Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_msg_scrn_jimaku.h
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1#ifndef MSG_SCRN_D_MSG_SCRN_JIMAKU_H
2#define MSG_SCRN_D_MSG_SCRN_JIMAKU_H
3
4#include "d/d_msg_scrn_base.h"
6
8
10public:
12 virtual ~dMsgScrnJimaku_c();
13 virtual void exec();
14 virtual void drawSelf();
15 virtual void fukiScale(f32);
16 virtual void fukiAlpha(f32);
17 virtual void fukiTrans(f32, f32);
18 virtual void fontAlpha(f32);
19
21 /* 0xC8 */ JKRExpHeap* heap;
22 /* 0xCC */ f32 field_0xcc;
23};
24
25#endif /* MSG_SCRN_D_MSG_SCRN_JIMAKU_H */
Definition JKRExpHeap.h:11
Definition d_msg_scrn_base.h:11
Definition d_msg_scrn_jimaku.h:9
virtual void fukiTrans(f32, f32)
Definition d_msg_scrn_jimaku.cpp:198
virtual void fukiAlpha(f32)
Definition d_msg_scrn_jimaku.cpp:184
dMsgScrnJimaku_c(u8, JKRExpHeap *)
Definition d_msg_scrn_jimaku.cpp:17
virtual void exec()
Definition d_msg_scrn_jimaku.cpp:161
f32 field_0xcc
Definition d_msg_scrn_jimaku.h:22
virtual void fukiScale(f32)
Definition d_msg_scrn_jimaku.cpp:196
JKRExpHeap * heap
Definition d_msg_scrn_jimaku.h:21
dMsgScrnLight_c * mpLight_c
Definition d_msg_scrn_jimaku.h:20
virtual void drawSelf()
Definition d_msg_scrn_jimaku.cpp:179
virtual ~dMsgScrnJimaku_c()
Definition d_msg_scrn_jimaku.cpp:131
virtual void fontAlpha(f32)
Definition d_msg_scrn_jimaku.cpp:200
Definition d_msg_scrn_light.h:11
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8