Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_bright_check.h
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1#ifndef D_D_BRIGHT_CHECK_H
2#define D_D_BRIGHT_CHECK_H
3
4#include "d/d_com_inf_game.h"
5
6class dMsgString_c;
7
9public:
10 virtual void draw();
12
13 /* 0x04 */ J2DScreen* Scr;
14 /* 0x08 */ u8 field_0x8[0xC - 0x8];
16};
17
19public:
24
26 virtual ~dBrightCheck_c();
27
28 void screenSet();
29 void _move();
30 void modeWait();
31 void modeMove();
32 void _draw();
33
34 /* 0x04 */ JKRArchive* mArchive;
36 /* 0x18 */ u8 mMode;
37 /* 0x19 */ u8 mCompleteCheck;
38};
39
40#endif /* D_D_BRIGHT_CHECK_H */
Definition J2DScreen.h:48
Definition JKRArchive.h:57
Definition d_bright_check.h:18
u8 mCompleteCheck
Definition d_bright_check.h:37
dBrightCheck_c(JKRArchive *)
Definition d_bright_check.cpp:14
JKRArchive * mArchive
Definition d_bright_check.h:34
void screenSet()
Definition d_bright_check.cpp:29
u8 mMode
Definition d_bright_check.h:36
virtual ~dBrightCheck_c()
Definition d_bright_check.cpp:24
void _move()
Definition d_bright_check.cpp:132
void modeMove()
Definition d_bright_check.cpp:138
dDlst_BrightCheck_c mBrightCheck
Definition d_bright_check.h:35
void modeWait()
Definition d_bright_check.cpp:136
Mode_e
Definition d_bright_check.h:20
@ MODE_WAIT_e
Definition d_bright_check.h:21
@ MODE_MOVE_e
Definition d_bright_check.h:22
void _draw()
Definition d_bright_check.cpp:146
Definition d_bright_check.h:8
virtual void draw()
Definition d_bright_check.cpp:150
J2DScreen * Scr
Definition d_bright_check.h:13
virtual ~dDlst_BrightCheck_c()
Definition d_bright_check.h:11
dMsgString_c * mMsgString
Definition d_bright_check.h:15
u8 field_0x8[0xC - 0x8]
Definition d_bright_check.h:14
Definition d_drawlist.h:32
Definition d_msg_string.h:9
unsigned char u8
Definition types.h:8