Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_smk_emt.h
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#ifndef D_A_TAG_SMK_EMT_H
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#define D_A_TAG_SMK_EMT_H
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#include "
d/d_com_inf_game.h
"
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class
daTagSmkEmt_c
:
public
fopAc_ac_c
{
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public
:
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daTagSmkEmt_c
();
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virtual
~daTagSmkEmt_c
();
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int
create
();
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int
Delete
();
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int
draw
();
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int
execute
();
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void
createSmkEmt
();
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void
deleteSmkEmt
();
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/* 0x56C */
JPABaseEmitter
*
mParticles
[3];
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};
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#endif
/* D_A_TAG_SMK_EMT_H */
JPABaseEmitter
Definition
JPAEmitter.h:101
daTagSmkEmt_c
Definition
d_a_tag_smk_emt.h:6
daTagSmkEmt_c::create
int create()
Definition
d_a_tag_smk_emt.cpp:17
daTagSmkEmt_c::daTagSmkEmt_c
daTagSmkEmt_c()
Definition
d_a_tag_smk_emt.cpp:11
daTagSmkEmt_c::Delete
int Delete()
Definition
d_a_tag_smk_emt.cpp:23
daTagSmkEmt_c::draw
int draw()
Definition
d_a_tag_smk_emt.cpp:28
daTagSmkEmt_c::createSmkEmt
void createSmkEmt()
Definition
d_a_tag_smk_emt.cpp:42
daTagSmkEmt_c::execute
int execute()
Definition
d_a_tag_smk_emt.cpp:32
daTagSmkEmt_c::~daTagSmkEmt_c
virtual ~daTagSmkEmt_c()
Definition
d_a_tag_smk_emt.cpp:15
daTagSmkEmt_c::deleteSmkEmt
void deleteSmkEmt()
Definition
d_a_tag_smk_emt.cpp:52
daTagSmkEmt_c::mParticles
JPABaseEmitter * mParticles[3]
Definition
d_a_tag_smk_emt.h:17
fopAc_ac_c
Definition
f_op_actor.h:230
d_com_inf_game.h
include
d
actor
d_a_tag_smk_emt.h
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