Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_spinner.h
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#ifndef D_A_TAG_SPINNER_H
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#define D_A_TAG_SPINNER_H
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#include "
d/actor/d_a_spinner.h
"
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class
daTagSpinner_c
:
public
fopAc_ac_c
{
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public
:
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/* 0x568 */
f32
mRadius
;
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/* 0x56c */
f32
field_0x56c
;
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void
initBaseMtx
();
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void
setBaseMtx
();
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int
Create
();
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int
CreateHeap
();
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int
create
();
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int
execute
();
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int
_delete
();
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f32
GetR
() {
return
mRadius
; }
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};
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namespace
daTagSpinner_prm
{
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inline
u8
getSwNo
(
daTagSpinner_c
* pActor) {
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return
fopAcM_GetParam
(pActor);
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}
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}
// namespace daTagSpinner_prm
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#endif
/* D_A_TAG_SPINNER_H */
daTagSpinner_c
Definition
d_a_tag_spinner.h:6
daTagSpinner_c::mRadius
f32 mRadius
Definition
d_a_tag_spinner.h:8
daTagSpinner_c::Create
int Create()
Definition
d_a_tag_spinner.cpp:37
daTagSpinner_c::CreateHeap
int CreateHeap()
Definition
d_a_tag_spinner.cpp:44
daTagSpinner_c::create
int create()
Definition
d_a_tag_spinner.cpp:48
daTagSpinner_c::GetR
f32 GetR()
Definition
d_a_tag_spinner.h:18
daTagSpinner_c::execute
int execute()
Definition
d_a_tag_spinner.cpp:66
daTagSpinner_c::field_0x56c
f32 field_0x56c
Definition
d_a_tag_spinner.h:9
daTagSpinner_c::setBaseMtx
void setBaseMtx()
Definition
d_a_tag_spinner.cpp:32
daTagSpinner_c::_delete
int _delete()
Definition
d_a_tag_spinner.cpp:79
daTagSpinner_c::initBaseMtx
void initBaseMtx()
Definition
d_a_tag_spinner.cpp:28
fopAc_ac_c
Definition
f_op_actor.h:230
d_a_spinner.h
f32
float f32
Definition
types.h:25
u8
unsigned char u8
Definition
types.h:8
fopAcM_GetParam
u32 fopAcM_GetParam(const void *i_actor)
Definition
f_op_actor_mng.h:192
daTagSpinner_prm
Definition
d_a_tag_spinner.h:21
daTagSpinner_prm::getSwNo
u8 getSwNo(daTagSpinner_c *pActor)
Definition
d_a_tag_spinner.h:22
include
d
actor
d_a_tag_spinner.h
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