Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_setrestart.h
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1#ifndef D_A_TAG_SETRESTART_H
2#define D_A_TAG_SETRESTART_H
3
5
6class daTagRestart_c : public fopAc_ac_c {
7public:
8 int Create();
9 int create();
10 int execute();
11 int draw();
12 int _delete();
13
14 /* 0x568 */ s8 mPlayerRoomNo;
15 /* 0x56C */ cXyz field_0x56c[4];
16};
17
19 inline u8 getFRoomNo(daTagRestart_c* i_tag) { return fopAcM_GetParam(i_tag); }
20};
21
22#endif /* D_A_TAG_SETRESTART_H */
Definition d_a_tag_setrestart.h:6
int Create()
Definition d_a_tag_setrestart.cpp:38
cXyz field_0x56c[4]
Definition d_a_tag_setrestart.h:15
s8 mPlayerRoomNo
Definition d_a_tag_setrestart.h:14
int create()
Definition d_a_tag_setrestart.cpp:57
int draw()
Definition d_a_tag_setrestart.cpp:117
int _delete()
Definition d_a_tag_setrestart.cpp:150
int execute()
Definition d_a_tag_setrestart.cpp:72
Definition f_op_actor.h:243
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:204
signed char s8
Definition types.h:7
unsigned char u8
Definition types.h:8
Definition d_a_tag_setrestart.h:18
u8 getFRoomNo(daTagRestart_c *i_tag)
Definition d_a_tag_setrestart.h:19
Definition c_xyz.h:7