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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_disappear.h
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1#ifndef D_A_DISAPPEAR_H
2#define D_A_DISAPPEAR_H
3
5
15public:
16 /* 0x568 */ u8 field_0x568[0x574 - 0x568];
17 /* 0x574 */ s16 mDeleteTimer;
18 /* 0x576 */ u8 field_0x576[0x578 - 0x576];
19};
20
21#endif /* D_A_DISAPPEAR_H */
Enemy Death Effect.
Definition d_a_disappear.h:14
u8 field_0x568[0x574 - 0x568]
Definition d_a_disappear.h:16
s16 mDeleteTimer
Definition d_a_disappear.h:17
u8 field_0x576[0x578 - 0x576]
Definition d_a_disappear.h:18
Definition d_a_hozelda.cpp:74
signed short int s16
Definition types.h:6
unsigned char u8
Definition types.h:5