Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_smk_emt.h
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1#ifndef D_A_TAG_SMK_EMT_H
2#define D_A_TAG_SMK_EMT_H
3
4#include "d/d_com_inf_game.h"
5
6class daTagSmkEmt_c : public fopAc_ac_c {
7public:
8 /* 80D612D8 */ daTagSmkEmt_c();
9 /* 80D61324 */ virtual ~daTagSmkEmt_c();
10 /* 80D61384 */ int create();
11 /* 80D613DC */ int Delete();
12 /* 80D61400 */ int draw();
13 /* 80D61408 */ int execute();
14 /* 80D61410 */ void createSmkEmt();
15 /* 80D61500 */ void deleteSmkEmt();
16
17 /* 0x56C */ JPABaseEmitter* mParticles[3];
18};
19
20#endif /* D_A_TAG_SMK_EMT_H */
Definition JPAEmitter.h:94
Definition d_a_tag_smk_emt.h:6
int create()
Definition d_a_tag_smk_emt.cpp:18
daTagSmkEmt_c()
Definition d_a_tag_smk_emt.cpp:10
int Delete()
Definition d_a_tag_smk_emt.cpp:25
int draw()
Definition d_a_tag_smk_emt.cpp:31
void createSmkEmt()
Definition d_a_tag_smk_emt.cpp:49
int execute()
Definition d_a_tag_smk_emt.cpp:36
virtual ~daTagSmkEmt_c()
Definition d_a_tag_smk_emt.cpp:15
void deleteSmkEmt()
Definition d_a_tag_smk_emt.cpp:60
JPABaseEmitter * mParticles[3]
Definition d_a_tag_smk_emt.h:17
Definition d_a_ep.cpp:19