Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_msg_scrn_jimaku.h
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1#ifndef MSG_SCRN_D_MSG_SCRN_JIMAKU_H
2#define MSG_SCRN_D_MSG_SCRN_JIMAKU_H
3
4#include "d/d_msg_scrn_base.h"
6
8
10public:
11 /* 80244558 */ dMsgScrnJimaku_c(u8, JKRExpHeap*);
12 /* 80244A74 */ virtual ~dMsgScrnJimaku_c();
13 /* 80244C2C */ virtual void exec();
14 /* 80244D34 */ virtual void drawSelf();
15 /* 80244E2C */ virtual void fukiScale(f32);
16 /* 80244D8C */ virtual void fukiAlpha(f32);
17 /* 80244E30 */ virtual void fukiTrans(f32, f32);
18 /* 80244E34 */ virtual void fontAlpha(f32);
19
21 /* 0xC8 */ JKRExpHeap* heap;
22 /* 0xCC */ f32 field_0xcc;
23};
24
25#endif /* MSG_SCRN_D_MSG_SCRN_JIMAKU_H */
Definition d_msg_scrn_base.h:11
Definition d_msg_scrn_jimaku.h:9
virtual void fukiTrans(f32, f32)
Definition d_msg_scrn_jimaku.cpp:176
virtual void fukiAlpha(f32)
Definition d_msg_scrn_jimaku.cpp:160
virtual void exec()
Definition d_msg_scrn_jimaku.cpp:135
f32 field_0xcc
Definition d_msg_scrn_jimaku.h:22
virtual void fukiScale(f32)
Definition d_msg_scrn_jimaku.cpp:173
JKRExpHeap * heap
Definition d_msg_scrn_jimaku.h:21
dMsgScrnLight_c * mpLight_c
Definition d_msg_scrn_jimaku.h:20
virtual void drawSelf()
Definition d_msg_scrn_jimaku.cpp:154
virtual ~dMsgScrnJimaku_c()
Definition d_msg_scrn_jimaku.cpp:104
virtual void fontAlpha(f32)
Definition d_msg_scrn_jimaku.cpp:179
Definition d_msg_scrn_light.h:11
Definition d_a_balloon_2D.h:178
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8