Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_camera.h
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1#ifndef D_A_TAG_CAMERA_H
2#define D_A_TAG_CAMERA_H
3
5
6class daTag_Cam_c : public fopAc_ac_c {
7public:
9 u8 getPrio();
10 u8 getSwBit();
13 u8 getRailID();
16 int execute();
17 int draw();
18
19 inline int create();
20
21 /* 0x568 */ u8 field_0x568[0x570 - 0x568];
22 /* 0x570 */ bool (*mCheckFunc)();
23 /* 0x574 */ cXyz mBoundsLo;
24 /* 0x580 */ cXyz mBoundsHi;
25};
26
27#endif /* D_A_TAG_CAMERA_H */
Definition d_a_tag_camera.h:6
u8 getCondition()
Definition d_a_tag_camera.cpp:119
int create()
Definition d_a_tag_camera.cpp:143
u8 getSwType()
Definition d_a_tag_camera.cpp:107
u8 getRailID()
Definition d_a_tag_camera.cpp:127
u8 getCameraId()
Definition d_a_tag_camera.cpp:123
u8 getSwBit()
Definition d_a_tag_camera.cpp:115
u16 getAreaType()
Definition d_a_tag_camera.cpp:131
cXyz mBoundsLo
Definition d_a_tag_camera.h:23
u8 getPrio()
Definition d_a_tag_camera.cpp:111
cXyz mBoundsHi
Definition d_a_tag_camera.h:24
u8 field_0x568[0x570 - 0x568]
Definition d_a_tag_camera.h:21
int execute()
Definition d_a_tag_camera.cpp:200
bool(* mCheckFunc)()
Definition d_a_tag_camera.h:22
int draw()
Definition d_a_tag_camera.cpp:287
u16 getAreaNoChk()
Definition d_a_tag_camera.cpp:135
Definition f_op_actor.h:243
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7