_Tag_Gstart
Definition d_procname.h:34
@ PROC_OBJ_KAGE
Definition d_procname.h:291
@ PROC_Obj_Hfuta
Definition d_procname.h:106
@ PROC_Obj_KiPot
Definition d_procname.h:374
@ PROC_TAG_MNLIGHT
Definition d_procname.h:302
@ PROC_OBJ_BED
Definition d_procname.h:309
@ PROC_Obj_ZoraCloth
Definition d_procname.h:385
@ PROC_OVERLAP2
Definition d_procname.h:26
@ PROC_TAG_TELOP
Definition d_procname.h:732
@ PROC_NPC_JAGAR
Definition d_procname.h:609
@ PROC_COACH2D
Definition d_procname.h:98
@ PROC_BALLOON2D
Definition d_procname.h:99
@ PROC_CROD
Definition d_procname.h:765
@ PROC_Obj_BurnBox
Definition d_procname.h:229
@ PROC_Obj_IceBlock
Definition d_procname.h:232
@ PROC_BOOMERANG
Definition d_procname.h:263
@ PROC_KAGO
Definition d_procname.h:253
@ PROC_Tag_Mstop
Definition d_procname.h:717
@ PROC_Obj_Stopper
Definition d_procname.h:361
@ PROC_Obj_SM_DOOR
Definition d_procname.h:308
@ PROC_Izumi_Gate
Definition d_procname.h:352
@ PROC_Obj_ZDoor
Definition d_procname.h:59
@ PROC_Obj_Lv6SwGate
Definition d_procname.h:159
@ PROC_TBOX_SW
Definition d_procname.h:375
@ PROC_Tag_Lv4Candle
Definition d_procname.h:380
@ PROC_Obj_Pillar
Definition d_procname.h:60
@ PROC_E_MK
Definition d_procname.h:485
@ PROC_Tag_Spinner
Definition d_procname.h:204
@ PROC_Obj_Lv4Bridge
Definition d_procname.h:202
@ PROC_Obj_WaterEff
Definition d_procname.h:392
@ PROC_Obj_Crope
Definition d_procname.h:711
@ PROC_NPC_SQ
Definition d_procname.h:276
@ PROC_E_KG
Definition d_procname.h:504
@ PROC_E_ZH
Definition d_procname.h:491
@ PROC_TAG_HOWL
Definition d_procname.h:733
@ PROC_NPC_SMARO
Definition d_procname.h:629
@ PROC_E_ZM
Definition d_procname.h:492
@ PROC_NPC_THE
Definition d_procname.h:636
@ PROC_E_BA
Definition d_procname.h:499
@ PROC_Obj_OrdinBrg
Definition d_procname.h:228
@ PROC_TAG_EVTAREA
Definition d_procname.h:754
@ PROC_E_BU
Definition d_procname.h:500
@ PROC_Obj_Swpush
Definition d_procname.h:31
@ PROC_Obj_Nagaisu
Definition d_procname.h:421
@ PROC_OBJ_SMTILE
Definition d_procname.h:317
@ PROC_NPC_HENNA
Definition d_procname.h:606
@ PROC_Obj_WtGate
Definition d_procname.h:81
@ PROC_KYTAG14
Definition d_procname.h:705
@ PROC_OBJ_CB
Definition d_procname.h:51
@ PROC_NPC_SEIRA
Definition d_procname.h:625
@ PROC_Obj_BmWindow
Definition d_procname.h:75
@ PROC_OBJ_STICK
Definition d_procname.h:313
@ PROC_E_MD
Definition d_procname.h:453
@ PROC_E_NZ
Definition d_procname.h:498
@ PROC_NPC_FAIRY_SEIREI
Definition d_procname.h:603
@ PROC_E_HB
Definition d_procname.h:466
@ PROC_TAG_MYNA2
Definition d_procname.h:656
@ PROC_Tag_Mwait
Definition d_procname.h:716
@ PROC_NPC_TR
Definition d_procname.h:279
@ PROC_Obj_GraRock
Definition d_procname.h:146
