Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_myna_light.h
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1#ifndef D_A_TAG_MYNA_LIGHT_H
2#define D_A_TAG_MYNA_LIGHT_H
3
5
7public:
8 /* 80D5CB38 */ int create();
9 /* 80D5CB9C */ int Delete();
10 /* 80D5CBF4 */ int Execute();
11 /* 80D5CD94 */ int Draw();
12 /* 80D5CE40 */ bool setTurnOnOffChange();
13 /* 80D5D148 */ u32 getTurnOnTime();
14 /* 80D5D154 */ u32 getTurnOffTime();
15 /* 80D5D160 */ void initialize();
16
17 /* 80D5D298 */ virtual ~daTag_MynaLight_c();
18
21 return var1 & 0xFF;
22 }
23
24 bool getTurnOnFlag() { return mTurnOnFlag; }
25
26 /* 0x568 */ // vtable
27 /* 0x56C */ f32 field_0x56c;
28 /* 0x570 */ JPABaseEmitter* field_0x570[2];
29 /* 0x578 */ bool field_0x578;
30 /* 0x579 */ bool mTurnOnFlag;
31}; // Size: 0x57C
32
34
35#endif /* D_A_TAG_MYNA_LIGHT_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition JPAEmitter.h:94
Definition d_a_tag_myna_light.h:6
f32 field_0x56c
Definition d_a_tag_myna_light.h:27
u32 getTurnOffTime()
Definition d_a_tag_myna_light.cpp:122
bool setTurnOnOffChange()
Definition d_a_tag_myna_light.cpp:74
bool checkTurnOnOffChange()
Definition d_a_tag_myna_light.h:19
int Draw()
Definition d_a_tag_myna_light.cpp:59
bool mTurnOnFlag
Definition d_a_tag_myna_light.h:30
bool getTurnOnFlag()
Definition d_a_tag_myna_light.h:24
int create()
Definition d_a_tag_myna_light.cpp:9
JPABaseEmitter * field_0x570[2]
Definition d_a_tag_myna_light.h:28
bool field_0x578
Definition d_a_tag_myna_light.h:29
void initialize()
Definition d_a_tag_myna_light.cpp:128
int Execute()
Definition d_a_tag_myna_light.cpp:28
virtual ~daTag_MynaLight_c()
Definition d_a_tag_myna_light.cpp:167
int Delete()
Definition d_a_tag_myna_light.cpp:16
u32 getTurnOnTime()
Definition d_a_tag_myna_light.cpp:117
STATIC_ASSERT(sizeof(daTag_MynaLight_c)==0x57C)
Definition d_a_ep.cpp:19
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22