Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_assistance.h
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1#ifndef D_A_TAG_ASSISTANCE_H
2#define D_A_TAG_ASSISTANCE_H
3
4#include "d/d_com_inf_game.h"
5
6class daTagAssist_c : public fopAc_ac_c {
7public:
8 void create_init() {
10 field_0x570 = -1;
11 }
12
13 int create() {
16 return cPhs_COMPLEATE_e;
17 }
18
19 int execute() {
21 return 1;
22 }
23
26};
27
28#endif /* D_A_TAG_ASSISTANCE_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
@ cPhs_COMPLEATE_e
Definition c_phase.h:13
Definition d_a_tag_assistance.h:6
int create()
Definition d_a_tag_assistance.h:13
int execute()
Definition d_a_tag_assistance.h:19
u8 field_0x568[8]
Definition d_a_tag_assistance.h:24
s16 field_0x570
Definition d_a_tag_assistance.h:25
void create_init()
Definition d_a_tag_assistance.h:8
f32 fopAcM_searchPlayerDistanceXZ(const fopAc_ac_c *actor)
Definition f_op_actor_mng.h:694
u32 flags
Definition f_op_actor.h:180
Definition d_a_ep.cpp:19
actor_attention_types attention_info
Definition f_op_actor.h:231
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8