@ PROC_E_FB
Definition d_procname.h:494
@ PROC_NPC_CLERKB
Definition d_procname.h:594
@ PROC_Obj_Swpropeller
Definition d_procname.h:103
@ PROC_NPC_TKJ
Definition d_procname.h:637
@ PROC_Obj_Bhbridge
Definition d_procname.h:114
@ PROC_Obj_SmgDoor
Definition d_procname.h:180
@ PROC_B_DR
Definition d_procname.h:256
@ PROC_Obj_KznkArm
Definition d_procname.h:344
@ PROC_Obj_Ice_s
Definition d_procname.h:112
@ PROC_Obj_Lv1Cdl01
Definition d_procname.h:67
@ PROC_Obj_MetalBox
Definition d_procname.h:130
@ PROC_KYTAG11
Definition d_procname.h:702
@ PROC_Obj_ZraRock
Definition d_procname.h:145
@ PROC_Obj_IceWall
Definition d_procname.h:86
@ PROC_NPC_KYURY
Definition d_procname.h:616
@ PROC_Obj_Lv4PRwall
Definition d_procname.h:217
@ PROC_KYEFF2
Definition d_procname.h:795
@ PROC_COW
Definition d_procname.h:271
@ PROC_TAG_GUARD
Definition d_procname.h:671
@ PROC_B_ZANT
Definition d_procname.h:258
@ PROC_NPC_YKW
Definition d_procname.h:645
@ PROC_E_BI
Definition d_procname.h:781
@ PROC_NPC_FAIRY
Definition d_procname.h:604
@ PROC_KYTAG06
Definition d_procname.h:697
@ PROC_B_TN
Definition d_procname.h:540
@ PROC_Obj_FireWood2
Definition d_procname.h:371
@ PROC_OBJ_PLEAF
Definition d_procname.h:766
@ PROC_NPC_GRS
Definition d_procname.h:580
@ PROC_VRBOX
Definition d_procname.h:739
@ PROC_Obj_Lv6Tenbin
Definition d_procname.h:158
@ PROC_Obj_Lv4Gate
Definition d_procname.h:165
@ PROC_SET_BG_OBJ
Definition d_procname.h:742
@ PROC_B_BQ
Definition d_procname.h:533
@ PROC_ANDSW
Definition d_procname.h:569
@ PROC_B_BH
Definition d_procname.h:532
@ PROC_OBJ_RW
Definition d_procname.h:553
@ PROC_OBJ_OILTUBO
Definition d_procname.h:295
@ PROC_NPC_CHAT
Definition d_procname.h:660
@ PROC_NPC_WRESTLER
Definition d_procname.h:596
@ PROC_E_FS
Definition d_procname.h:481
@ PROC_NPC_KOLINB
Definition d_procname.h:615
@ PROC_E_SM
Definition d_procname.h:454
@ PROC_Obj_poFire
Definition d_procname.h:386
@ PROC_SWHIT0
Definition d_procname.h:752
@ PROC_Obj_PushDoor
Definition d_procname.h:199
@ PROC_TBOX2
Definition d_procname.h:261
@ PROC_Obj_SmallKey
Definition d_procname.h:546
@ PROC_Obj_SwHang
Definition d_procname.h:205
@ PROC_Obj_Kag
Definition d_procname.h:337
@ PROC_L7lowDr
Definition d_procname.h:525
@ PROC_MOVIE_PLAYER
Definition d_procname.h:745
@ PROC_NPC_MK
Definition d_procname.h:689
@ PROC_SCENE_EXIT
Definition d_procname.h:789
@ PROC_DBDOOR
Definition d_procname.h:560
@ PROC_OBJ_BRG
Definition d_procname.h:53
@ PROC_TAG_EVTMSG
Definition d_procname.h:755
@ PROC_Obj_KkrGate
Definition d_procname.h:137
@ PROC_TAG_ALLMATO
Definition d_procname.h:787
@ PROC_NPC_URI
Definition d_procname.h:642
@ PROC_Obj_Lv4PoGate
Definition d_procname.h:166
