Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_timeFire.h
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1#ifndef D_A_OBJ_TIMEFIRE_H
2#define D_A_OBJ_TIMEFIRE_H
3
5
14class daTimeFire_c : public fopAc_ac_c {
15public:
16 /* 80D0E958 */ void setBaseMtx();
17 /* 80D0E9B0 */ void create();
18 /* 80D0EACC */ void lightInit();
19 /* 80D0EB40 */ void setLight();
20 /* 80D0EB64 */ void cutLight();
21 /* 80D0EB88 */ void Execute();
22 /* 80D0ED68 */ void fireCheck(u8);
23 /* 80D0EF88 */ bool Draw();
24 /* 80D0EF90 */ void Delete();
25
26private:
27 /* 0x568 */ u8 field_0x568[0x5c0 - 0x568];
28};
29
30STATIC_ASSERT(sizeof(daTimeFire_c) == 0x5c0);
31
33public:
34 /* 80D0E8EC */ daTimeFire_HIO_c();
35 /* 80D0F038 */ ~daTimeFire_HIO_c();
36};
37
38
39#endif /* D_A_OBJ_TIMEFIRE_H */
Definition d_a_obj_timeFire.h:32
~daTimeFire_HIO_c()
Definition d_a_obj_timeFire.cpp:215
daTimeFire_HIO_c()
Definition d_a_obj_timeFire.cpp:104
Time Fire.
Definition d_a_obj_timeFire.h:14
void fireCheck(u8)
Definition d_a_obj_timeFire.cpp:177
void cutLight()
Definition d_a_obj_timeFire.cpp:162
bool Draw()
Definition d_a_obj_timeFire.cpp:182
void setBaseMtx()
Definition d_a_obj_timeFire.cpp:115
void setLight()
Definition d_a_obj_timeFire.cpp:157
void Delete()
Definition d_a_obj_timeFire.cpp:187
u8 field_0x568[0x5c0 - 0x568]
Definition d_a_obj_timeFire.h:27
void lightInit()
Definition d_a_obj_timeFire.cpp:152
void Execute()
Definition d_a_obj_timeFire.cpp:172
void create()
Definition d_a_obj_timeFire.cpp:135
STATIC_ASSERT(sizeof(daTimeFire_c)==0x5c0)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8