Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_kytag01.h
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1#ifndef D_A_KYTAG01_H
2#define D_A_KYTAG01_H
3
5
14class kytag01_class : public fopAc_ac_c {
15public:
16 /* 0x568 */ u8 field_0x568[0x588 - 0x568];
17 /* 0x588 */ f32 mNamiInnerRange;
18 /* 0x58C */ f32 mNamiOuterRange;
19 /* 0x590 */ f32 mNamiSize;
20 /* 0x594 */ f32 field_0x594;
21 /* 0x598 */ u8 mSwNo1;
22 /* 0x599 */ u8 mSwNo2;
23 /* 0x59A */ u8 field_0x59A[0x59C - 0x59A];
24 /* 0x59C */ u8 field_0x59c;
25 /* 0x59D */ u8 field_0x59d;
26 /* 0x59E */ u8 field_0x59e;
27 /* 0x59F */ u8 mStartPoint;
28};
29
30STATIC_ASSERT(sizeof(kytag01_class) == 0x5A0);
31
32#endif /* D_A_KYTAG01_H */
Twilight Tag 1.
Definition d_a_kytag01.h:14
u8 mStartPoint
Definition d_a_kytag01.h:27
f32 mNamiInnerRange
Definition d_a_kytag01.h:17
u8 field_0x59e
Definition d_a_kytag01.h:26
u8 mSwNo2
Definition d_a_kytag01.h:22
u8 field_0x59c
Definition d_a_kytag01.h:24
u8 field_0x59A[0x59C - 0x59A]
Definition d_a_kytag01.h:23
u8 field_0x568[0x588 - 0x568]
Definition d_a_kytag01.h:16
f32 field_0x594
Definition d_a_kytag01.h:20
u8 field_0x59d
Definition d_a_kytag01.h:25
f32 mNamiOuterRange
Definition d_a_kytag01.h:18
u8 mSwNo1
Definition d_a_kytag01.h:21
f32 mNamiSize
Definition d_a_kytag01.h:19
STATIC_ASSERT(sizeof(kytag01_class)==0x5A0)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8