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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_ovlp_fade3.h
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1#ifndef D_OVLP_D_OVLP_FADE3_H
2#define D_OVLP_D_OVLP_FADE3_H
3
4#include "d/d_com_inf_game.h"
6
8public:
9 /* 80252F28 */ virtual void draw();
10 /* 802538E8 */ virtual ~dOvlpFd3_dlst_c() {}
11
12 MtxP getMtx() { return mMtx; }
13 void entry() { dComIfGd_set2DXlu(this); }
14
15 /* 0x4 */ Mtx mMtx;
16};
17
19public:
20 /* 8025343C */ dOvlpFd3_c();
21 /* 80253518 */ void execFirstSnap();
22 /* 802535AC */ void execFadeOut();
23 /* 8025368C */ void execNextSnap();
24 /* 80253730 */ void execFadeIn();
25
26 inline void draw();
27 inline void execute();
28
29 typedef void (dOvlpFd3_c::*executeFn)();
30 void setExecute(executeFn i_func) { mExecuteFn = i_func; }
31
32 /* 0x0CC */ executeFn mExecuteFn;
35 /* 0x110 */ s16 field_0x110;
36 /* 0x112 */ s16 field_0x112;
37 /* 0x114 */ s16 field_0x114;
38 /* 0x118 */ f32 field_0x118;
39 /* 0x11C */ u8 field_0x11c;
40 /* 0x11D */ s8 mTimer;
41 /* 0x11E */ u8 field_0x11e;
42 /* 0x11F */ u8 field_0x11f;
43};
44
45#endif /* D_OVLP_D_OVLP_FADE3_H */
Definition d_drawlist.h:31
Definition d_drawlist.h:43
Definition d_ovlp_fade3.h:18
u8 field_0x11e
Definition d_ovlp_fade3.h:41
u8 field_0x11c
Definition d_ovlp_fade3.h:39
void execute()
Definition d_ovlp_fade3.cpp:214
void draw()
Definition d_ovlp_fade3.cpp:193
dOvlpFd3_c()
Definition d_ovlp_fade3.cpp:114
dDlst_snapShot_c mSnapshot_c
Definition d_ovlp_fade3.h:33
s8 mTimer
Definition d_ovlp_fade3.h:40
dOvlpFd3_dlst_c mDlst_c
Definition d_ovlp_fade3.h:34
void setExecute(executeFn i_func)
Definition d_ovlp_fade3.h:30
s16 field_0x112
Definition d_ovlp_fade3.h:36
void execNextSnap()
Definition d_ovlp_fade3.cpp:166
s16 field_0x110
Definition d_ovlp_fade3.h:35
void execFirstSnap()
Definition d_ovlp_fade3.cpp:129
void execFadeIn()
Definition d_ovlp_fade3.cpp:179
executeFn mExecuteFn
Definition d_ovlp_fade3.h:32
s16 field_0x114
Definition d_ovlp_fade3.h:37
f32 field_0x118
Definition d_ovlp_fade3.h:38
void(dOvlpFd3_c::*) executeFn()
Definition d_ovlp_fade3.h:29
void execFadeOut()
Definition d_ovlp_fade3.cpp:142
u8 field_0x11f
Definition d_ovlp_fade3.h:42
Definition d_ovlp_fade3.h:7
MtxP getMtx()
Definition d_ovlp_fade3.h:12
Mtx mMtx
Definition d_ovlp_fade3.h:15
virtual void draw()
Definition d_ovlp_fade3.cpp:21
void entry()
Definition d_ovlp_fade3.h:13
virtual ~dOvlpFd3_dlst_c()
Definition d_ovlp_fade3.h:10
Definition f_op_overlap.h:7
void dComIfGd_set2DXlu(dDlst_base_c *dlst)
Definition d_com_inf_game.h:4004
f32(* MtxP)[4]
Definition mtx.h:35
f32 Mtx[3][4]
Definition mtx.h:22
signed char s8
Definition types.h:4
signed short int s16
Definition types.h:6
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5