Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_smk_emt.h
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1#ifndef D_A_TAG_SMK_EMT_H
2#define D_A_TAG_SMK_EMT_H
3
4#include "d/d_com_inf_game.h"
5
6class daTagSmkEmt_c : public fopAc_ac_c {
7public:
9 virtual ~daTagSmkEmt_c();
10 int create();
11 int Delete();
12 int draw();
13 int execute();
14 void createSmkEmt();
15 void deleteSmkEmt();
16
17 /* 0x56C */ JPABaseEmitter* mParticles[3];
18};
19
20#endif /* D_A_TAG_SMK_EMT_H */
Definition JPAEmitter.h:101
Definition d_a_tag_smk_emt.h:6
int create()
Definition d_a_tag_smk_emt.cpp:17
daTagSmkEmt_c()
Definition d_a_tag_smk_emt.cpp:11
int Delete()
Definition d_a_tag_smk_emt.cpp:23
int draw()
Definition d_a_tag_smk_emt.cpp:28
void createSmkEmt()
Definition d_a_tag_smk_emt.cpp:42
int execute()
Definition d_a_tag_smk_emt.cpp:32
virtual ~daTagSmkEmt_c()
Definition d_a_tag_smk_emt.cpp:15
void deleteSmkEmt()
Definition d_a_tag_smk_emt.cpp:52
JPABaseEmitter * mParticles[3]
Definition d_a_tag_smk_emt.h:17
Definition f_op_actor.h:230