Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_setrestart.h
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1#ifndef D_A_TAG_SETRESTART_H
2#define D_A_TAG_SETRESTART_H
3
5
6class daTagRestart_c : public fopAc_ac_c {
7public:
8 /* 80D603F8 */ int Create();
9 /* 80D6048C */ int create();
10 /* 80D60560 */ int execute();
11 /* 80D60744 */ int _delete();
12
13 /* 0x568 */ s8 mPlayerRoomNo;
14 /* 0x56C */ cXyz field_0x56c[4];
15};
16
20
21#endif /* D_A_TAG_SETRESTART_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition d_a_tag_setrestart.h:6
int Create()
Definition d_a_tag_setrestart.cpp:12
cXyz field_0x56c[4]
Definition d_a_tag_setrestart.h:14
s8 mPlayerRoomNo
Definition d_a_tag_setrestart.h:13
int create()
Definition d_a_tag_setrestart.cpp:35
int _delete()
Definition d_a_tag_setrestart.cpp:87
int execute()
Definition d_a_tag_setrestart.cpp:46
u32 fopAcM_GetParam(const void *pActor)
Definition f_op_actor_mng.h:224
Definition d_a_tag_setrestart.h:17
u8 getFRoomNo(daTagRestart_c *i_tag)
Definition d_a_tag_setrestart.h:18
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:19
signed char s8
Definition types.h:4
unsigned char u8
Definition types.h:8