Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_vrbox.h
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1#ifndef D_A_VRBOX_H
2#define D_A_VRBOX_H
3
4#include "d/d_com_inf_game.h"
5
14class vrbox_class : public fopAc_ac_c {
15public:
16 /* 0x568 */ u8 unk_0x568[0x56C - 0x568];
17 /* 0x56C */ J3DModel* mpSoraModel;
18 /* 0x570 */ u8 unk_0x570[0x574 - 0x570];
19 /* 0x574 */ u8 field_0x574;
20};
21
22STATIC_ASSERT(sizeof(vrbox_class) == 0x578);
23
24#endif /* D_A_VRBOX_H */
VR Box.
Definition d_a_vrbox.h:14
u8 unk_0x570[0x574 - 0x570]
Definition d_a_vrbox.h:18
u8 field_0x574
Definition d_a_vrbox.h:19
J3DModel * mpSoraModel
Definition d_a_vrbox.h:17
u8 unk_0x568[0x56C - 0x568]
Definition d_a_vrbox.h:16
STATIC_ASSERT(sizeof(vrbox_class)==0x578)
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8