Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_Lv8Gate.h
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1#ifndef D_A_TAG_LV8GATE_H
2#define D_A_TAG_LV8GATE_H
3
5
6class J3DModel;
7class mDoExt_bckAnm;
8
9class daTagLv8Gate_c : public fopAc_ac_c {
10public:
11 inline ~daTagLv8Gate_c();
12
13 int createHeap();
14 int execute();
15
16 void initBaseMtx();
17 void create_init();
18 int create();
19 int draw();
20
21 u8 getSceneNo() { return fopAcM_GetParam(this) & 0xff; }
22
23 /* 0x568 */ J3DModel* mpModel;
24 /* 0x56C */ mDoExt_bckAnm* mpBck;
26 /* 0x578 */ s16 mEventID;
27};
28
29STATIC_ASSERT(sizeof(daTagLv8Gate_c) == 0x57C);
30
31#endif /* D_A_TAG_LV8GATE_H */
Definition J3DModel.h:43
Definition d_a_tag_Lv8Gate.h:9
mDoExt_bckAnm * mpBck
Definition d_a_tag_Lv8Gate.h:24
int createHeap()
Definition d_a_tag_Lv8Gate.cpp:90
J3DModel * mpModel
Definition d_a_tag_Lv8Gate.h:23
void create_init()
Definition d_a_tag_Lv8Gate.cpp:30
int create()
Definition d_a_tag_Lv8Gate.cpp:42
void initBaseMtx()
Definition d_a_tag_Lv8Gate.cpp:21
request_of_phase_process_class mPhaseReq
Definition d_a_tag_Lv8Gate.h:25
~daTagLv8Gate_c()
Definition d_a_tag_Lv8Gate.cpp:17
int execute()
Definition d_a_tag_Lv8Gate.cpp:116
s16 mEventID
Definition d_a_tag_Lv8Gate.h:26
int draw()
Definition d_a_tag_Lv8Gate.cpp:63
u8 getSceneNo()
Definition d_a_tag_Lv8Gate.h:21
Definition f_op_actor.h:230
Definition m_Do_ext.h:151
STATIC_ASSERT(sizeof(daTagLv8Gate_c)==0x57C)
signed short int s16
Definition types.h:9
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192
Definition c_phase.h:17