Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_dmidna.h
Go to the documentation of this file.
1#ifndef D_A_DMIDNA_H
2#define D_A_DMIDNA_H
3
4#include "d/d_com_inf_game.h"
5
14class daDmidna_c : public fopAc_ac_c {
15public:
16 int createHeap();
17 int create();
19 void setMatrix();
20 int execute();
21 int draw();
22
24 /* 0x570 */ u8 unk_0x570[4];
26};
27
28#endif /* D_A_DMIDNA_H */
Dying Midna (White Midna)
Definition d_a_dmidna.h:14
request_of_phase_process_class mPhase
Definition d_a_dmidna.h:23
~daDmidna_c()
Definition d_a_dmidna.cpp:48
void setMatrix()
Definition d_a_dmidna.cpp:57
int draw()
Definition d_a_dmidna.cpp:74
int create()
Definition d_a_dmidna.cpp:28
int createHeap()
Definition d_a_dmidna.cpp:13
mDoExt_McaMorfSO * mpModelMorf
Definition d_a_dmidna.h:25
int execute()
Definition d_a_dmidna.cpp:64
u8 unk_0x570[4]
Definition d_a_dmidna.h:24
Definition f_op_actor.h:230
Definition m_Do_ext.h:331
unsigned char u8
Definition types.h:8
Definition c_phase.h:17