Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::lyt::AnimTransformBasic Member List

This is the complete list of members for nw4hbm::lyt::AnimTransformBasic, including all inherited members.

Animate(u32 idx, Pane *pane)nw4hbm::lyt::AnimTransformBasicvirtual
Animate(u32 idx, Material *pMaterial)nw4hbm::lyt::AnimTransformBasicvirtual
AnimTransform()nw4hbm::lyt::AnimTransform
AnimTransformBasic()nw4hbm::lyt::AnimTransformBasic
Bind(Pane *pane, bool bRecursive)nw4hbm::lyt::AnimTransformBasicvirtual
Bind(Material *pMaterial)nw4hbm::lyt::AnimTransformBasicvirtual
GetFrameMax() constnw4hbm::lyt::AnimTransforminline
GetFrameSize() constnw4hbm::lyt::AnimTransform
IsLoopData() constnw4hbm::lyt::AnimTransform
mAnimLinkArynw4hbm::lyt::AnimTransformBasicprivate
mAnimLinkNumnw4hbm::lyt::AnimTransformBasicprivate
mFramenw4hbm::lyt::AnimTransformprotected
mLinknw4hbm::lyt::AnimTransform
mpFileResArynw4hbm::lyt::AnimTransformBasicprivate
mpResnw4hbm::lyt::AnimTransformprotected
SetFrame(f32 frame)nw4hbm::lyt::AnimTransforminline
SetResource(const res::AnimationBlock *pRes, ResourceAccessor *pResAccessor)nw4hbm::lyt::AnimTransformBasicvirtual
~AnimTransform()nw4hbm::lyt::AnimTransformvirtual
~AnimTransformBasic()nw4hbm::lyt::AnimTransformBasicvirtual