Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_kankyo_debug.cpp File Reference

Functions

static void add_update_proc (u8 *mode, s16 *param_1, s16 *param_2, s16 *param_3)
 
void add_update_proc2 (u8 *mode, u8 *param_1, u8 *param_2, u8 *param_3)
 
void dKydb_color_HIO_update ()
 
void dKydb_vrbox_HIO_update ()
 
void dKydb_HIO_kcolor_debug (u8 *param_0, u8 *param_1, u8 *param_2, u8 *param_3)
 
void dKydb_HIO_vrbox_debug (u8 *param_0, u8 *param_1, u8 *param_2, u8 *param_3)
 
void dKydb_HIO_debug_TVdsp (f32 param_0, f32 param_1, int param_2, int param_3, u16 param_4)
 
void dKydb_HIO_debug_Wind ()
 
void dKydb_HIO_debug_draw ()
 
void dKydb_HIO_winddebug_draw ()
 
void dKydb_winddisp_draw ()
 
void dKydb_timedisp ()
 
void dKydb_efplight_monitor ()
 
void dKydb_plight_monitor ()
 
void dKydb_dungeonlight_draw ()
 

Function Documentation

◆ add_update_proc()

static void add_update_proc ( u8 * mode,
s16 * param_1,
s16 * param_2,
s16 * param_3 )
static

◆ add_update_proc2()

void add_update_proc2 ( u8 * mode,
u8 * param_1,
u8 * param_2,
u8 * param_3 )

◆ dKydb_color_HIO_update()

void dKydb_color_HIO_update ( )

◆ dKydb_dungeonlight_draw()

void dKydb_dungeonlight_draw ( )

◆ dKydb_efplight_monitor()

void dKydb_efplight_monitor ( )

◆ dKydb_HIO_debug_draw()

void dKydb_HIO_debug_draw ( )

◆ dKydb_HIO_debug_TVdsp()

void dKydb_HIO_debug_TVdsp ( f32 param_0,
f32 param_1,
int param_2,
int param_3,
u16 param_4 )

◆ dKydb_HIO_debug_Wind()

void dKydb_HIO_debug_Wind ( )

◆ dKydb_HIO_kcolor_debug()

void dKydb_HIO_kcolor_debug ( u8 * param_0,
u8 * param_1,
u8 * param_2,
u8 * param_3 )

◆ dKydb_HIO_vrbox_debug()

void dKydb_HIO_vrbox_debug ( u8 * param_0,
u8 * param_1,
u8 * param_2,
u8 * param_3 )

◆ dKydb_HIO_winddebug_draw()

void dKydb_HIO_winddebug_draw ( )

◆ dKydb_plight_monitor()

void dKydb_plight_monitor ( )

◆ dKydb_timedisp()

void dKydb_timedisp ( )

◆ dKydb_vrbox_HIO_update()

void dKydb_vrbox_HIO_update ( )

◆ dKydb_winddisp_draw()

void dKydb_winddisp_draw ( )