@ PROC_OBJ_MYOGAN
Definition d_procname.h:133
@ PROC_NPC_KNJ
Definition d_procname.h:613
@ PROC_OBJ_ITO
Definition d_procname.h:249
@ PROC_NPC_SOLDIERa
Definition d_procname.h:661
@ PROC_OBJ_ROTEN
Definition d_procname.h:296
@ PROC_Obj_RIVERROCK
Definition d_procname.h:126
@ PROC_E_DT
Definition d_procname.h:521
@ PROC_OBJ_YSTONE
Definition d_procname.h:763
@ PROC_Obj_SwBallC
Definition d_procname.h:431
@ PROC_Obj_Lv4Sand
Definition d_procname.h:198
@ PROC_NPC_DF
Definition d_procname.h:784
@ PROC_NPC_GRC
Definition d_procname.h:574
@ PROC_Tag_WaterFall
Definition d_procname.h:513
@ PROC_L7ODR
Definition d_procname.h:526
@ PROC_OBJ_SUISYA
Definition d_procname.h:294
@ PROC_E_TH
Definition d_procname.h:459
@ PROC_Obj_Laundry
Definition d_procname.h:350
@ PROC_Obj_Cdoor
Definition d_procname.h:61
@ PROC_NPC_YAMIT
Definition d_procname.h:583
@ PROC_Obj_OnsenTaru
Definition d_procname.h:373
@ PROC_B_YOI
Definition d_procname.h:539
@ PROC_Tag_Mist
Definition d_procname.h:736
@ PROC_NPC_MOIR
Definition d_procname.h:677
@ PROC_TAG_EVENT
Definition d_procname.h:730
@ PROC_Demo_Item
Definition d_procname.h:550
@ PROC_NPC_KKRI
Definition d_procname.h:610
@ PROC_Obj_Picture
Definition d_procname.h:423
@ PROC_OCTHASHI
Definition d_procname.h:118
@ PROC_GRASS
Definition d_procname.h:793
@ PROC_E_OT
Definition d_procname.h:520
@ PROC_Obj_Fchain
Definition d_procname.h:353
@ PROC_Obj_Lv8KekkaiTrap
Definition d_procname.h:172
@ PROC_E_TK
Definition d_procname.h:473
@ PROC_NPC_RACA
Definition d_procname.h:620
@ PROC_NPC_GRD
Definition d_procname.h:575
@ PROC_E_YR
Definition d_procname.h:515
@ PROC_NO_CHG_ROOM
Definition d_procname.h:35
@ PROC_Obj_DigSnow
Definition d_procname.h:153
@ PROC_E_MS
Definition d_procname.h:496
@ PROC_Obj_SwLight
Definition d_procname.h:181
@ PROC_E_MK_BO
Definition d_procname.h:758
@ PROC_Obj_DUST
Definition d_procname.h:127
@ PROC_Obj_Lv5Key
Definition d_procname.h:286
@ PROC_Obj_MasterSword
Definition d_procname.h:397
@ PROC_OBJ_GB
Definition d_procname.h:54
@ PROC_Tag_Wljump
Definition d_procname.h:720
@ PROC_Obj_ITA
Definition d_procname.h:128
@ PROC_Tag_SnowEff
Definition d_procname.h:408
@ PROC_Tag_SmkEmt
Definition d_procname.h:425
@ PROC_Obj_Kam
Definition d_procname.h:334
@ PROC_ROOM_SCENE
Definition d_procname.h:27
@ PROC_E_SM2
Definition d_procname.h:455
@ PROC_DR
Definition d_procname.h:524
@ PROC_E_YM_TAG
Definition d_procname.h:510
@ PROC_L5BOSS_DOOR
Definition d_procname.h:564
@ PROC_Obj_Lv4DigSand
Definition d_procname.h:178
@ PROC_Obj_glowSphere
Definition d_procname.h:388
@ PROC_Obj_Ari
Definition d_procname.h:336
@ PROC_NPC_ASHB
Definition d_procname.h:674
@ PROC_OBJ_GM
Definition d_procname.h:55
