Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_stream.h
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1#ifndef D_A_TAG_STREAM_H
2#define D_A_TAG_STREAM_H
3
4#include "d/d_com_inf_game.h"
5
6class daTagStream_c : public fopAc_ac_c {
7public:
9 return mPriority;
10 }
11
13 return m_top;
14 }
15
17 return mNext;
18 }
19
21 return mStreamOn;
22 }
23
25 return mParameters;
26 }
27
29 return mPower;
30 }
31
32 /* 80D638F8 */ int create();
33 /* 80D63A98 */ ~daTagStream_c();
34 /* 80D63B58 */ int execute();
35 int checkArea(cXyz const*);
36
37 /* 0x568 */ u8 mPriority;
38 /* 0x569 */ u8 mStreamOn;
39 /* 0x56A */ u8 mPower;
40 /* 0x56B */ u8 field_0x56b;
41 /* 0x56C */ s32 mParameters;
43 /* 0x574 */ daTagStream_c* mNext;
44
46};
47
48#endif /* D_A_TAG_STREAM_H */
Definition d_a_tag_stream.h:6
u8 field_0x56b
Definition d_a_tag_stream.h:40
s32 mParameters
Definition d_a_tag_stream.h:41
int checkArea(cXyz const *)
Definition d_com_static.cpp:346
u8 mStreamOn
Definition d_a_tag_stream.h:38
s32 checkCanoeOn()
Definition d_a_tag_stream.h:24
static daTagStream_c * getTop()
Definition d_a_tag_stream.h:12
int execute()
Definition d_a_tag_stream.cpp:89
u8 checkStreamOn()
Definition d_a_tag_stream.h:20
daTagStream_c * mNext
Definition d_a_tag_stream.h:43
u8 getPriority()
Definition d_a_tag_stream.h:8
int create()
Definition d_a_tag_stream.cpp:11
~daTagStream_c()
Definition d_a_tag_stream.cpp:68
daTagStream_c * getNext()
Definition d_a_tag_stream.h:16
static daTagStream_c * m_top
Definition d_a_tag_stream.h:45
daTagStream_c * field_0x570
Definition d_a_tag_stream.h:42
u8 mPower
Definition d_a_tag_stream.h:39
u8 mPriority
Definition d_a_tag_stream.h:37
u8 getPower()
Definition d_a_tag_stream.h:28
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:19
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8