Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_npc_lib.h
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1#ifndef D_D_NPC_LIB_H
2#define D_D_NPC_LIB_H
3
4#include "d/d_com_inf_game.h"
5
7public:
8 /* 80251314 */ dNpcLib_lookat_c();
9 /* 8025140C */ void init(J3DModel*, int*, csXyz*, csXyz*);
10 /* 80251534 */ void action(cXyz, cXyz, fopAc_ac_c*, f32 (*)[4], int);
11 /* 80251B60 */ void dbView();
12 /* 80251B64 */ void setPrm();
13 /* 80251EF8 */ void update();
14 /* 80252018 */ int limitter(s16*, s16, s16, s16);
15 /* 80252094 */ virtual ~dNpcLib_lookat_c();
16
17 /* 0x04 */ cXyz field_0x04[4];
18 /* 0x34 */ csXyz field_0x34[4];
19 /* 0x4C */ csXyz field_0x4c[4];
20 /* 0x64 */ csXyz field_0x64[4];
21 /* 0x7C */ csXyz field_0x7c[4];
22 /* 0x94 */ csXyz field_0x94[4];
23 /* 0xAC */ f32 field_0xac[4];
24 /* 0xBC */ s32 field_0xbc[4];
25 /* 0xCC */ s32 mCount;
26};
27
28#endif /* D_D_NPC_LIB_H */
static initFunc init[]
Definition d_menu_collect.cpp:42
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:66
Definition d_a_npc_fguard.cpp:65
cXyz field_0x04[4]
Definition d_npc_lib.h:17
virtual ~dNpcLib_lookat_c()
s32 field_0xbc[4]
Definition d_npc_lib.h:24
void setPrm()
Definition d_npc_lib.cpp:212
csXyz field_0x94[4]
Definition d_npc_lib.h:22
csXyz field_0x4c[4]
Definition d_npc_lib.h:19
csXyz field_0x34[4]
Definition d_npc_lib.h:18
f32 field_0xac[4]
Definition d_npc_lib.h:23
void action(cXyz, cXyz, fopAc_ac_c *, f32(*)[4], int)
Definition d_npc_lib.cpp:119
csXyz field_0x7c[4]
Definition d_npc_lib.h:21
void update()
Definition d_npc_lib.cpp:217
int limitter(s16 *, s16, s16, s16)
Definition d_npc_lib.cpp:240
s32 mCount
Definition d_npc_lib.h:25
void dbView()
Definition d_npc_lib.cpp:201
csXyz field_0x64[4]
Definition d_npc_lib.h:20
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
signed short s16
Definition types.h:5
signed long s32
Definition types.h:6