Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_disappear.h
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#ifndef D_A_DISAPPEAR_H
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#define D_A_DISAPPEAR_H
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#include "
f_op/f_op_actor_mng.h
"
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class
disappear_class
:
public
fopAc_ac_c
{
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public
:
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/* 0x568 */
u8
field_0x568
[0x574 - 0x568];
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/* 0x574 */
s16
mDeleteTimer
;
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/* 0x576 */
u8
field_0x576
[0x578 - 0x576];
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};
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#endif
/* D_A_DISAPPEAR_H */
disappear_class
Enemy Death Effect.
Definition
d_a_disappear.h:14
disappear_class::field_0x568
u8 field_0x568[0x574 - 0x568]
Definition
d_a_disappear.h:16
disappear_class::mDeleteTimer
s16 mDeleteTimer
Definition
d_a_disappear.h:17
disappear_class::field_0x576
u8 field_0x576[0x578 - 0x576]
Definition
d_a_disappear.h:18
fopAc_ac_c
Definition
f_op_actor.h:271
f_op_actor_mng.h
include
d
actor
d_a_disappear.h
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