Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_bhbridge.h
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1#ifndef D_A_OBJ_BHBRIDGE_H
2#define D_A_OBJ_BHBRIDGE_H
3
4#include "d/d_a_obj.h"
5#include "d/d_bg_s_acch.h"
7
17public:
18 void RideOn_Angle(s16&, f32, s16, f32);
19 int Check_RideOn();
20 void initBaseMtx();
21 void setBaseMtx();
22 virtual int CreateHeap();
23 virtual int Create();
24 virtual int Execute(Mtx**);
25 virtual int Draw();
26 virtual int Delete();
27
28 inline int create();
29
30 /* 0x5A0 */ f32 field_0x5a0;
31 /* 0x5A4 */ bool field_0x5a4;
32 /* 0x5A8 */ f32 field_0x5a8;
33 /* 0x5AC */ f32 field_0x5ac;
34 /* 0x5B0 */ s16 field_0x5b0;
35 /* 0x5B2 */ u8 field_0x5b2[0x5c0 - 0x5b2];
36 /* 0x5C0 */ csXyz field_0x5c0;
37 /* 0x5C6 */ bool field_0x5c6;
38 /* 0x5C7 */ u8 field_0x5c7[0x5ca - 0x5c7];
39 /* 0x5CA */ s16 field_0x5ca;
40 /* 0x5CC */ s16 field_0x5cc;
41 /* 0x5CE */ csXyz field_0x5ce;
42 /* 0x5D4 */ f32 field_0x5d4;
43 /* 0x5D8 */ u8 field_0x5d8[0x5dc - 0x5d8];
44 /* 0x5DC */ s16 field_0x5dc;
45 /* 0x5DE */ bool field_0x5de;
46 /* 0x5E0 */ cXyz field_0x5e0;
47 /* 0x5EC */ J3DModel* mModel;
49 /* 0x5F8 */ dBgS_ObjAcch mAcch;
51};
52
54
55
56#endif /* D_A_OBJ_BHBRIDGE_H */
Definition J3DModel.h:43
Definition c_sxyz.h:10
Definition d_bg_s_acch.h:15
Definition d_bg_s_movebg_actor.h:11
Definition d_bg_s_acch.h:247
BH Bridge?
Definition d_a_obj_bhbridge.h:16
f32 field_0x5d4
Definition d_a_obj_bhbridge.h:42
f32 field_0x5ac
Definition d_a_obj_bhbridge.h:33
void RideOn_Angle(s16 &, f32, s16, f32)
Definition d_a_obj_bhbridge.cpp:16
virtual int CreateHeap()
Definition d_a_obj_bhbridge.cpp:109
dBgS_ObjAcch mAcch
Definition d_a_obj_bhbridge.h:49
dBgS_AcchCir mAcchCir
Definition d_a_obj_bhbridge.h:50
bool field_0x5c6
Definition d_a_obj_bhbridge.h:37
bool field_0x5a4
Definition d_a_obj_bhbridge.h:31
s16 field_0x5dc
Definition d_a_obj_bhbridge.h:44
virtual int Create()
Definition d_a_obj_bhbridge.cpp:122
bool field_0x5de
Definition d_a_obj_bhbridge.h:45
f32 field_0x5a0
Definition d_a_obj_bhbridge.h:30
int Check_RideOn()
Definition d_a_obj_bhbridge.cpp:20
s16 field_0x5ca
Definition d_a_obj_bhbridge.h:39
virtual int Delete()
Definition d_a_obj_bhbridge.cpp:188
request_of_phase_process_class mPhase
Definition d_a_obj_bhbridge.h:48
J3DModel * mModel
Definition d_a_obj_bhbridge.h:47
s16 field_0x5cc
Definition d_a_obj_bhbridge.h:40
virtual int Execute(Mtx **)
Definition d_a_obj_bhbridge.cpp:129
cXyz field_0x5e0
Definition d_a_obj_bhbridge.h:46
void initBaseMtx()
Definition d_a_obj_bhbridge.cpp:44
u8 field_0x5d8[0x5dc - 0x5d8]
Definition d_a_obj_bhbridge.h:43
s16 field_0x5b0
Definition d_a_obj_bhbridge.h:34
int create()
Definition d_a_obj_bhbridge.cpp:85
csXyz field_0x5ce
Definition d_a_obj_bhbridge.h:41
csXyz field_0x5c0
Definition d_a_obj_bhbridge.h:36
u8 field_0x5c7[0x5ca - 0x5c7]
Definition d_a_obj_bhbridge.h:38
virtual int Draw()
Definition d_a_obj_bhbridge.cpp:179
u8 field_0x5b2[0x5c0 - 0x5b2]
Definition d_a_obj_bhbridge.h:35
f32 field_0x5a8
Definition d_a_obj_bhbridge.h:32
void setBaseMtx()
Definition d_a_obj_bhbridge.cpp:49
STATIC_ASSERT(sizeof(daObjBhbridge_c)==0x810)
f32 Mtx[3][4]
Definition mtx.h:25
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7
Definition c_phase.h:17