Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv3waterEff.h
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1#ifndef D_A_OBJ_LV3WATEREFF_H
2#define D_A_OBJ_LV3WATEREFF_H
3
5
15public:
16 /* 80C5C4F8 */ int Create();
17 /* 80C5C5DC */ int create();
18 /* 80C5C6B0 */ int execute();
19 /* 80C5C7B8 */ int _delete();
20
21private:
22 /* 0x568 */ cXyz mSePositions[2];
23 /* 0x580 */ JPABaseEmitter* mParticles[4];
24 /* 0x590 */ u8 unused_0x590[0x594 - 0x590];
25};
26
28
29#endif /* D_A_OBJ_LV3WATEREFF_H */
Definition JPAEmitter.h:94
Room 09 Water.
Definition d_a_obj_lv3waterEff.h:14
int create()
Definition d_a_obj_lv3waterEff.cpp:31
cXyz mSePositions[2]
Definition d_a_obj_lv3waterEff.h:22
JPABaseEmitter * mParticles[4]
Definition d_a_obj_lv3waterEff.h:23
u8 unused_0x590[0x594 - 0x590]
Definition d_a_obj_lv3waterEff.h:24
int Create()
Definition d_a_obj_lv3waterEff.cpp:19
int execute()
Definition d_a_obj_lv3waterEff.cpp:42
int _delete()
Definition d_a_obj_lv3waterEff.cpp:65
STATIC_ASSERT(sizeof(daObjWaterEff_c)==0x594)
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8