Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_digholl.h
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1#ifndef D_A_OBJ_DIGHOLL_H
2#define D_A_OBJ_DIGHOLL_H
3
4#include "d/d_com_inf_game.h"
5
14class daObjDigholl_c : public fopAc_ac_c {
15public:
16 /* 80BDC618 */ int create();
17 /* 80BDC75C */ ~daObjDigholl_c();
18 /* 80BDC7D8 */ int execute();
19 /* 80BDCB0C */ int draw();
20
21 void onDigStart() { field_0x568 = 1; }
22 s16 getSceneNum() const { return field_0x56c; }
23
24private:
25 /* 0x568 */ u8 field_0x568;
26 /* 0x569 */ u8 field_0x569;
27 /* 0x56A */ u8 field_0x56a;
28 /* 0x56B */ u8 field_0x56b;
29 /* 0x56C */ s16 field_0x56c;
30 /* 0x56E */ s16 field_0x56e;
31}; // Size: 0x570
32
33#endif /* D_A_OBJ_DIGHOLL_H */
Wolf Dig Place (Passage)
Definition d_a_obj_digholl.h:14
s16 field_0x56e
Definition d_a_obj_digholl.h:30
s16 field_0x56c
Definition d_a_obj_digholl.h:29
void onDigStart()
Definition d_a_obj_digholl.h:21
u8 field_0x569
Definition d_a_obj_digholl.h:26
int create()
Definition d_a_obj_digholl.cpp:11
u8 field_0x56b
Definition d_a_obj_digholl.h:28
u8 field_0x568
Definition d_a_obj_digholl.h:25
s16 getSceneNum() const
Definition d_a_obj_digholl.h:22
int draw()
Definition d_a_obj_digholl.cpp:95
u8 field_0x56a
Definition d_a_obj_digholl.h:27
~daObjDigholl_c()
Definition d_a_obj_digholl.cpp:37
int execute()
Definition d_a_obj_digholl.cpp:46
Definition d_a_ep.cpp:19
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8