Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_msg_scrn_arrow.h
Go to the documentation of this file.
1#ifndef MSG_SCRN_D_MSG_SCRN_ARROW_H
2#define MSG_SCRN_D_MSG_SCRN_ARROW_H
3
4#include "dolphin/types.h"
5
6class J2DScreen;
8class J2DAnmColor;
9class J2DScreen;
10class CPaneMgr;
11
13public:
15 virtual ~dMsgScrnArrow_c();
16 void draw();
17 void setPos(f32, f32);
18 void arwAnimeInit();
19 void arwAnimeMove();
20 void dotAnimeInit();
21 void dotAnimeMove();
22
23 /* 0x04 */ J2DScreen* mpScreen;
25 /* 0x0C */ J2DAnmColor* mpBpk;
26 /* 0x10 */ CPaneMgr* mpParent_c;
27 /* 0x14 */ CPaneMgr* mpArw_c;
28 /* 0x18 */ CPaneMgr* mpDot_c;
29 /* 0x1C */ f32 mBckFrame;
30 /* 0x20 */ f32 mBpkFrame;
31};
32
33#endif /* MSG_SCRN_D_MSG_SCRN_ARROW_H */
Definition d_pane_class.h:13
Definition J2DAnimation.h:391
Definition J2DAnimation.h:156
Definition J2DScreen.h:48
Definition d_msg_scrn_arrow.h:12
CPaneMgr * mpArw_c
Definition d_msg_scrn_arrow.h:27
J2DAnmTransform * mpBck
Definition d_msg_scrn_arrow.h:24
J2DScreen * mpScreen
Definition d_msg_scrn_arrow.h:23
J2DAnmColor * mpBpk
Definition d_msg_scrn_arrow.h:25
f32 mBckFrame
Definition d_msg_scrn_arrow.h:29
void arwAnimeInit()
Definition d_msg_scrn_arrow.cpp:76
void dotAnimeInit()
Definition d_msg_scrn_arrow.cpp:112
void setPos(f32, f32)
Definition d_msg_scrn_arrow.cpp:72
virtual ~dMsgScrnArrow_c()
Definition d_msg_scrn_arrow.cpp:47
void draw()
Definition d_msg_scrn_arrow.cpp:67
dMsgScrnArrow_c()
Definition d_msg_scrn_arrow.cpp:9
f32 mBpkFrame
Definition d_msg_scrn_arrow.h:30
void dotAnimeMove()
Definition d_msg_scrn_arrow.cpp:121
CPaneMgr * mpParent_c
Definition d_msg_scrn_arrow.h:26
void arwAnimeMove()
Definition d_msg_scrn_arrow.cpp:88
CPaneMgr * mpDot_c
Definition d_msg_scrn_arrow.h:28
float f32
Definition types.h:25