Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_crystal.h
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1#ifndef D_A_OBJ_CRYSTAL_H
2#define D_A_OBJ_CRYSTAL_H
3
5
14class daObjCrystal_c : public fopAc_ac_c {
15public:
16 void initBaseMtx();
17 void setBaseMtx();
18 int Create();
19 int CreateHeap();
20 int create();
21 int execute();
22 int draw();
23 int _delete();
24
25private:
27 /* 0x570 */ J3DModel* mpModel[2];
29 /* 0x57C */ u16 mJointID;
30};
31
32STATIC_ASSERT(sizeof(daObjCrystal_c) == 0x580);
33
34#endif /* D_A_OBJ_CRYSTAL_H */
Definition J3DModel.h:43
Definition JPAEmitter.h:101
Crystal Switch.
Definition d_a_obj_crystal.h:14
int create()
Definition d_a_obj_crystal.cpp:73
int _delete()
Definition d_a_obj_crystal.cpp:106
int draw()
Definition d_a_obj_crystal.cpp:95
u16 mJointID
Definition d_a_obj_crystal.h:29
request_of_phase_process_class mPhase
Definition d_a_obj_crystal.h:26
int Create()
Definition d_a_obj_crystal.cpp:32
JPABaseEmitter * mpEmitter
Definition d_a_obj_crystal.h:28
J3DModel * mpModel[2]
Definition d_a_obj_crystal.h:27
int execute()
Definition d_a_obj_crystal.cpp:90
int CreateHeap()
Definition d_a_obj_crystal.cpp:56
void setBaseMtx()
Definition d_a_obj_crystal.cpp:22
void initBaseMtx()
Definition d_a_obj_crystal.cpp:16
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daObjCrystal_c)==0x580)
unsigned short int u16
Definition types.h:10
Definition c_phase.h:17