Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_kytag14.h
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1#ifndef D_A_KYTAG14_H
2#define D_A_KYTAG14_H
3
4#include "f_op/f_op_actor.h"
5
14class kytag14_class : public fopAc_ac_c {
15public:
16 /* 0x568 */ s8 mSaveRoomNo;
17 /* 0x569 */ u8 mSavePoint;
18 /* 0x56A */ u16 mEventID1;
19 /* 0x56C */ u16 mEventID2;
20 /* 0x56E */ u8 mSwitchNo1;
21 /* 0x56F */ u8 mSwitchNo2;
22};
23
24STATIC_ASSERT(sizeof(kytag14_class) == 0x570);
25
26
27#endif /* D_A_KYTAG14_H */
Save Memory to File Tag.
Definition d_a_kytag14.h:14
u8 mSwitchNo2
Definition d_a_kytag14.h:21
u8 mSavePoint
Definition d_a_kytag14.h:17
u8 mSwitchNo1
Definition d_a_kytag14.h:20
u16 mEventID2
Definition d_a_kytag14.h:19
s8 mSaveRoomNo
Definition d_a_kytag14.h:16
u16 mEventID1
Definition d_a_kytag14.h:18
STATIC_ASSERT(sizeof(kytag14_class)==0x570)
Definition d_a_ep.cpp:19
signed char s8
Definition types.h:4
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8