@ PROC_Obj_Flag
Definition d_procname.h:324
@ PROC_VRBOX2
Definition d_procname.h:740
@ PROC_Obj_KakarikoBrg
Definition d_procname.h:227
@ PROC_Obj_HHASHI
Definition d_procname.h:116
@ PROC_Obj_TogeTrap
Definition d_procname.h:83
@ PROC_TAG_CSW
Definition d_procname.h:555
@ PROC_Obj_Movebox
Definition d_procname.h:38
@ PROC_TAG_PATI
Definition d_procname.h:635
@ PROC_NPC_ZANB
Definition d_procname.h:646
@ PROC_OBJ_FMOBJ
Definition d_procname.h:47
@ PROC_OBJ_TKS
Definition d_procname.h:640
@ PROC_Obj_TimeFire
Definition d_procname.h:413
@ PROC_Obj_CRVLH_DW
Definition d_procname.h:125
@ PROC_Obj_RiderGate
Definition d_procname.h:138
@ PROC_Obj_Batta
Definition d_procname.h:338
@ PROC_OBJ_USAKU
Definition d_procname.h:307
@ PROC_OBJ_GRA
Definition d_procname.h:42
@ PROC_Obj_Lv4Gear
Definition d_procname.h:396
@ PROC_Obj_BHASHI
Definition d_procname.h:117
@ PROC_SWC00
Definition d_procname.h:558
@ PROC_Tag_WaraHowl
Definition d_procname.h:404
@ PROC_Obj_ChainBlock
Definition d_procname.h:135
@ PROC_NPC_SERA2
Definition d_procname.h:626
@ PROC_Obj_SmWStone
Definition d_procname.h:406
@ PROC_Obj_MirrorSand
Definition d_procname.h:184
@ PROC_Obj_Bombf
Definition d_procname.h:712
@ PROC_OBJ_SSITEM
Definition d_procname.h:298
@ PROC_Obj_LifeContainer
Definition d_procname.h:548
@ PROC_WPILLAR
Definition d_procname.h:779
@ PROC_E_BS
Definition d_procname.h:448
@ PROC_NPC_CLERKA
Definition d_procname.h:593
@ PROC_Obj_WdStick
Definition d_procname.h:366
@ PROC_Obj_KazeNeko
Definition d_procname.h:343
@ PROC_Obj_SCannon
Definition d_procname.h:405
@ PROC_Tag_Assist
Definition d_procname.h:726
@ PROC_ShopItem
Definition d_procname.h:551
@ PROC_Tag_TWGate
Definition d_procname.h:721
@ PROC_E_CR_EGG
Definition d_procname.h:461
@ PROC_E_FK
Definition d_procname.h:495
@ PROC_NPC_TK
Definition d_procname.h:265
@ PROC_Obj_GraveStone
Definition d_procname.h:144
@ PROC_Obj_TMoon
Definition d_procname.h:414
@ PROC_NPC_SEIREI
Definition d_procname.h:627
@ PROC_E_FM
Definition d_procname.h:480
@ PROC_OBJ_ZRAFREEZE
Definition d_procname.h:651
@ PROC_OVERLAP1
Definition d_procname.h:8
@ PROC_Obj_SnowSoup
Definition d_procname.h:420
@ PROC_NPC_PACHI_MARO
Definition d_procname.h:634
@ PROC_WARNING_SCENE
Definition d_procname.h:23
@ PROC_NAMEEX_SCENE
Definition d_procname.h:21
@ PROC_Obj_GrzRock
Definition d_procname.h:147
@ PROC_OVERLAP11
Definition d_procname.h:15
@ PROC_WarpBug
Definition d_procname.h:351
@ PROC_TIMER
Definition d_procname.h:798
@ PROC_KYTAG04
Definition d_procname.h:695
@ PROC_OBJ_KANBAN2
Definition d_procname.h:292
@ PROC_TAG_EVT
Definition d_procname.h:731
@ PROC_Obj_Lv6Lblock
Definition d_procname.h:160
@ PROC_B_DRE
Definition d_procname.h:542
