Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_mmsg.h
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1#ifndef D_A_TAG_MMSG_H
2#define D_A_TAG_MMSG_H
3
4#include "f_op/f_op_actor.h"
5
6class daTagMmsg_c : public fopAc_ac_c {
7public:
9
10 /* 80D5B918 */ int create();
11 /* 80D5BAB4 */ ~daTagMmsg_c();
12 /* 80D5BB30 */ int execute();
13
14 void onUseFlg() { mUseFlg = true; }
15 bool checkNoAttention() { return mAttention == 0xFF; }
16
17private:
18 /* 0x568 */ u8 field_0x568;
19 /* 0x569 */ u8 field_0x569;
20 /* 0x56A */ u8 mAttention;
21 /* 0x56B */ bool field_0x56b;
22 /* 0x56C */ bool mUseFlg;
23 /* 0x56D */ u8 field_0x56d[3];
24 /* 0x570 */ u16 field_0x570;
25 /* 0x572 */ u16 field_0x572;
26 /* 0x574 */ f32 field_0x574;
27 /* 0x578 */ f32 field_0x578;
28};
29
30#endif /* D_A_TAG_MMSG_H */
Definition d_a_tag_mmsg.h:6
u8 field_0x569
Definition d_a_tag_mmsg.h:19
u8 field_0x568
Definition d_a_tag_mmsg.h:18
void onUseFlg()
Definition d_a_tag_mmsg.h:14
daTagMmsg_c()
Definition d_a_tag_mmsg.h:8
u16 field_0x572
Definition d_a_tag_mmsg.h:25
int execute()
Definition d_a_tag_mmsg.cpp:61
u16 field_0x570
Definition d_a_tag_mmsg.h:24
int create()
Definition d_a_tag_mmsg.cpp:13
bool mUseFlg
Definition d_a_tag_mmsg.h:22
~daTagMmsg_c()
Definition d_a_tag_mmsg.cpp:51
bool checkNoAttention()
Definition d_a_tag_mmsg.h:15
f32 field_0x574
Definition d_a_tag_mmsg.h:26
bool field_0x56b
Definition d_a_tag_mmsg.h:21
u8 mAttention
Definition d_a_tag_mmsg.h:20
f32 field_0x578
Definition d_a_tag_mmsg.h:27
u8 field_0x56d[3]
Definition d_a_tag_mmsg.h:23
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8