Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_kytag00.h
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1#ifndef D_A_KYTAG00_H
2#define D_A_KYTAG00_H
3
5
14class kytag00_class : public fopAc_ac_c {
15public:
16 /* 0x568 */ u8 field_0x568[0x56C - 0x568];
17 /* 0x56C */ u8 field_0x56c;
18 /* 0x56D */ u8 field_0x56d;
19 /* 0x56E */ u8 field_0x56e;
20 /* 0x56F */ u8 field_0x56f;
21 /* 0x570 */ u8 field_0x570;
22 /* 0x571 */ u8 field_0x571;
23 /* 0x572 */ u8 field_0x572;
24 /* 0x573 */ u8 field_0x573[0x578 - 0x573];
25 /* 0x578 */ int field_0x578;
26 /* 0x57C */ int field_0x57c;
27 /* 0x580 */ f32 field_0x580;
28 /* 0x584 */ f32 field_0x584;
29 /* 0x588 */ f32 field_0x588;
30};
31
32STATIC_ASSERT(sizeof(kytag00_class) == 0x58C);
33
34#endif /* D_A_KYTAG00_H */
Twilight Tag 0.
Definition d_a_kytag00.h:14
u8 field_0x570
Definition d_a_kytag00.h:21
f32 field_0x580
Definition d_a_kytag00.h:27
u8 field_0x568[0x56C - 0x568]
Definition d_a_kytag00.h:16
u8 field_0x573[0x578 - 0x573]
Definition d_a_kytag00.h:24
u8 field_0x56c
Definition d_a_kytag00.h:17
u8 field_0x572
Definition d_a_kytag00.h:23
f32 field_0x588
Definition d_a_kytag00.h:29
u8 field_0x56f
Definition d_a_kytag00.h:20
u8 field_0x571
Definition d_a_kytag00.h:22
f32 field_0x584
Definition d_a_kytag00.h:28
u8 field_0x56e
Definition d_a_kytag00.h:19
int field_0x578
Definition d_a_kytag00.h:25
int field_0x57c
Definition d_a_kytag00.h:26
u8 field_0x56d
Definition d_a_kytag00.h:18
STATIC_ASSERT(sizeof(kytag00_class)==0x58C)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8