Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_no_chg_room.h
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1#ifndef D_A_D_A_NO_CHG_ROOM_H
2#define D_A_D_A_NO_CHG_ROOM_H
3
5
6class daNocrm_c : public fopAc_ac_c {
7public:
8 /* 801452DC */ int execute();
9 /* 80145508 */ int getRoomNo(int);
10 inline int create();
11
12 s8 getReadRoomId() { return fopAcM_GetParamBit(this, 0, 8); }
13 u8 getScaleType() { return fopAcM_GetParamBit(this, 8, 4); }
14
15 /* 0x568 */ Mtx mMtx;
16 /* 0x598 */ Mtx mInvMtx;
17 /* 0x5C8 */ s8 mRoomNo[2];
18 /* 0x5CA */ bool mRoomLoading;
19};
20
21#endif /* D_A_D_A_NO_CHG_ROOM_H */
Definition d_a_no_chg_room.h:6
u8 getScaleType()
Definition d_a_no_chg_room.h:13
Mtx mMtx
Definition d_a_no_chg_room.h:15
Mtx mInvMtx
Definition d_a_no_chg_room.h:16
int execute()
Definition d_a_no_chg_room.cpp:49
bool mRoomLoading
Definition d_a_no_chg_room.h:18
s8 mRoomNo[2]
Definition d_a_no_chg_room.h:17
int create()
Definition d_a_no_chg_room.cpp:119
int getRoomNo(int)
Definition d_a_no_chg_room.cpp:99
s8 getReadRoomId()
Definition d_a_no_chg_room.h:12
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:19
signed char s8
Definition types.h:4
unsigned char u8
Definition types.h:8