Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_tag_spinner.h
Go to the documentation of this file.
1#ifndef D_A_TAG_SPINNER_H
2#define D_A_TAG_SPINNER_H
3
5
6class daTagSpinner_c : public fopAc_ac_c {
7public:
8 /* 0x568 */ f32 mRadius;
9 /* 0x56c */ f32 field_0x56c;
10
11 void initBaseMtx();
12 void setBaseMtx();
13 int Create();
14 int CreateHeap();
15 int create();
16 int execute();
17 int draw();
18 int _delete();
19 f32 GetR() { return mRadius; }
20};
21
23inline u8 getSwNo(daTagSpinner_c* pActor) {
24 return fopAcM_GetParam(pActor);
25}
26} // namespace daTagSpinner_prm
27
28#endif /* D_A_TAG_SPINNER_H */
Definition d_a_tag_spinner.h:6
f32 mRadius
Definition d_a_tag_spinner.h:8
int Create()
Definition d_a_tag_spinner.cpp:66
int CreateHeap()
Definition d_a_tag_spinner.cpp:73
int create()
Definition d_a_tag_spinner.cpp:77
f32 GetR()
Definition d_a_tag_spinner.h:19
int execute()
Definition d_a_tag_spinner.cpp:101
f32 field_0x56c
Definition d_a_tag_spinner.h:9
void setBaseMtx()
Definition d_a_tag_spinner.cpp:61
int draw()
Definition d_a_tag_spinner.cpp:114
int _delete()
Definition d_a_tag_spinner.cpp:126
void initBaseMtx()
Definition d_a_tag_spinner.cpp:57
Definition f_op_actor.h:243
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:204
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition d_a_tag_spinner.h:22
u8 getSwNo(daTagSpinner_c *pActor)
Definition d_a_tag_spinner.h:23