Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_lightball.h
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1#ifndef D_A_TAG_LIGHTBALL_H
2#define D_A_TAG_LIGHTBALL_H
3
5
7public:
8 /* 80D5A7F8 */ void initBaseMtx();
9 /* 80D5A818 */ void setBaseMtx();
10 /* 80D5A870 */ int Create();
11 /* 80D5A9B8 */ int create();
12 /* 80D5AA20 */ int execute();
13 /* 80D5ABA0 */ int draw();
14 /* 80D5ABA8 */ int _delete();
15
16 u8 getSwBit() { return fopAcM_GetParamBit(this, 0, 8); }
17 u32 getType() { return fopAcM_GetParamBit(this, 8, 4); }
18
20 /* 0x57C */ u8 field_0x57c;
21 /* 0x57D */ u8 mInfSet;
22};
23
24#endif /* D_A_TAG_LIGHTBALL_H */
Definition d_a_tag_lightball.h:6
DALKMIST_INFLUENCE mInfluence
Definition d_a_tag_lightball.h:19
void setBaseMtx()
Definition d_a_tag_lightball.cpp:13
u8 field_0x57c
Definition d_a_tag_lightball.h:20
u32 getType()
Definition d_a_tag_lightball.h:17
int create()
Definition d_a_tag_lightball.cpp:50
int draw()
Definition d_a_tag_lightball.cpp:87
u8 mInfSet
Definition d_a_tag_lightball.h:21
int _delete()
Definition d_a_tag_lightball.cpp:92
int execute()
Definition d_a_tag_lightball.cpp:61
void initBaseMtx()
Definition d_a_tag_lightball.cpp:8
u8 getSwBit()
Definition d_a_tag_lightball.h:16
int Create()
Definition d_a_tag_lightball.cpp:19
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
Definition d_kankyo.h:99
Definition d_a_ep.cpp:19
unsigned long u32
Definition types.h:10
unsigned char u8
Definition types.h:8