Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_toby.h
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1#ifndef D_A_OBJ_TOBY_H
2#define D_A_OBJ_TOBY_H
3
5
14class obj_toby_class : public fopAc_ac_c {
15private:
16 /* 0x568 */ u8 field_0x568[0x6374 - 0x568];
17};
18
19STATIC_ASSERT(sizeof(obj_toby_class) == 0x6374);
20
22public:
23 /* 80D1378C */ daObj_Toby_HIO_c();
24 /* 80D15534 */ ~daObj_Toby_HIO_c();
25};
26
27struct yuka_s {
28public:
29 /* 80D154F4 */ ~yuka_s();
30 /* 80D15530 */ yuka_s();
31};
32
33#endif /* D_A_OBJ_TOBY_H */
Definition d_a_obj_toby.h:21
daObj_Toby_HIO_c()
Definition d_a_obj_toby.cpp:185
~daObj_Toby_HIO_c()
Definition d_a_obj_toby.cpp:747
Fyer (Object)
Definition d_a_obj_toby.h:14
u8 field_0x568[0x6374 - 0x568]
Definition d_a_obj_toby.h:16
STATIC_ASSERT(sizeof(obj_toby_class)==0x6374)
Definition d_a_ep.cpp:19
Definition d_a_obj_toby.h:27
yuka_s()
Definition d_a_obj_toby.cpp:742
~yuka_s()
Definition d_a_obj_toby.cpp:737
unsigned char u8
Definition types.h:8