Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_kytag10.h
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1#ifndef D_A_KYTAG10_H
2#define D_A_KYTAG10_H
3
5
6struct dPath;
7
16class kytag10_class : public fopAc_ac_c {
17public:
18 /* 0x568 */ dPath* mpPath;
22 /* 0x580 */ s16 mEmitterVolSize;
23 /* 0x582 */ s16 mEmitterLifeTime;
24 /* 0x584 */ u8 field_0x584;
25 /* 0x588 */ cXyz field_0x588;
26 /* 0x594 */ f32 field_0x594;
27 /* 0x598 */ int mPathPoint;
28};
29
30STATIC_ASSERT(sizeof(kytag10_class) == 0x59C);
31
32#endif /* D_A_KYTAG10_H */
Definition JPAEmitter.h:94
Lava Particles Tag.
Definition d_a_kytag10.h:16
f32 field_0x594
Definition d_a_kytag10.h:26
dPath * mpPath
Definition d_a_kytag10.h:18
s16 mEmitterVolSize
Definition d_a_kytag10.h:22
JPABaseEmitter * mpEmitter2
Definition d_a_kytag10.h:20
cXyz mEmitterPtclScale
Definition d_a_kytag10.h:21
JPABaseEmitter * mpEmitter1
Definition d_a_kytag10.h:19
u8 field_0x584
Definition d_a_kytag10.h:24
cXyz field_0x588
Definition d_a_kytag10.h:25
s16 mEmitterLifeTime
Definition d_a_kytag10.h:23
int mPathPoint
Definition d_a_kytag10.h:27
STATIC_ASSERT(sizeof(kytag10_class)==0x59C)
Definition d_a_hozelda.cpp:20
Definition d_a_npc_cd2.cpp:35
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8