Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_crystal.h
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1#ifndef D_A_OBJ_CRYSTAL_H
2#define D_A_OBJ_CRYSTAL_H
3
5
14class daObjCrystal_c : public fopAc_ac_c {
15public:
16 /* 80BD63B8 */ void initBaseMtx();
17 /* 80BD6410 */ void setBaseMtx();
18 /* 80BD6470 */ int Create();
19 /* 80BD65B0 */ int CreateHeap();
20 /* 80BD6664 */ int create();
21 /* 80BD6718 */ int execute();
22 /* 80BD673C */ int draw();
23 /* 80BD67C8 */ int _delete();
24
25private:
27 /* 0x570 */ J3DModel* mpModel[2];
29 /* 0x57C */ u16 mJointID;
30};
31
32STATIC_ASSERT(sizeof(daObjCrystal_c) == 0x580);
33
34#endif /* D_A_OBJ_CRYSTAL_H */
Definition JPAEmitter.h:94
Crystal Switch.
Definition d_a_obj_crystal.h:14
int create()
Definition d_a_obj_crystal.cpp:78
int _delete()
Definition d_a_obj_crystal.cpp:114
int draw()
Definition d_a_obj_crystal.cpp:102
u16 mJointID
Definition d_a_obj_crystal.h:29
request_of_phase_process_class mPhase
Definition d_a_obj_crystal.h:26
int Create()
Definition d_a_obj_crystal.cpp:35
JPABaseEmitter * mpEmitter
Definition d_a_obj_crystal.h:28
J3DModel * mpModel[2]
Definition d_a_obj_crystal.h:27
int execute()
Definition d_a_obj_crystal.cpp:96
int CreateHeap()
Definition d_a_obj_crystal.cpp:60
void setBaseMtx()
Definition d_a_obj_crystal.cpp:23
void initBaseMtx()
Definition d_a_obj_crystal.cpp:16
STATIC_ASSERT(sizeof(daObjCrystal_c)==0x580)
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
unsigned short u16
Definition types.h:9