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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_spinner.h
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1#ifndef D_A_TAG_SPINNER_H
2#define D_A_TAG_SPINNER_H
3
5
6class daTagSpinner_c : public fopAc_ac_c {
7public:
8 /* 0x568 */ f32 mRadius;
9 /* 0x56c */ f32 field_0x56c;
10
11 /* 80D618A4 */ void initBaseMtx();
12 /* 80D618C4 */ void setBaseMtx();
13 /* 80D6191C */ int Create();
14 /* 80D6196C */ int CreateHeap();
15 /* 80D61974 */ int create();
16 /* 80D61A00 */ int execute();
17 /* 80D61AB4 */ int _delete();
18 f32 GetR() { return mRadius; }
19};
20
22inline u8 getSwNo(daTagSpinner_c* pActor) {
23 return fopAcM_GetParam(pActor);
24}
25} // namespace daTagSpinner_prm
26
27#endif /* D_A_TAG_SPINNER_H */
Definition d_a_tag_spinner.h:6
f32 mRadius
Definition d_a_tag_spinner.h:8
int Create()
Definition d_a_tag_spinner.cpp:40
int CreateHeap()
Definition d_a_tag_spinner.cpp:48
int create()
Definition d_a_tag_spinner.cpp:53
f32 GetR()
Definition d_a_tag_spinner.h:18
int execute()
Definition d_a_tag_spinner.cpp:72
f32 field_0x56c
Definition d_a_tag_spinner.h:9
void setBaseMtx()
Definition d_a_tag_spinner.cpp:34
int _delete()
Definition d_a_tag_spinner.cpp:86
void initBaseMtx()
Definition d_a_tag_spinner.cpp:29
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:182
Definition d_a_tag_spinner.h:21
u8 getSwNo(daTagSpinner_c *pActor)
Definition d_a_tag_spinner.h:22
Definition d_a_hozelda.cpp:74
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5