Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_setBall.h
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1#ifndef D_A_TAG_SETBALL_H
2#define D_A_TAG_SETBALL_H
3
5
6class daTagSetBall_c : public fopAc_ac_c {
7public:
9
10 /* 80D601F8 */ void initBaseMtx();
11 /* 80D60218 */ void setBaseMtx();
12 /* 80D6021C */ int Create();
13 /* 80D6024C */ int create();
14 /* 80D602B4 */ int execute();
15 /* 80D602BC */ int _delete();
16
17 s32 getType() { return mType; }
18
19private:
20 u8 getType_private() { return fopAcM_GetParamBit(this, 8, 4); }
21
22 /* 0x568 */ u8 mType;
23};
24
28
29#endif /* D_A_TAG_SETBALL_H */
Definition d_a_tag_setBall.h:6
s32 getType()
Definition d_a_tag_setBall.h:17
u8 mType
Definition d_a_tag_setBall.h:22
int _delete()
Definition d_a_tag_setBall.cpp:41
int Create()
Definition d_a_tag_setBall.cpp:18
void initBaseMtx()
Definition d_a_tag_setBall.cpp:10
int execute()
Definition d_a_tag_setBall.cpp:36
void setBaseMtx()
Definition d_a_tag_setBall.cpp:15
u8 getType_private()
Definition d_a_tag_setBall.h:20
daTagSetBall_c()
Definition d_a_tag_setBall.h:8
int create()
Definition d_a_tag_setBall.cpp:25
static int daTagSetBall_Execute(daTagSetBall_c *tag)
static int daTagSetBall_Create(daTagSetBall_c *tag)
static int daTagSetBall_Delete(daTagSetBall_c *tag)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
Definition d_a_ep.cpp:19
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8