Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_home_button.h
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1#ifndef D_HOME_BUTTON_H
2#define D_HOME_BUTTON_H
3
4#include <revolution/hbm.h>
6
8public:
10 field_0x7c = 0;
11 }
12
13 void create_(int, void*);
14 int execute_();
15 void initHomeButtonInfo(int, void*);
16 void initCursorPos();
17 void calcCursorPos();
18 void onReset();
19
20 static void create(int, void*);
21 static int execute();
22 static void drawCapture(u8, void (*)(J2DOrthoGraph&, void*), void*);
23
27
28 /* 0x00 */ HBMDataInfo m_info;
30 /* 0x78 */ u32 field_0x78;
31 /* 0x7C */ u8 field_0x7c;
32};
33
34#endif /* D_HOME_BUTTON_H */
Definition J2DOrthoGraph.h:10
Definition d_home_button.h:7
void create_(int, void *)
Definition d_home_button.cpp:57
int execute_()
Definition d_home_button.cpp:69
u8 field_0x7c
Definition d_home_button.h:31
void onReset()
Definition d_home_button.cpp:161
HBMDataInfo m_info
Definition d_home_button.h:28
void calcCursorPos()
Definition d_home_button.cpp:148
static u8 lbl_8053A725
Definition d_home_button.h:26
dHomeButton_c()
Definition d_home_button.h:9
static dHomeButton_c * m_myObj
Definition d_home_button.h:24
HBMControllerData m_controllerData
Definition d_home_button.h:29
void initHomeButtonInfo(int, void *)
Definition d_home_button.cpp:125
void initCursorPos()
Definition d_home_button.cpp:140
static int execute()
Definition d_home_button.cpp:171
static void drawCapture(u8, void(*)(J2DOrthoGraph &, void *), void *)
Definition d_home_button.cpp:180
static u8 lbl_8053A724
Definition d_home_button.h:25
u32 field_0x78
Definition d_home_button.h:30
static void create(int, void *)
Definition d_home_button.cpp:166
unsigned long u32
Definition types.h:12
unsigned char u8
Definition types.h:8
Definition hbm.h:47
Definition hbm.h:25