Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_suisya.h
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1#ifndef D_A_OBJ_SUISYA_H
2#define D_A_OBJ_SUISYA_H
3
5#include "d/d_bg_s_acch.h"
6
15class daObj_Suisya_c : public fopAc_ac_c {
16public:
17 /* 80CF0078 */ int draw();
18 /* 80CF0168 */ int execute();
19 /* 80CF0234 */ int _delete();
20 /* 80CF0284 */ int CreateHeap();
21 /* 80CF0310 */ int create();
22
23private:
25 /* 0x570 */ J3DModel* mpModel;
26 /* 0x574 */ u32 mShadowKey;
28 /* 0x5B8 */ dBgS_ObjAcch mAcch;
29};
30
31STATIC_ASSERT(sizeof(daObj_Suisya_c) == 0x790);
32
33#endif /* D_A_OBJ_SUISYA_H */
Water Wheel.
Definition d_a_obj_suisya.h:15
int draw()
Definition d_a_obj_suisya.cpp:11
u32 mShadowKey
Definition d_a_obj_suisya.h:26
int _delete()
Definition d_a_obj_suisya.cpp:53
request_of_phase_process_class mPhase
Definition d_a_obj_suisya.h:24
J3DModel * mpModel
Definition d_a_obj_suisya.h:25
int create()
Definition d_a_obj_suisya.cpp:80
dBgS_AcchCir mAcchCir
Definition d_a_obj_suisya.h:27
dBgS_ObjAcch mAcch
Definition d_a_obj_suisya.h:28
int CreateHeap()
Definition d_a_obj_suisya.cpp:64
int execute()
Definition d_a_obj_suisya.cpp:31
STATIC_ASSERT(sizeof(daObj_Suisya_c)==0x790)
Definition d_a_ep.cpp:155
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:94
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10