@ PROC_FORMATION_MNG
Definition d_procname.h:668
@ PROC_Obj_TaFence
Definition d_procname.h:72
@ PROC_Obj_Lv6bemos2
Definition d_procname.h:151
@ PROC_MANT
Definition d_procname.h:764
@ PROC_NPC_KDK
Definition d_procname.h:587
@ PROC_Obj_Timer
Definition d_procname.h:788
@ PROC_E_YD_LEAF
Definition d_procname.h:471
@ PROC_Obj_SwChain
Definition d_procname.h:376
@ PROC_NPC_BOU_S
Definition d_procname.h:592
@ PROC_Obj_Kshutter
Definition d_procname.h:94
@ PROC_OBJ_FOOD
Definition d_procname.h:281
@ PROC_Obj_RCircle
Definition d_procname.h:422
@ PROC_Tag_AttackItem
Definition d_procname.h:435
@ PROC_L1MBOSS_DOOR
Definition d_procname.h:563
@ PROC_Obj_Cowdoor
Definition d_procname.h:102
@ PROC_Obj_WaterFall
Definition d_procname.h:384
@ PROC_B_GG
Definition d_procname.h:541
@ PROC_FR
Definition d_procname.h:747
@ PROC_Tag_RiverBack
Definition d_procname.h:393
@ PROC_NPC_SEIC
Definition d_procname.h:623
@ PROC_NPC_KS
Definition d_procname.h:105
@ PROC_MYNA
Definition d_procname.h:571
@ PROC_NPC_DU
Definition d_procname.h:321
@ PROC_Obj_Onsen
Definition d_procname.h:139
@ PROC_Obj_BkDoor
Definition d_procname.h:107
@ PROC_Obj_Cboard
Definition d_procname.h:108
@ PROC_Obj_MHole
Definition d_procname.h:362
@ PROC_KY_THUNDER
Definition d_procname.h:738
@ PROC_Obj_MirrorChain
Definition d_procname.h:186
@ PROC_E_MM
Definition d_procname.h:486
@ PROC_NPC_SOLDIERb
Definition d_procname.h:662
@ PROC_TAG_MSG
Definition d_procname.h:734
@ PROC_LOGO_SCENE
Definition d_procname.h:16
@ PROC_Obj_Lv6SwTurn
Definition d_procname.h:40
@ PROC_Ykgr
Definition d_procname.h:709
@ PROC_Obj_Lv6bemos
Definition d_procname.h:150
@ PROC_Obj_Lv8OptiLift
Definition d_procname.h:171
@ PROC_OBJ_KAGO
Definition d_procname.h:772
@ PROC_OBJ_LV3WATERB
Definition d_procname.h:224
@ PROC_NPC_YELIA
Definition d_procname.h:643
@ PROC_Obj_MirrorScrew
Definition d_procname.h:183
@ PROC_NPC_ZELR
Definition d_procname.h:649
@ PROC_E_MF
Definition d_procname.h:446
@ PROC_Obj_Bemos
Definition d_procname.h:141
@ PROC_Obj_KLift00
Definition d_procname.h:218
@ PROC_Obj_Shield
Definition d_procname.h:549
@ PROC_E_CR
Definition d_procname.h:460
@ PROC_Obj_ChainWall
Definition d_procname.h:136
@ PROC_Obj_MHasu
Definition d_procname.h:212
@ PROC_NPC_GRO
Definition d_procname.h:578
@ PROC_Obj_GpTaru
Definition d_procname.h:372
@ PROC_Obj_HeavySw
Definition d_procname.h:70
@ PROC_NPC_INS
Definition d_procname.h:687
@ PROC_Obj_Hata
Definition d_procname.h:433
@ PROC_Obj_SwBallA
Definition d_procname.h:418
@ PROC_KYTAG01
Definition d_procname.h:692
@ PROC_E_SH
Definition d_procname.h:450
@ PROC_E_RDY
Definition d_procname.h:479
@ PROC_E_TK2
Definition d_procname.h:474