Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_skip_2D.h
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1#ifndef D_A_SKIP_2D_H
2#define D_A_SKIP_2D_H
3
4#include "d/d_com_inf_game.h"
5
7
16class daSkip2D_c : public fopAc_ac_c {
17public:
19 initiate();
20 }
21
22 int createHeap();
23 int create();
24 int destroy();
25 int draw();
26 int execute();
27 void initiate();
28
29 virtual ~daSkip2D_c() {}
30
31 /* 0x56C */ u32 field_0x56c;
33 /* 0x574 */ u8 field_0x574;
34}; // Size: 0x578
35
36#endif /* D_A_SKIP_2D_H */
Definition d_meter_button.h:12
???
Definition d_a_skip_2D.h:16
virtual ~daSkip2D_c()
Definition d_a_skip_2D.h:29
int execute()
Definition d_a_skip_2D.cpp:45
int destroy()
Definition d_a_skip_2D.cpp:36
dMeterButton_c * mpButton
Definition d_a_skip_2D.h:32
void initiate()
Definition d_a_skip_2D.cpp:49
int create()
Definition d_a_skip_2D.cpp:26
int createHeap()
Definition d_a_skip_2D.cpp:16
u32 field_0x56c
Definition d_a_skip_2D.h:31
daSkip2D_c()
Definition d_a_skip_2D.h:18
int draw()
Definition d_a_skip_2D.cpp:40
u8 field_0x574
Definition d_a_skip_2D.h:33
Definition f_op_actor.h:230
unsigned long u32
Definition types.h:12
unsigned char u8
Definition types.h:8