Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_hinit.h
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1#ifndef D_A_TAG_HINIT_H
2#define D_A_TAG_HINIT_H
3
4#include "d/d_com_inf_game.h"
5#include "d/actor/d_a_horse.h"
6
7class daTagHinit_c : public fopAc_ac_c {
8public:
9 /* 805A3758 */ int create();
10 /* 805A3820 */ ~daTagHinit_c();
11 /* 805A389C */ int execute();
12
13 /* 0x568 */ u8 field_0x568;
14 /* 0x569 */ u8 field_0x569;
15 /* 0x56A */ u8 field_0x56a;
16 /* 0x56B */ u8 field_0x56b;
17 /* 0x56C */ u16 field_0x56c;
18 /* 0x56E */ u16 field_0x56e;
19};
20
21#endif /* D_A_TAG_HINIT_H */
Definition d_a_tag_hinit.h:7
int execute()
Definition d_a_tag_hinit.cpp:43
u8 field_0x569
Definition d_a_tag_hinit.h:14
u8 field_0x56a
Definition d_a_tag_hinit.h:15
~daTagHinit_c()
Definition d_a_tag_hinit.cpp:33
u16 field_0x56c
Definition d_a_tag_hinit.h:17
u16 field_0x56e
Definition d_a_tag_hinit.h:18
u8 field_0x56b
Definition d_a_tag_hinit.h:16
u8 field_0x568
Definition d_a_tag_hinit.h:13
int create()
Definition d_a_tag_hinit.cpp:10
Definition d_a_ep.cpp:19
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8