![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Functions | |
| static void | add_update_proc (u8 *mode, s16 *param_1, s16 *param_2, s16 *param_3) |
| void | add_update_proc2 (u8 *mode, u8 *param_1, u8 *param_2, u8 *param_3) |
| void | dKydb_color_HIO_update () |
| void | dKydb_vrbox_HIO_update () |
| void | dKydb_HIO_kcolor_debug (u8 *param_0, u8 *param_1, u8 *param_2, u8 *param_3) |
| void | dKydb_HIO_vrbox_debug (u8 *param_0, u8 *param_1, u8 *param_2, u8 *param_3) |
| void | dKydb_HIO_debug_TVdsp (f32 param_0, f32 param_1, int param_2, int param_3, u16 param_4) |
| void | dKydb_HIO_debug_Wind () |
| void | dKydb_HIO_debug_draw () |
| void | dKydb_HIO_winddebug_draw () |
| void | dKydb_winddisp_draw () |
| void | dKydb_timedisp () |
| void | dKydb_efplight_monitor () |
| void | dKydb_plight_monitor () |
| void | dKydb_dungeonlight_draw () |
|
static |
| void add_update_proc2 | ( | u8 * | mode, |
| u8 * | param_1, | ||
| u8 * | param_2, | ||
| u8 * | param_3 ) |
| void dKydb_color_HIO_update | ( | ) |
| void dKydb_dungeonlight_draw | ( | ) |
| void dKydb_efplight_monitor | ( | ) |
| void dKydb_HIO_debug_draw | ( | ) |
| void dKydb_HIO_debug_TVdsp | ( | f32 | param_0, |
| f32 | param_1, | ||
| int | param_2, | ||
| int | param_3, | ||
| u16 | param_4 ) |
| void dKydb_HIO_debug_Wind | ( | ) |
| void dKydb_HIO_kcolor_debug | ( | u8 * | param_0, |
| u8 * | param_1, | ||
| u8 * | param_2, | ||
| u8 * | param_3 ) |
| void dKydb_HIO_vrbox_debug | ( | u8 * | param_0, |
| u8 * | param_1, | ||
| u8 * | param_2, | ||
| u8 * | param_3 ) |
| void dKydb_HIO_winddebug_draw | ( | ) |
| void dKydb_plight_monitor | ( | ) |
| void dKydb_timedisp | ( | ) |
| void dKydb_vrbox_HIO_update | ( | ) |
| void dKydb_winddisp_draw | ( | ) |