Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_ppolamp.h
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1#ifndef D_A_PPOLAMP_H
2#define D_A_PPOLAMP_H
3
4#include "dolphin/types.h"
6
15class daPPolamp_c : public fopAc_ac_c {
16public:
17 /* 80D4C958 */ ~daPPolamp_c();
18 /* 80D4C9FC */ void create();
19 /* 80D4CB24 */ void execute();
20 /* 80D4CB84 */ void draw();
21 /* 80D4CCF0 */ void Delete();
22 /* 80D4CD24 */ void setModelMtx();
23 /* 80D4CDA8 */ void setPclModelMtx();
24 /* 80D4CE9C */ void createHeap();
25 /* 80D4CFB0 */ void moveSwing();
26 /* 80D4D10C */ void initParam();
27
28private:
29 /* 0x568 */ u8 field_0x568[0x5ac - 0x568];
30};
31
32STATIC_ASSERT(sizeof(daPPolamp_c) == 0x5ac);
33
34
35#endif /* D_A_PPOLAMP_H */
P Poe Lamp.
Definition d_a_ppolamp.h:15
u8 field_0x568[0x5ac - 0x568]
Definition d_a_ppolamp.h:29
void setModelMtx()
Definition d_a_ppolamp.cpp:276
~daPPolamp_c()
Definition d_a_ppolamp.cpp:126
void setPclModelMtx()
Definition d_a_ppolamp.cpp:288
void draw()
Definition d_a_ppolamp.cpp:266
void createHeap()
Definition d_a_ppolamp.cpp:298
void Delete()
Definition d_a_ppolamp.cpp:271
void execute()
Definition d_a_ppolamp.cpp:143
void initParam()
Definition d_a_ppolamp.cpp:358
void moveSwing()
Definition d_a_ppolamp.cpp:348
void create()
Definition d_a_ppolamp.cpp:138
STATIC_ASSERT(sizeof(daPPolamp_c)==0x5ac)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8