Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_camera.h
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1#ifndef D_A_TAG_CAMERA_H
2#define D_A_TAG_CAMERA_H
3
5
6class daTag_Cam_c : public fopAc_ac_c {
7public:
9 u8 getPrio();
10 u8 getSwBit();
13 u8 getRailID();
16 int execute();
17
18 inline int create();
19
20 /* 0x568 */ u8 field_0x568[0x570 - 0x568];
21 /* 0x570 */ bool (*mCheckFunc)();
22 /* 0x574 */ cXyz mBoundsLo;
23 /* 0x580 */ cXyz mBoundsHi;
24};
25
26#endif /* D_A_TAG_CAMERA_H */
Definition d_a_tag_camera.h:6
u8 getCondition()
Definition d_a_tag_camera.cpp:117
int create()
Definition d_a_tag_camera.cpp:141
u8 getSwType()
Definition d_a_tag_camera.cpp:105
u8 getRailID()
Definition d_a_tag_camera.cpp:125
u8 getCameraId()
Definition d_a_tag_camera.cpp:121
u8 getSwBit()
Definition d_a_tag_camera.cpp:113
u16 getAreaType()
Definition d_a_tag_camera.cpp:129
cXyz mBoundsLo
Definition d_a_tag_camera.h:22
u8 getPrio()
Definition d_a_tag_camera.cpp:109
cXyz mBoundsHi
Definition d_a_tag_camera.h:23
u8 field_0x568[0x570 - 0x568]
Definition d_a_tag_camera.h:20
int execute()
Definition d_a_tag_camera.cpp:196
bool(* mCheckFunc)()
Definition d_a_tag_camera.h:21
u16 getAreaNoChk()
Definition d_a_tag_camera.cpp:133
Definition f_op_actor.h:230
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7