Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_poFire.h
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1#ifndef D_A_TAG_POFIRE_H
2#define D_A_TAG_POFIRE_H
3
5#include "m_Do/m_Do_hostIO.h"
6
7class daTagPoFire_c : public fopAc_ac_c {
8public:
9 /* 80D5DB38 */ void setBaseMtx();
10 /* 80D5DB90 */ int create();
11 /* 80D5DBF0 */ int Execute();
12 /* 80D5DC20 */ int Draw();
13 /* 80D5DC28 */ int Delete();
14
15 /* 0x568 */ u8 field_0x568;
16 /* 0x569 */ u8 field_0x569;
17 /* 0x56A */ u16 field_0x56a;
18};
19
21public:
22 /* 80D5DACC */ daTagPoFire_HIO_c();
23 /* 80D5DCB0 */ virtual ~daTagPoFire_HIO_c();
24
26};
27
28#endif /* D_A_TAG_POFIRE_H */
Definition d_a_tag_poFire.h:20
virtual ~daTagPoFire_HIO_c()
Definition d_a_tag_poFire.cpp:69
daTagPoFire_HIO_c()
Definition d_a_tag_poFire.cpp:10
u8 unk_0x4
Definition d_a_tag_poFire.h:25
Definition d_a_tag_poFire.h:7
void setBaseMtx()
Definition d_a_tag_poFire.cpp:15
int create()
Definition d_a_tag_poFire.cpp:21
u8 field_0x569
Definition d_a_tag_poFire.h:16
u8 field_0x568
Definition d_a_tag_poFire.h:15
int Delete()
Definition d_a_tag_poFire.cpp:42
int Execute()
Definition d_a_tag_poFire.cpp:29
int Draw()
Definition d_a_tag_poFire.cpp:37
u16 field_0x56a
Definition d_a_tag_poFire.h:17
Definition m_Do_hostIO.h:5
Definition d_a_ep.cpp:19
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8