Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_andsw2.h
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1#ifndef D_A_ANDSW2_H
2#define D_A_ANDSW2_H
3
5
14class daAndsw2_c : public fopAc_ac_c {
15public:
24
25 u8 getEventNo();
26 u8 getSwbit();
27 u8 getSwbit2();
28 u8 getType();
29 u8 getTimer();
30 u8 getNum();
31 u8 getTopSw();
32 u8 getSwAns();
34 bool chkSwStatus();
35 bool chkSwStatus2();
37 int create();
38
39 inline int execute();
40
41 void setActio(u8 i_action) { mAction = i_action; }
42
43 /* 0x568 */ s16 mTimer;
44 /* 0x56A */ s16 mEventIdx;
45 /* 0x56C */ u8 mAction;
46};
47
48#endif /* D_A_ANDSW2_H */
Definition d_a_andsw2.h:14
u8 getSwbit2()
Definition d_a_andsw2.cpp:21
int create()
Definition d_a_andsw2.cpp:107
bool chkSwStatus()
Definition d_a_andsw2.cpp:68
u8 getTimer()
Definition d_a_andsw2.cpp:29
Action_e
Definition d_a_andsw2.h:16
@ ACT_ORDER_e
Definition d_a_andsw2.h:19
@ ACT_ON_ALL_e
Definition d_a_andsw2.h:17
@ ACT_TIMER_e
Definition d_a_andsw2.h:18
@ ACT_OFF_e
Definition d_a_andsw2.h:21
@ ACT_WAIT_e
Definition d_a_andsw2.h:22
@ ACT_EVENT_e
Definition d_a_andsw2.h:20
void setActio(u8 i_action)
Definition d_a_andsw2.h:41
~daAndsw2_c()
Definition d_a_andsw2.cpp:105
u8 getType()
Definition d_a_andsw2.cpp:25
s16 mEventIdx
Definition d_a_andsw2.h:44
int execute()
Definition d_a_andsw2.cpp:315
u8 getNum()
Definition d_a_andsw2.cpp:33
u8 mAction
Definition d_a_andsw2.h:45
BOOL chkAllSw2()
Definition d_a_andsw2.cpp:51
u8 getTopSw()
Definition d_a_andsw2.cpp:37
u8 getSwAns()
Definition d_a_andsw2.cpp:47
s16 mTimer
Definition d_a_andsw2.h:43
u8 getSwbit()
Definition d_a_andsw2.cpp:17
bool chkSwStatus2()
Definition d_a_andsw2.cpp:88
u8 getEventNo()
Definition d_a_andsw2.cpp:13
Definition f_op_actor.h:230
int BOOL
Definition types.h:33
signed short int s16
Definition types.h:9
unsigned char u8
Definition types.h:8