Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_kankyo_debug.h
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1#ifndef D_KANKYO_DEBUG_H
2#define D_KANKYO_DEBUG_H
3
4#include "d/d_kankyo.h"
5
8void dKydb_timedisp();
9void dKydb_HIO_kcolor_debug(u8*, u8*, u8*, u8*);
10void dKydb_HIO_vrbox_debug(u8*, u8*, u8*, u8*);
11void dKydb_HIO_debug_TVdsp(f32, f32, int, int, u16);
19
20#endif
void dKydb_HIO_debug_TVdsp(f32, f32, int, int, u16)
Definition d_kankyo_debug.cpp:190
void dKydb_HIO_debug_Wind()
Definition d_kankyo_debug.cpp:495
void dKydb_efplight_monitor()
Definition d_kankyo_debug.cpp:764
void dKydb_HIO_kcolor_debug(u8 *, u8 *, u8 *, u8 *)
Definition d_kankyo_debug.cpp:131
void dKydb_vrbox_HIO_update()
Definition d_kankyo_debug.cpp:117
void dKydb_HIO_winddebug_draw()
Definition d_kankyo_debug.cpp:560
void dKydb_dungeonlight_draw()
Definition d_kankyo_debug.cpp:787
void dKydb_HIO_vrbox_debug(u8 *, u8 *, u8 *, u8 *)
Definition d_kankyo_debug.cpp:160
void dKydb_winddisp_draw()
Definition d_kankyo_debug.cpp:588
void dKydb_timedisp()
Definition d_kankyo_debug.cpp:621
void dKydb_color_HIO_update()
Definition d_kankyo_debug.cpp:90
void dKydb_plight_monitor()
Definition d_kankyo_debug.cpp:773
void dKydb_HIO_debug_draw()
Definition d_kankyo_debug.cpp:536
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8