Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_setrestart.h
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1#ifndef D_A_TAG_SETRESTART_H
2#define D_A_TAG_SETRESTART_H
3
5
6class daTagRestart_c : public fopAc_ac_c {
7public:
8 int Create();
9 int create();
10 int execute();
11 int _delete();
12
13 /* 0x568 */ s8 mPlayerRoomNo;
14 /* 0x56C */ cXyz field_0x56c[4];
15};
16
18 inline u8 getFRoomNo(daTagRestart_c* i_tag) { return fopAcM_GetParam(i_tag); }
19};
20
21#endif /* D_A_TAG_SETRESTART_H */
Definition d_a_tag_setrestart.h:6
int Create()
Definition d_a_tag_setrestart.cpp:13
cXyz field_0x56c[4]
Definition d_a_tag_setrestart.h:14
s8 mPlayerRoomNo
Definition d_a_tag_setrestart.h:13
int create()
Definition d_a_tag_setrestart.cpp:35
int _delete()
Definition d_a_tag_setrestart.cpp:85
int execute()
Definition d_a_tag_setrestart.cpp:45
Definition f_op_actor.h:230
signed char s8
Definition types.h:7
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192
Definition d_a_tag_setrestart.h:17
u8 getFRoomNo(daTagRestart_c *i_tag)
Definition d_a_tag_setrestart.h:18
Definition c_xyz.h:7