Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_camera.h
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1#ifndef D_A_TAG_CAMERA_H
2#define D_A_TAG_CAMERA_H
3
5
6class daTag_Cam_c : public fopAc_ac_c {
7public:
8 /* 80489F14 */ u8 getSwType();
9 /* 80489F20 */ u8 getPrio();
10 /* 80489F2C */ u8 getSwBit();
11 /* 80489F38 */ u8 getCondition();
12 /* 80489F44 */ u8 getCameraId();
13 /* 80489F50 */ u8 getRailID();
14 /* 80489F5C */ u16 getAreaType();
15 /* 80489F68 */ u16 getAreaNoChk();
16 /* 80489F74 */ int execute();
17
18 inline int create();
19
20 /* 0x568 */ u8 field_0x568[0x570 - 0x568];
21 /* 0x570 */ bool (*mCheckFunc)();
22 /* 0x574 */ cXyz mBoundsLo;
23 /* 0x580 */ cXyz mBoundsHi;
24};
25
26#endif /* D_A_TAG_CAMERA_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition d_a_tag_camera.h:6
u8 getCondition()
Definition d_a_tag_camera.cpp:169
int create()
Definition d_a_tag_camera.cpp:198
u8 getSwType()
Definition d_a_tag_camera.cpp:154
u8 getRailID()
Definition d_a_tag_camera.cpp:179
u8 getCameraId()
Definition d_a_tag_camera.cpp:174
u8 getSwBit()
Definition d_a_tag_camera.cpp:164
u16 getAreaType()
Definition d_a_tag_camera.cpp:184
cXyz mBoundsLo
Definition d_a_tag_camera.h:22
u8 getPrio()
Definition d_a_tag_camera.cpp:159
cXyz mBoundsHi
Definition d_a_tag_camera.h:23
u8 field_0x568[0x570 - 0x568]
Definition d_a_tag_camera.h:20
int execute()
Definition d_a_tag_camera.cpp:254
bool(* mCheckFunc)()
Definition d_a_tag_camera.h:21
u16 getAreaNoChk()
Definition d_a_tag_camera.cpp:189
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:19
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8