Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_msg_scrn_arrow.h
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1#ifndef MSG_SCRN_D_MSG_SCRN_ARROW_H
2#define MSG_SCRN_D_MSG_SCRN_ARROW_H
3
4#include "dolphin/types.h"
5
6class J2DScreen;
8class J2DAnmColor;
9class J2DScreen;
10class CPaneMgr;
11
13public:
14 /* 8023B9B4 */ dMsgScrnArrow_c();
15 /* 8023BC78 */ virtual ~dMsgScrnArrow_c();
16 /* 8023BDC0 */ void draw();
17 /* 8023BDF8 */ void setPos(f32, f32);
18 /* 8023BE34 */ void arwAnimeInit();
19 /* 8023BE90 */ void arwAnimeMove();
20 /* 8023BFC4 */ void dotAnimeInit();
21 /* 8023C010 */ void dotAnimeMove();
22
23 /* 0x04 */ J2DScreen* mpScreen;
25 /* 0x0C */ J2DAnmColor* mpBpk;
26 /* 0x10 */ CPaneMgr* mpParent_c;
27 /* 0x14 */ CPaneMgr* mpArw_c;
28 /* 0x18 */ CPaneMgr* mpDot_c;
29 /* 0x1C */ f32 mBckFrame;
30 /* 0x20 */ f32 mBpkFrame;
31};
32
33#endif /* MSG_SCRN_D_MSG_SCRN_ARROW_H */
Definition d_pane_class.h:13
Definition J2DAnimation.h:381
Definition J2DAnimation.h:146
Definition J2DScreen.h:48
Definition d_msg_scrn_arrow.h:12
CPaneMgr * mpArw_c
Definition d_msg_scrn_arrow.h:27
J2DAnmTransform * mpBck
Definition d_msg_scrn_arrow.h:24
J2DScreen * mpScreen
Definition d_msg_scrn_arrow.h:23
J2DAnmColor * mpBpk
Definition d_msg_scrn_arrow.h:25
f32 mBckFrame
Definition d_msg_scrn_arrow.h:29
void arwAnimeInit()
Definition d_msg_scrn_arrow.cpp:79
void dotAnimeInit()
Definition d_msg_scrn_arrow.cpp:117
void setPos(f32, f32)
Definition d_msg_scrn_arrow.cpp:74
virtual ~dMsgScrnArrow_c()
Definition d_msg_scrn_arrow.cpp:47
void draw()
Definition d_msg_scrn_arrow.cpp:68
dMsgScrnArrow_c()
Definition d_msg_scrn_arrow.cpp:8
f32 mBpkFrame
Definition d_msg_scrn_arrow.h:30
void dotAnimeMove()
Definition d_msg_scrn_arrow.cpp:127
CPaneMgr * mpParent_c
Definition d_msg_scrn_arrow.h:26
void arwAnimeMove()
Definition d_msg_scrn_arrow.cpp:92
CPaneMgr * mpDot_c
Definition d_msg_scrn_arrow.h:28
float f32
Definition types.h:22