Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_ovlp_fade2.h
Go to the documentation of this file.
1#ifndef D_OVLP_D_OVLP_FADE2_H
2#define D_OVLP_D_OVLP_FADE2_H
3
4#include "d/d_com_inf_game.h"
6
8public:
9 /* 8025247C */ virtual void draw();
10 /* 80252E8C */ virtual ~dOvlpFd2_dlst_c() {}
11
12 MtxP getMtx() { return mMtx; }
13 void entry() { dComIfGd_set2DXlu(this); }
14
15 /* 0x4 */ Mtx mMtx;
16};
17
19public:
20 /* 80252990 */ dOvlpFd2_c();
21 /* 802529F4 */ void execFirstSnap();
22 /* 80252A78 */ void execFadeOut();
23 /* 80252BC0 */ void execNextSnap();
24 /* 80252C68 */ void execFadeIn();
25
26 inline void draw();
27 inline void execute();
28
29 typedef void (dOvlpFd2_c::*executeFn)();
31
32 /* 0x0CC */ executeFn mExecuteFn;
35 /* 0x110 */ s16 field_0x110;
36 /* 0x112 */ s16 field_0x112;
37 /* 0x114 */ s16 field_0x114;
38 /* 0x118 */ f32 field_0x118;
39 /* 0x11C */ u8 field_0x11c;
40 /* 0x11D */ s8 mTimer;
41 /* 0x11E */ u8 field_0x11e;
42};
43
44#endif /* D_OVLP_D_OVLP_FADE2_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition d_drawlist.h:31
Definition d_drawlist.h:43
Definition d_ovlp_fade2.h:18
s16 field_0x114
Definition d_ovlp_fade2.h:37
void execFadeIn()
Definition d_ovlp_fade2.cpp:174
dOvlpFd2_dlst_c mDlst_c
Definition d_ovlp_fade2.h:34
u8 field_0x11e
Definition d_ovlp_fade2.h:41
dOvlpFd2_c()
Definition d_ovlp_fade2.cpp:106
void execute()
Definition d_ovlp_fade2.cpp:216
f32 field_0x118
Definition d_ovlp_fade2.h:38
s16 field_0x112
Definition d_ovlp_fade2.h:36
void execFirstSnap()
Definition d_ovlp_fade2.cpp:113
u8 field_0x11c
Definition d_ovlp_fade2.h:39
void draw()
Definition d_ovlp_fade2.cpp:193
void(dOvlpFd2_c::* executeFn)()
Definition d_ovlp_fade2.h:29
s8 mTimer
Definition d_ovlp_fade2.h:40
void execFadeOut()
Definition d_ovlp_fade2.cpp:126
dDlst_snapShot_c mSnapshot_c
Definition d_ovlp_fade2.h:33
executeFn mExecuteFn
Definition d_ovlp_fade2.h:32
void execNextSnap()
Definition d_ovlp_fade2.cpp:160
s16 field_0x110
Definition d_ovlp_fade2.h:35
void setExecute(executeFn i_func)
Definition d_ovlp_fade2.h:30
Definition d_ovlp_fade2.h:7
virtual ~dOvlpFd2_dlst_c()
Definition d_ovlp_fade2.h:10
Mtx mMtx
Definition d_ovlp_fade2.h:15
void entry()
Definition d_ovlp_fade2.h:13
MtxP getMtx()
Definition d_ovlp_fade2.h:12
virtual void draw()
Definition d_ovlp_fade2.cpp:13
Definition f_op_overlap.h:6
void dComIfGd_set2DXlu(dDlst_base_c *dlst)
Definition d_com_inf_game.h:3883
f32(* MtxP)[4]
Definition mtx.h:18
f32 Mtx[3][4]
Definition mtx.h:15
signed char s8
Definition types.h:4
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8