Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_skip_2D.h
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1#ifndef D_A_SKIP_2D_H
2#define D_A_SKIP_2D_H
3
4#include "d/d_com_inf_game.h"
5
7
16class daSkip2D_c : public fopAc_ac_c {
17public:
19 initiate();
20 }
21
22 /* 80D4D498 */ int createHeap();
23 /* 80D4D4F4 */ int create();
24 /* 80D4D588 */ int destroy();
25 /* 80D4D590 */ int draw();
26 /* 80D4D5D0 */ int execute();
27 /* 80D4D5D8 */ void initiate();
28
29 /* 80D4D674 */ virtual ~daSkip2D_c() {}
30
31 /* 0x56C */ u32 field_0x56c;
33 /* 0x574 */ u8 field_0x574;
34}; // Size: 0x578
35
36#endif /* D_A_SKIP_2D_H */
Definition d_meter_button.h:12
???
Definition d_a_skip_2D.h:16
virtual ~daSkip2D_c()
Definition d_a_skip_2D.h:29
int execute()
Definition d_a_skip_2D.cpp:50
int destroy()
Definition d_a_skip_2D.cpp:39
dMeterButton_c * mpButton
Definition d_a_skip_2D.h:32
void initiate()
Definition d_a_skip_2D.cpp:55
int create()
Definition d_a_skip_2D.cpp:28
int createHeap()
Definition d_a_skip_2D.cpp:17
u32 field_0x56c
Definition d_a_skip_2D.h:31
daSkip2D_c()
Definition d_a_skip_2D.h:18
int draw()
Definition d_a_skip_2D.cpp:44
u8 field_0x574
Definition d_a_skip_2D.h:33
Definition d_a_ep.cpp:19
unsigned long u32
Definition types.h:10
unsigned char u8
Definition types.h:8