Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_bombf.h
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1#ifndef D_A_OBJ_BOMBF_H
2#define D_A_OBJ_BOMBF_H
3
4#include "d/d_com_inf_game.h"
5#include "d/d_bomb.h"
6
15class daObjBombf_c : public fopAc_ac_c {
16public:
17 /* 80BBA9F8 */ bool createHeap();
18 /* 80BBAA84 */ int create();
19 /* 80BBABBC */ ~daObjBombf_c();
20 /* 80BBAC4C */ void setMatrix();
21 /* 80BBACC0 */ int execute();
22 /* 80BBADF8 */ int draw();
23
24private:
26 /* 0x570 */ J3DModel* field_0x570;
27 /* 0x574 */ u32 field_0x574;
28 /* 0x578 */ u8 field_0x578;
29 /* 0x57C */ u32 field_0x57c;
30 /* 0x580 */ u16 field_0x580;
31 /* 0x582 */ u8 field_0x582;
32 /* 0x584 */ f32 field_0x584;
33};
34
35STATIC_ASSERT(sizeof(daObjBombf_c) == 0x588);
36
37#endif /* D_A_OBJ_BOMBF_H */
Bomb Flower.
Definition d_a_obj_bombf.h:15
request_of_phase_process_class field_0x568
Definition d_a_obj_bombf.h:25
u32 field_0x57c
Definition d_a_obj_bombf.h:29
u8 field_0x582
Definition d_a_obj_bombf.h:31
void setMatrix()
Definition d_a_obj_bombf.cpp:64
~daObjBombf_c()
Definition d_a_obj_bombf.cpp:53
u32 field_0x574
Definition d_a_obj_bombf.h:27
J3DModel * field_0x570
Definition d_a_obj_bombf.h:26
u8 field_0x578
Definition d_a_obj_bombf.h:28
int draw()
Definition d_a_obj_bombf.cpp:109
bool createHeap()
Definition d_a_obj_bombf.cpp:13
int create()
Definition d_a_obj_bombf.cpp:25
u16 field_0x580
Definition d_a_obj_bombf.h:30
int execute()
Definition d_a_obj_bombf.cpp:74
f32 field_0x584
Definition d_a_obj_bombf.h:32
STATIC_ASSERT(sizeof(daObjBombf_c)==0x588)
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8