Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
critical_regions.h
Go to the documentation of this file.
1#ifndef _MSL_COMMON_CRITICAL_REGIONS_H
2#define _MSL_COMMON_CRITICAL_REGIONS_H
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
20
25
26#ifdef __cplusplus
27}
28#endif
29
30#endif
T cLib_calcTimer(T *value)
Definition c_lib.h:74
void __end_critical_region()
Definition critical_regions.gamecube.c:10
void __begin_critical_region()
Definition critical_regions.gamecube.c:7
void __init_critical_regions(void)
void __kill_critical_regions(void)
Definition critical_regions.gamecube.c:4
critical_regions
Definition critical_regions.h:8
@ signal_funcs_access
Definition critical_regions.h:16
@ thread_access
Definition critical_regions.h:17
@ stdin_access
Definition critical_regions.h:11
@ num_critical_regions
Definition critical_regions.h:18
@ malloc_pool_access
Definition critical_regions.h:10
@ stdout_access
Definition critical_regions.h:12
@ stderr_access
Definition critical_regions.h:13
@ atexit_funcs_access
Definition critical_regions.h:9
@ files_access
Definition critical_regions.h:14
@ console_status_access
Definition critical_regions.h:15