Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_myna_light.h
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1#ifndef D_A_TAG_MYNA_LIGHT_H
2#define D_A_TAG_MYNA_LIGHT_H
3
5
7public:
8 int create();
9 int Delete();
10 int Execute();
11 int Draw();
12 bool setTurnOnOffChange();
15 void initialize();
16
17 virtual ~daTag_MynaLight_c();
18
20 return (field_0x578 != mTurnOnFlag) ? true : false;
21 }
22
23 bool getTurnOnFlag() { return mTurnOnFlag; }
24
25 /* 0x568 */ // vtable
26 /* 0x56C */ f32 field_0x56c;
27 /* 0x570 */ JPABaseEmitter* field_0x570[2];
28 /* 0x578 */ bool field_0x578;
29 /* 0x579 */ bool mTurnOnFlag;
30}; // Size: 0x57C
31
33
34#endif /* D_A_TAG_MYNA_LIGHT_H */
Definition JPAEmitter.h:101
Definition d_a_tag_myna_light.h:6
f32 field_0x56c
Definition d_a_tag_myna_light.h:26
u32 getTurnOffTime()
Definition d_a_tag_myna_light.cpp:117
bool setTurnOnOffChange()
Definition d_a_tag_myna_light.cpp:71
bool checkTurnOnOffChange()
Definition d_a_tag_myna_light.h:19
int Draw()
Definition d_a_tag_myna_light.cpp:57
bool mTurnOnFlag
Definition d_a_tag_myna_light.h:29
bool getTurnOnFlag()
Definition d_a_tag_myna_light.h:23
int create()
Definition d_a_tag_myna_light.cpp:10
JPABaseEmitter * field_0x570[2]
Definition d_a_tag_myna_light.h:27
bool field_0x578
Definition d_a_tag_myna_light.h:28
void initialize()
Definition d_a_tag_myna_light.cpp:121
int Execute()
Definition d_a_tag_myna_light.cpp:27
virtual ~daTag_MynaLight_c()
Definition d_a_tag_myna_light.cpp:154
int Delete()
Definition d_a_tag_myna_light.cpp:16
u32 getTurnOnTime()
Definition d_a_tag_myna_light.cpp:113
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daTag_MynaLight_c)==0x57C)
unsigned long u32
Definition types.h:12
float f32
Definition types.h:25