Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_Lv8Gate.h
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1#ifndef D_A_TAG_LV8GATE_H
2#define D_A_TAG_LV8GATE_H
3
5
6class J3DModel;
7class mDoExt_bckAnm;
8
9class daTagLv8Gate_c : public fopAc_ac_c {
10public:
11 inline ~daTagLv8Gate_c();
12
13 /* 80D51C58 */ int createHeap();
14 /* 80D51F48 */ int execute();
15
16 void initBaseMtx();
17 void create_init();
18 int create();
19 int draw();
20
21 u8 getSceneNo() { return fopAcM_GetParam(this) & 0xff; }
22
23 /* 0x568 */ J3DModel* mpModel;
24 /* 0x56C */ mDoExt_bckAnm* mpBck;
26 /* 0x578 */ s16 mEventID;
27};
28
29STATIC_ASSERT(sizeof(daTagLv8Gate_c) == 0x57C);
30
31#endif /* D_A_TAG_LV8GATE_H */
Definition d_a_tag_Lv8Gate.h:9
mDoExt_bckAnm * mpBck
Definition d_a_tag_Lv8Gate.h:24
int createHeap()
Definition d_a_tag_Lv8Gate.cpp:98
J3DModel * mpModel
Definition d_a_tag_Lv8Gate.h:23
void create_init()
Definition d_a_tag_Lv8Gate.cpp:38
int create()
Definition d_a_tag_Lv8Gate.cpp:50
void initBaseMtx()
Definition d_a_tag_Lv8Gate.cpp:29
request_of_phase_process_class mPhaseReq
Definition d_a_tag_Lv8Gate.h:25
~daTagLv8Gate_c()
Definition d_a_tag_Lv8Gate.cpp:25
int execute()
Definition d_a_tag_Lv8Gate.cpp:128
s16 mEventID
Definition d_a_tag_Lv8Gate.h:26
int draw()
Definition d_a_tag_Lv8Gate.cpp:70
u8 getSceneNo()
Definition d_a_tag_Lv8Gate.h:21
STATIC_ASSERT(sizeof(daTagLv8Gate_c)==0x57C)
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:166
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:56
Definition d_a_hozelda.cpp:14
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8