Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_web1.h
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1#ifndef D_A_OBJ_WEB1_H
2#define D_A_OBJ_WEB1_H
3
4#include "d/d_com_inf_game.h"
5
14class obj_web1_class : public fopAc_ac_c {
15public:
17 /* 0x570 */ u8 mPrm0;
18 /* 0x571 */ u8 mScaleX;
19 /* 0x574 */ J3DModel* mpModel;
20 /* 0x578 */ mDoExt_brkAnm* mpBrk;
22 /* 0x59C */ s16 field_0x59c;
23 /* 0x59E */ s16 mActionMode;
24 /* 0x5A0 */ u8 field_0x5a0[2];
25 /* 0x5A2 */ s16 field_0x5a2[2];
26 /* 0x5A6 */ s16 mHitTimer;
27 /* 0x5A8 */ s16 mReboundTimer;
28 /* 0x5AA */ s16 field_0x5aa;
29 /* 0x5AC */ f32 mDistToActor;
30 /* 0x5B0 */ f32 field_0x5b0;
31 /* 0x5B4 */ s8 mDeleteTimer;
32 /* 0x5B5 */ u8 field_0x5b5[0x5C0 - 0x5B5];
33 /* 0x5C0 */ Mtx mMtx;
34 /* 0x5F0 */ dBgW* mpBgW;
35 /* 0x5F4 */ dCcD_Stts mStts;
36 /* 0x630 */ dCcD_Cyl mCylCc;
37 /* 0x76C */ u8 field_0x76c;
38};
39
40STATIC_ASSERT(sizeof(obj_web1_class) == 0x770);
41
43public:
44 /* 80D353AC */ daObj_Web1_HIO_c();
45 /* 80D36028 */ virtual ~daObj_Web1_HIO_c() {}
46
47 /* 0x4 */ s8 field_0x4;
48};
49
50#endif /* D_A_OBJ_WEB1_H */
Definition Z2SoundObject.h:34
Definition d_bg_w.h:252
Definition d_a_obj_web1.h:42
virtual ~daObj_Web1_HIO_c()
Definition d_a_obj_web1.h:45
s8 field_0x4
Definition d_a_obj_web1.h:47
daObj_Web1_HIO_c()
Definition d_a_obj_web1.cpp:14
Floor Web.
Definition d_a_obj_web1.h:14
u8 field_0x5b5[0x5C0 - 0x5B5]
Definition d_a_obj_web1.h:32
u8 field_0x5a0[2]
Definition d_a_obj_web1.h:24
dCcD_Stts mStts
Definition d_a_obj_web1.h:35
u8 field_0x76c
Definition d_a_obj_web1.h:37
s8 mDeleteTimer
Definition d_a_obj_web1.h:31
f32 field_0x5b0
Definition d_a_obj_web1.h:30
J3DModel * mpModel
Definition d_a_obj_web1.h:19
s16 mHitTimer
Definition d_a_obj_web1.h:26
request_of_phase_process_class mPhase
Definition d_a_obj_web1.h:16
s16 field_0x5aa
Definition d_a_obj_web1.h:28
dBgW * mpBgW
Definition d_a_obj_web1.h:34
f32 mDistToActor
Definition d_a_obj_web1.h:29
u8 mPrm0
Definition d_a_obj_web1.h:17
Mtx mMtx
Definition d_a_obj_web1.h:33
u8 mScaleX
Definition d_a_obj_web1.h:18
s16 field_0x5a2[2]
Definition d_a_obj_web1.h:25
dCcD_Cyl mCylCc
Definition d_a_obj_web1.h:36
s16 field_0x59c
Definition d_a_obj_web1.h:22
mDoExt_brkAnm * mpBrk
Definition d_a_obj_web1.h:20
s16 mReboundTimer
Definition d_a_obj_web1.h:27
Z2SoundObjSimple mZ2SoundObj
Definition d_a_obj_web1.h:21
s16 mActionMode
Definition d_a_obj_web1.h:23
STATIC_ASSERT(sizeof(obj_web1_class)==0x770)
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_ep.cpp:19
Definition d_a_obj_sekizoa.cpp:56
Definition d_a_hozelda.cpp:14
signed char s8
Definition types.h:4
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8