Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_mant.h
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1#ifndef D_A_MANT_H
2#define D_A_MANT_H
3
5
14class mant_class : public fopAc_ac_c {
15private:
16 /* 0x568 */ u8 field_0x568[0x39a4 - 0x568];
17};
18
19STATIC_ASSERT(sizeof(mant_class) == 0x39a4);
20
22public:
23 /* 80861298 */ void draw();
24 /* 80862BA4 */ ~daMant_packet_c();
25};
26
27struct mant_j_s {
28public:
29 /* 80862AC0 */ ~mant_j_s();
30 /* 80862B3C */ mant_j_s();
31};
32
33#endif /* D_A_MANT_H */
Definition d_a_mant.h:21
void draw()
Definition d_a_mant.cpp:160
~daMant_packet_c()
Definition d_a_mant.cpp:841
???
Definition d_a_mant.h:14
u8 field_0x568[0x39a4 - 0x568]
Definition d_a_mant.h:16
STATIC_ASSERT(sizeof(mant_class)==0x39a4)
Definition d_a_ep.cpp:19
Definition d_a_mant.h:27
mant_j_s()
Definition d_a_mant.cpp:836
~mant_j_s()
Definition d_a_mant.cpp:831
unsigned char u8
Definition types.h:8