Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_dmidna.h
Go to the documentation of this file.
1#ifndef D_A_DMIDNA_H
2#define D_A_DMIDNA_H
3
4#include "d/d_com_inf_game.h"
5
14class daDmidna_c : public fopAc_ac_c {
15public:
16 /* 8045CED8 */ int createHeap();
17 /* 8045CFE4 */ int create();
18 /* 8045D0B4 */ ~daDmidna_c();
19 /* 8045D144 */ void setMatrix();
20 /* 8045D1A0 */ int execute();
21 /* 8045D204 */ int draw();
22
24 /* 0x570 */ u8 unk_0x570[4];
26};
27
28#endif /* D_A_DMIDNA_H */
Dying Midna (White Midna)
Definition d_a_dmidna.h:14
request_of_phase_process_class mPhase
Definition d_a_dmidna.h:23
~daDmidna_c()
Definition d_a_dmidna.cpp:53
void setMatrix()
Definition d_a_dmidna.cpp:64
int draw()
Definition d_a_dmidna.cpp:84
int create()
Definition d_a_dmidna.cpp:31
int createHeap()
Definition d_a_dmidna.cpp:13
mDoExt_McaMorfSO * mpModelMorf
Definition d_a_dmidna.h:25
int execute()
Definition d_a_dmidna.cpp:72
u8 unk_0x570[4]
Definition d_a_dmidna.h:24
Definition d_a_ep.cpp:19
Definition d_a_npc_fguard.cpp:23
Definition d_a_hozelda.cpp:14
unsigned char u8
Definition types.h:8