Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ss_drink.h
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1#ifndef D_A_OBJ_SS_DRINK_H
2#define D_A_OBJ_SS_DRINK_H
3
5
15public:
16 /* 80CE4F78 */ ~daObj_SSDrink_c();
17 /* 80CE51C8 */ void create();
18 /* 80CE53EC */ void CreateHeap();
19 /* 80CE55F0 */ void Delete();
20 /* 80CE5624 */ void Execute();
21 /* 80CE5858 */ void Draw();
22 /* 80CE59DC */ void createHeapCallBack(fopAc_ac_c*);
23 /* 80CE59FC */ void setSoldOut();
24 /* 80CE5A50 */ void getResName();
25 /* 80CE5A60 */ void getTypeFromParam();
26 /* 80CE5B0C */ void getSwitchFromParam();
27 /* 80CE5B18 */ void getCapacityFromParam();
28 /* 80CE5B3C */ void getFlowNodeNum();
29 /* 80CE5B74 */ void getValue();
30 /* 80CE5B80 */ void restart();
31 /* 80CE5BF0 */ void initialize();
32 /* 80CE5DB0 */ void checkProcess(int (daObj_SSDrink_c::*)(void*));
33 /* 80CE5DDC */ void setProcess(int (daObj_SSDrink_c::*)(void*));
34 /* 80CE5EC8 */ void setParam();
35 /* 80CE5FE4 */ void setEnvTevColor();
36 /* 80CE6040 */ void setRoomNo();
37 /* 80CE6084 */ void setMtx();
38 /* 80CE60E8 */ void setAttnPos();
39 /* 80CE6170 */ void animeEntry();
40 /* 80CE61E4 */ void animePlay();
41 /* 80CE622C */ void chkEvent();
42 /* 80CE63AC */ void orderEvent();
43 /* 80CE644C */ bool wait(void*);
44 /* 80CE6454 */ void talk(void*);
45 /* 80CE6514 */ void drink(void*);
46
47 static u8 const mCcDObjInfo[48];
48 static u8 mCcDCyl[68];
49
50private:
51 /* 0x568 */ u8 field_0x568[0xb10 - 0x568];
52};
53
55
56
57#endif /* D_A_OBJ_SS_DRINK_H */
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Definition d_a_obj_ss_drink.h:14
void setParam()
Definition d_a_obj_ss_drink.cpp:562
static u8 mCcDCyl[68]
Definition d_a_obj_ss_drink.h:184
void animeEntry()
Definition d_a_obj_ss_drink.cpp:595
static u8 const mCcDObjInfo[48]
Definition d_a_obj_ss_drink.h:381
void setAttnPos()
Definition d_a_obj_ss_drink.cpp:583
void setEnvTevColor()
Definition d_a_obj_ss_drink.cpp:568
void getTypeFromParam()
Definition d_a_obj_ss_drink.cpp:470
void checkProcess(int(daObj_SSDrink_c::*)(void *))
Definition d_a_obj_ss_drink.cpp:543
void create()
Definition d_a_obj_ss_drink.cpp:375
void getFlowNodeNum()
Definition d_a_obj_ss_drink.cpp:486
void drink(void *)
Definition d_a_obj_ss_drink.cpp:625
void getCapacityFromParam()
Definition d_a_obj_ss_drink.cpp:480
void animePlay()
Definition d_a_obj_ss_drink.cpp:600
void Draw()
Definition d_a_obj_ss_drink.cpp:443
void talk(void *)
Definition d_a_obj_ss_drink.cpp:620
void setProcess(int(daObj_SSDrink_c::*)(void *))
Definition d_a_obj_ss_drink.cpp:549
void getSwitchFromParam()
Definition d_a_obj_ss_drink.cpp:475
void getValue()
Definition d_a_obj_ss_drink.cpp:491
u8 field_0x568[0xb10 - 0x568]
Definition d_a_obj_ss_drink.h:51
void setSoldOut()
Definition d_a_obj_ss_drink.cpp:460
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_ss_drink.cpp:455
void setMtx()
Definition d_a_obj_ss_drink.cpp:578
~daObj_SSDrink_c()
Definition d_a_obj_ss_drink.cpp:370
void chkEvent()
Definition d_a_obj_ss_drink.cpp:605
void orderEvent()
Definition d_a_obj_ss_drink.cpp:610
void CreateHeap()
Definition d_a_obj_ss_drink.cpp:400
void getResName()
Definition d_a_obj_ss_drink.cpp:465
bool wait(void *)
Definition d_a_obj_ss_drink.cpp:615
void Delete()
Definition d_a_obj_ss_drink.cpp:411
void initialize()
Definition d_a_obj_ss_drink.cpp:537
void Execute()
Definition d_a_obj_ss_drink.cpp:438
void setRoomNo()
Definition d_a_obj_ss_drink.cpp:573
void restart()
Definition d_a_obj_ss_drink.cpp:496
STATIC_ASSERT(sizeof(daObj_SSDrink_c)==0xb10)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8