Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_bhbridge.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_BHBRIDGE_H
2#define D_A_OBJ_BHBRIDGE_H
3
5
15public:
16 /* 80BB5318 */ void RideOn_Angle(s16&, f32, s16, f32);
17 /* 80BB5380 */ void Check_RideOn();
18 /* 80BB558C */ void initBaseMtx();
19 /* 80BB55B8 */ void setBaseMtx();
20 /* 80BB5934 */ void CreateHeap();
21 /* 80BB59AC */ void Create();
22 /* 80BB5A14 */ void Execute(f32 (**)[3][4]);
23 /* 80BB5E10 */ void Draw();
24 /* 80BB5EB4 */ void Delete();
25
26private:
27 /* 0x568 */ u8 field_0x568[0x810 - 0x568];
28};
29
31
32
33#endif /* D_A_OBJ_BHBRIDGE_H */
BH Bridge?
Definition d_a_obj_bhbridge.h:14
u8 field_0x568[0x810 - 0x568]
Definition d_a_obj_bhbridge.h:27
void Execute(f32(**)[3][4])
Definition d_a_obj_bhbridge.cpp:444
void RideOn_Angle(s16 &, f32, s16, f32)
Definition d_a_obj_bhbridge.cpp:99
void Delete()
Definition d_a_obj_bhbridge.cpp:454
void CreateHeap()
Definition d_a_obj_bhbridge.cpp:320
void initBaseMtx()
Definition d_a_obj_bhbridge.cpp:176
void Draw()
Definition d_a_obj_bhbridge.cpp:449
void Check_RideOn()
Definition d_a_obj_bhbridge.cpp:171
void setBaseMtx()
Definition d_a_obj_bhbridge.cpp:181
void Create()
Definition d_a_obj_bhbridge.cpp:361
STATIC_ASSERT(sizeof(daObjBhbridge_c)==0x810)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8