Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_lightball.h
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1#ifndef D_A_TAG_LIGHTBALL_H
2#define D_A_TAG_LIGHTBALL_H
3
5
7public:
8 void initBaseMtx();
9 void setBaseMtx();
10 int Create();
11 int create();
12 int execute();
13 int draw();
14 int _delete();
15
16 u8 getSwBit() { return fopAcM_GetParamBit(this, 0, 8); }
17 u32 getType() { return fopAcM_GetParamBit(this, 8, 4); }
18
20 /* 0x57C */ u8 field_0x57c;
21 /* 0x57D */ u8 mInfSet;
22};
23
24#endif /* D_A_TAG_LIGHTBALL_H */
Definition d_a_tag_lightball.h:6
DALKMIST_INFLUENCE mInfluence
Definition d_a_tag_lightball.h:19
void setBaseMtx()
Definition d_a_tag_lightball.cpp:13
u8 field_0x57c
Definition d_a_tag_lightball.h:20
u32 getType()
Definition d_a_tag_lightball.h:17
int create()
Definition d_a_tag_lightball.cpp:48
int draw()
Definition d_a_tag_lightball.cpp:83
u8 mInfSet
Definition d_a_tag_lightball.h:21
int _delete()
Definition d_a_tag_lightball.cpp:87
int execute()
Definition d_a_tag_lightball.cpp:58
void initBaseMtx()
Definition d_a_tag_lightball.cpp:9
u8 getSwBit()
Definition d_a_tag_lightball.h:16
int Create()
Definition d_a_tag_lightball.cpp:18
Definition f_op_actor.h:230
unsigned long u32
Definition types.h:12
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition d_kankyo.h:58